Editing Game:Master Xehanort

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Armed with the legendary χ-blade, Xehanort has an arsenal of powerful attacks at his disposal. Sora should focus on defense, as Knock Down will prevent him from landing attacks easily. Sora should also be close to Xehanort as much as possibly to prepare for Call Calamity. While Xehanort uses it occasionally, it is his most dangerous attack and even getting hit by Blizzaza can cause devastating damage to Sora. It comes out fast and if Sora is too far when Xehanort throws the χ-blade, it will halt in front of him and activate the -za spell sequence immediately meaning Sora has no choice but to withstand it. The only way to avoid this is to stay very close to Xehanort to properly block the χ-blade throw. Successfully blocking the attack allows for Sora to follow up with a reprisal. Reprisals such [[Counter Blast]] and [[Wrathful Flurry]] are useful for injecting damage, as well as speedy Formchanges like {{c|Highwind|Formchange}}, [[Blizzard Blades]], [[Twin Yo-Yos]], and [[Nano Arms]], or homing techniques like [[Flare Force]].
Armed with the legendary χ-blade, Xehanort has an arsenal of powerful attacks at his disposal. Sora should focus on defense, as Knock Down will prevent him from landing attacks easily. Sora should also be close to Xehanort as much as possibly to prepare for Call Calamity. While Xehanort uses it occasionally, it is his most dangerous attack and even getting hit by Blizzaza can cause devastating damage to Sora. It comes out fast and if Sora is too far when Xehanort throws the χ-blade, it will halt in front of him and activate the -za spell sequence immediately meaning Sora has no choice but to withstand it. The only way to avoid this is to stay very close to Xehanort to properly block the χ-blade throw. Successfully blocking the attack allows for Sora to follow up with a reprisal. Reprisals such [[Counter Blast]] and [[Wrathful Flurry]] are useful for injecting damage, as well as speedy Formchanges like {{c|Highwind|Formchange}}, [[Blizzard Blades]], [[Twin Yo-Yos]], and [[Nano Arms]], or homing techniques like [[Flare Force]].


After losing half of his HP, or seven and a half health bars, Xehanort will initiate the second phase of the battle by summoning [[Kingdom Hearts]], then immediately launch into Dark Shooting. Sora can Airstep to get close to Xehanort and chain Blocks and reprisals with as many projectiles as possible to keep dealing damage. Xehanort will continue employing his earlier techniques, although his Continuous Attack has now a different pattern where he occasionally attacks Donald or Goofy.
After losing half of his HP, or seven and a half health bars, Xehanort will initiate the second phase of the battle by summoning [[Kingdom Hearts]], then immediately launch into Dark Shooting. Sora may perform an Airstep to get close to Xehanort and chain Blocks and reprisals with as many projectiles as possible to keep dealing damage. Xehanort will continue employing his earlier techniques, although his Continuous Attack has now a different pattern where he occasionally attacks Donald or Goofy.


After being reduced to 25% HP, or depleting four more of his health bars, Xehanort will initiate Ascension, and use the power of Kingdom Hearts to steal Sora's [[light]], forcing him into a version of [[Rage Form]] that cannot terminate or use [[Riskcharge]]. In order to return to normal, Sora must attack Xehanort to force him to drop orbs of light which both fill the Situation Gauge and restore HP. During this portion, Xehanort cannot be directly damaged, but will continue to use his enhanced attacks. After filling the Situation Gauge, Sora can use [[Return to the Light]] to attack Xehanort and revert back to normal. Xehanort will respond with XIII Combo then continue attacking as normal. During XIII Combo, Xehanort will send several shadowy clones to attack Sora before shooting an unblockable laser beam. Sora must block the shadows first and dodge just as a laser comes out. I-frames from the reprisals can help as well but during the final part of the barrage, Xehanort will shoot 4 beams before following up with one one larger beam so Sora has no choice but to dodge in that order. Reducing Xehanort's HP with 1 during Return to the Light allows Sora to skip XIII Combo and use Last Ray right away. The same applies if he manages to reduce Xehanort's HP to 1 quickly after starting the second phase, skipping additionally Ascension. If enough time passes{{?}} without using Last Ray, Xehanort will initiate Ascension again.
After being reduced to 25% HP, or depleting four more of his health bars, Xehanort will initiate Ascension, and use the power of Kingdom Hearts to steal Sora's [[light]], forcing him into a version of [[Rage Form]] that cannot terminate or use [[Riskcharge]]. In order to return to normal, Sora must attack Xehanort to force him to drop orbs of light which both fill the Situation Gauge and restore HP. During this portion, Xehanort cannot be directly damaged, but will continue to use his enhanced attacks. After filling the Situation Gauge, Sora can use [[Return to the Light]] to attack Xehanort and revert back to normal. Xehanort will respond with XIII Combo then continue attacking as normal. During XIII Combo, Xehanort will send several shadowy clones to attack Sora before shooting an unblockable laser beam. Sora must block the shadows first and dodge just as a laser comes out. I-frames from the reprisals can help as well but during the final part of the barrage, Xehanort will shoot 4 beams before following up with one one larger beam so Sora has no choice but to dodge in that order. Reducing Xehanort's HP with 1 during Return to the Light allows Sora to skip XIII Combo and use Last Ray right away. The same applies if he manages to reduce Xehanort's HP to 1 quickly after starting the second phase, skipping additionally Ascension. If enough time passes{{?}} without using Last Ray, Xehanort will initiate Ascension again.
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** Outside of the initial sequence, this attack can be anticipated if Xehanort disappears for longer than usual. If that happens, have Sora run towards the edge of the arena, and Xehanort should appear close enough that Sora can block the χ-blade.
** Outside of the initial sequence, this attack can be anticipated if Xehanort disappears for longer than usual. If that happens, have Sora run towards the edge of the arena, and Xehanort should appear close enough that Sora can block the χ-blade.


