Editing Game:Vanitas
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It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort. | It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|0.8 + 0.4 | |0.8 + 0.4 | ||
|△ | |△ | ||
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|(shockwave) | |(shockwave) | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Warp Downward Slash'''|ワープ斬り下ろし|<br>Wāpu Kiri Oroshi|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|△{{note|Can be blocked from behind.}} | |△{{note|Can be blocked from behind.}} | ||
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|(icicle) | |(icicle) | ||
|Blizzard | |Blizzard | ||
|0.5 | |0.5 | ||
|△ (Risk Dodge{{Note|Only in the second fight. Can be blocked from behind in both fights.}}) | |△ (Risk Dodge{{Note|Only in the second fight. Can be blocked from behind in both fights.}}) | ||
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| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}} | ||
|(before split) | |(before split) | ||
|Fire | |Fire | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
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|(after split) | |(after split) | ||
|Fire | |Fire | ||
|0.3 per hit | |0.3 per hit | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu|}} | ||
|(weapon) | |(weapon) | ||
|Physical | |Physical | ||
|0.25 | |0.25 | ||
|△ | |△ | ||
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|(fireball) | |(fireball) | ||
|Fire | |Fire | ||
|0.4{{Note|0.3 in the second fight.}} per hit | |0.4{{Note|0.3 in the second fight.}} per hit | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{Atk-m | {{Atk-m|{{nihongo|'''Keyblade Ride'''|キーブレードライド|<br>Kīburēdo Raido|}} | ||
|(ice projectiles) | |(ice projectiles) | ||
|Blizzard | |Blizzard | ||
|0.3 per hit | |0.3 per hit | ||
|◯ | |◯ | ||
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|(charge) | |(charge) | ||
|Physical | |Physical | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
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|(launched bundles) | |(launched bundles) | ||
|Physical | |Physical | ||
|1.2 per hit | |1.2 per hit | ||
|△ | |△ | ||