Editing Game:Master Xehanort
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The player can choose to play as Sora with {{button|l2}} or Kairi with {{button|r2}}. While Kairi's advantages include decent attack speed, being able to close in on Xehanort with a Strike Raid and teleportation attack for her combos if she is far away, third-tier magic, the Seven Wishes finish command, Barrier, and the [[Heart of a Princess]] [[Shotlock]], her downsides include that her attack power is somewhat poor, she is slower than Sora and her dodge is not as effective either. Regardless of player character, both of them have access to the [[One Heart]] [[Team Attack]]. | The player can choose to play as Sora with {{button|l2}} or Kairi with {{button|r2}}. While Kairi's advantages include decent attack speed, being able to close in on Xehanort with a Strike Raid and teleportation attack for her combos if she is far away, third-tier magic, the Seven Wishes finish command, Barrier, and the [[Heart of a Princess]] [[Shotlock]], her downsides include that her attack power is somewhat poor, she is slower than Sora and her dodge is not as effective either. Regardless of player character, both of them have access to the [[One Heart]] [[Team Attack]]. | ||
Many of Armored Xehanort's attacks resemble those used in the base game. His attacks have more range and more power because of the | Many of Armored Xehanort's attacks resemble those used in the base game. His attacks have more range and more power because of the 12 No Names he swings telekinetically with each blow. He often conjures pillars of flame beneath Sora and Kairi, indicated by the Recusant's Sigil (a red "X") appearing below them, as well as localized explosions that can suck the party in. He will often use this attack as a reprisal, spawning 2-3 pillars of flames. One of his combos involve him spawning a localized explosion, then following with a spread of fireballs after the explosion, another localized explosion, then three fire pillars. The fire pillars are telegraphed by Recusant's Sigil and Xehanort pointing his left hand towards the ground and the his 12 No Names gathering around it. Xehanort is vulnerable after each of his fire pillars. He can perform a five hit combo with his Keyblades, dash towards the player character, and perform two deadly spinning slashes. All of Xehanort's attacks can be dodged or guarded against. Like in the first Armored Xehanort fight, Xehanort is vulnerable after the last strike in his five-hit combo, after the last strike in his spinning slash combo and if the player guards against his dashing thrust. | ||
After enough damage, Xehanort will create a giant pillar of flame in the center of the arena. During this, he will launch spreads of fireballs from the pillar and occasionally attack them directly. After repeated attacks, he will surround himself in an orb of energy that draws the party in before releasing a huge explosion. While charging this attack, orbs will surround the player character and converge on them. Orbs will also been drawn towards Xehanort that will damage Sora and Kairi. If the attack connects, the player character will be teleported to Xehanort and will be caught in the explosion. | After enough damage, Xehanort will create a giant pillar of flame in the center of the arena. During this, he will launch spreads of fireballs from the pillar and occasionally attack them directly. After repeated attacks, he will surround himself in an orb of energy that draws the party in before releasing a huge explosion. While charging this attack, orbs will surround the player character and converge on them. Orbs will also been drawn towards Xehanort that will damage Sora and Kairi. If the attack connects, the player character will be teleported to Xehanort and will be caught in the explosion. | ||