Following these two attacks, Xehanort will initiate a variant of Ascension. He uses the power of Kingdom Hearts to flood the arena with a golden light, and pillars of light start to orbit out from the center of the arena. After a moment, Xehanort sends a shockwave towards Sora, followed by a spinning bomb, a set of 2 spinning bombs, and another single spinning bomb. Dodge the shockwave, and block-then-dodge-away from the bombs, as the bombs will explode unless Sora gets away from them quickly. Airstep to Xehanort as he throws the second single bomb for a chance to attack. After Xehanort has received some damage, the golden light on the arena will fade away.
Xehanort then calls upon Kingdom Hearts to flood the arena with a golden light, and pillars of light start to orbit out from the center of the arena. After a moment, Xehanort sends a shockwave towards Sora, followed by a spinning bomb, a set of 2 spinning bombs, and another single spinning bomb. Dodge the shockwave, and block-then-dodge-away from the bombs, as the bombs will explode unless Sora gets away from them quickly. Airstep to Xehanort as he throws the second single bomb for a chance to attack. After Xehanort has received some damage, the golden light on the arena will fade away.


For the remainder of Xehanort's first phase, he may use any of the above attacks, or any of the following additional attacks:
For the remainder of Xehanort's first phase, he may use any of the above attacks, or any of the following additional attacks:
* Laser combo: Two waves of gold lasers will appear, followed by a third wave that also has a red laser. Dodge all three.
* Laser combo: Two waves of gold lasers will appear, followed by a third wave that also has a red laser. Dodge all three.
* Physical combo 1: Xehanort rushes in for a downward physical strike with the χ-blade, then an uppercut, and finally a downward strike. All three strikes can be blocked, and using a reprisal as Xehanort finishes the uppercut grants a chance to attack. Alternatively, the uppercut can be dodged, and Sora can strike Xehanort as he finishes it.
* Physical combo 1: Xehanort rushes in for a downward physical strike with the χ-blade, then an uppercut, and finally a downward strike. All three strikes can be blocked, and reprisaling as Xehanort finishes the uppercut grants a chance to attack. Alternatively, the uppercut can be dodged, and Sora can strike Xehanort as he finishes it.
* Physical combo 2: Xehanort rushes in, but does the uppercut first. Block-then-reprisal it, or dodge-then-strike for a chance to attack.
* Physical combo 2: Xehanort rushes in, but does the uppercut first. Block-then-reprisal it, or dodge-then-strike for a chance to attack.
* Bombs combo: Xehanort throws 6 spinning bombs, one at a time. Dodge each, then Airstep to him as he throws the sixth bomb for a chance to attack.
* Bombs combo: Xehanort throws 6 spinning bombs, one at a time. Dodge each, then airstep to him as he throws the sixth bomb for a chance to attack.
* Bombs into lasers: Xehanort throws one bomb, followed by rushing in for an uppercut physical strike at the same time as gold lasers spawn. Dodge the bomb, then block the uppercut and immediately reprisal for a chance to attack. The invulnerability granted by the reprisal will protect Sora from the gold lasers. Alternatively, dodge the lasers and the uppercut, then strike Xehanort for an opening.
* Bombs into lasers: Xehanort throws one bomb, followed by rushing in for an uppercut physical strike at the same time as gold lasers spawn. Dodge the bomb, then block the uppercut and immediately reprisal for a chance to attack. The invulnerability granted by the reprisal will protect Sora from the gold lasers. Alternatively, dodge the lasers and the uppercut, then strike Xehanort for an opening.
* Red laser combo: Xehanort fires 6 red lasers, one by one. He re-appears in the center of the arena after the second fires, but disappears soon after the fourth fires. Dodge the first three red lasers, then Airstep to Xehanort right as the 4th fires for a chance to attack. If Sora Airsteps too early and the 4th red laser has not fired yet, strike Xehanort to stagger him, air slide to avoid the 4th red laser, and then Airstep back to Xehanort to continue the combo.
* Red laser combo: Xehanort fires 6 red lasers, one by one. He re-appears in the center of the arena after the second fires, but disappears soon after the fourth fires. Dodge the first three red lasers, then airstep to Xehanort right as the 4th fires for a chance to attack. If Sora airsteps too early and the 4th red laser has not fired yet, strike Xehanort to stagger him, air slide to avoid the 4th red laser, and then airstep back to Xehanort to continue the combo.


At about 7 bars of HP remaining, Xehanort will summon a large red emblem and darken the arena. He will then perform a variant of XIII Combo, firing various gold and red lasers while summoning shadow Xehanorts to attack Sora. Xehanort himself cannot be attacked during this sequence, so focus on surviving.
At about 7 bars of HP remaining, Xehanort will summon a large red emblem and darken the arena. He will then perform a variant of XIII Combo, firing various gold and red lasers while summoning shadow Xehanorts to attack Sora. Xehanort himself cannot be attacked during this sequence, so focus on surviving.

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