Editing Game:Xemnas

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{{Q|As your flesh bears the sigil, so your name shall be known as that...of a recusant.|Xemnas to Sora}}
{{Q|As your flesh bears the sigil, so your name shall be known as that...of a recusant.|Xemnas to Sora}}
[[File:Versus Xemnas KH3D.png|right|thumb|Xemnas taunts Sora before engaging in combat.]]
[[File:Versus Xemnas KH3D.png|right|thumb|Xemnas taunts Sora before engaging in combat.]]
It is advised to bring two Curaga commands into battle to ensure maximum healing potential and cancel out the wait for command reload time should Sora's HP need replenishing. Do not equip [[Slide Roll]] but stick instead to the regular [[Dodge Roll]], due to the latter giving more invincibility. Also bring [[Spirits]] that have Curaga and the [[Haste]] Support Magic to not have problems with the reload time, while having ones that can cast [[Spirit Roar]] in order for Sora's damage to increase temporarily. Use Flowmotion to Sora's advantage, and the battle should end with minimal difficulty. It is a necessity to enter this fight with a full [[Drop Gauge]] (after using one to two [[Drop-Me-Not]]s), especially at lower levels.
It is advised to bring two Curaga commands into battle to ensure maximum healing potential and cancel out the wait for command reload time should Sora's HP need replenishing. Also bring [[Spirits]] that have Curaga and the [[Haste]] Support Magic to not have problems with the reload time, while having ones that can cast [[Spirit Roar]] in order for Sora's damage to increase temporarily. Use Flowmotion to Sora's advantage, and the battle should end with minimal difficulty. It is a necessity to enter this fight with a full [[Drop Gauge]] (after using one to two [[Drop-Me-Not]]s), especially at lower levels.


At the start of the battle, Xemnas will use Building Throw at Sora while teleporting to the end of the arena, then follows by three more buildings. Perform carefully-timed [[Dodge Roll]]s to avoid them and reach Xemnas quickly. If left alone during his normal phase, he will casually walk up to Sora like in prior games but will start to actively attack in response to Sora's offense.
At the start of the battle, Xemnas will use Building Throw at Sora while teleporting to the end of the arena, then follows by three more buildings. Perform carefully-timed [[Slide Roll]]s to avoid them and reach Xemnas quickly. If left alone during his normal phase, he will casually walk up to Sora like in prior games but will start to actively attack in response to Sora's offense.


Xemnas is incredibly swift and frequently travels around the battlefield either inside an impenetrable sphere of darkness or by teleporting from place to place, attempting to catch Sora from behind, and may also use it relentlessly in order to completely nullify his attacks. When Xemnas's reaction durability value reaches 0, he will flinch after every attack for 3.3 seconds. He fights with moves that are mainly seen in the final fight from the previous game, with the exception of the Spark Walls and the sphere teleports which are seen in the first fight. As soon as Xemnas reappears from the dark sphere, Lock-On to him and press {{button|dsy}} or {{button|square}} to guard against the ensuing Dual Blade or Flying Dual Blade, leaving him open to Sora's [[Counter Rush]]. Beware that Xemnas can still use Dual Blade again after a Counter Rush. The use of [[Sliding Sidewinder]] is also efficient at interrupting, staggering and repelling Xemnas. If he isn't using the sphere teleports and is instead idling, one can use [[Firaga Burst]] combined with either powerful Unison Attacks like [[Decussation]], or commands with extended combos like [[Ars Arcanum]], stunlocking Xemnas and dealing up to 3 or 4 HP bars of damage, especially when buffed with [[Spirit Roar]]. As with all bosses, a deck of alternating {{c|Balloon|ability}}- and [[Cure]]-type spells can also easily win the battle.
Xemnas is incredibly swift and frequently travels around the battlefield either inside an impenetrable sphere of darkness or by teleporting from place to place, attempting to catch Sora from behind, and may also use it relentlessly in order to completely nullify his attacks. When Xemnas's reaction durability value reaches 0, he will flinch after every attack for 3.3 seconds. He fights with moves that are mainly seen in the final fight from the previous game, with the exception of the Spark Walls and the sphere teleports which are seen in the first fight. As soon as Xemnas reappears from the dark sphere, Lock-On to him and press {{button|dsy}} or {{button|square}} to guard against the ensuing Dual Blade or Flying Dual Blade, leaving him open to Sora's [[Counter Rush]]. Beware that Xemnas can still use Dual Blade again after a Counter Rush. The use of [[Sliding Sidewinder]] is also efficient at interrupting, staggering and repelling Xemnas. If he isn't using the sphere teleports and is instead idling, one can use [[Firaga Burst]] combined with either powerful Unison Attacks like [[Decussation]], or commands with extended combos like [[Ars Arcanum]], stunlocking Xemnas and dealing up to 3 or 4 HP bars of damage, especially when buffed with [[Spirit Roar]]. As with all bosses, a deck of alternating {{c|Balloon|ability}}- and [[Cure]]-type spells can also easily win the battle.

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