Editing Game:Marluxia
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 817: | Line 817: | ||
Due to the absence of cards, Marluxia's battle strategies are changed. At the start of the fight, a small scene occurs in which Marluxia teleports next to Sora, whispers in his ear, and curses him with a counter above his head, its maximum value being Sora's current level. Every strike from Marluxia's scythe decreases this counter by one, and it is game over if the counter hits zero. This means that on Level 1 Critical Mode, almost all of Marluxia's attacks are guaranteed to defeat Sora instantly in one fell swoop. | Due to the absence of cards, Marluxia's battle strategies are changed. At the start of the fight, a small scene occurs in which Marluxia teleports next to Sora, whispers in his ear, and curses him with a counter above his head, its maximum value being Sora's current level. Every strike from Marluxia's scythe decreases this counter by one, and it is game over if the counter hits zero. This means that on Level 1 Critical Mode, almost all of Marluxia's attacks are guaranteed to defeat Sora instantly in one fell swoop. | ||
As the battle commences, Marluxia will begin to perform a combo with his scythe. While this combo can be blocked, it cannot be interrupted; as such, [[Keyblade]] strikes must be done after Marluxia finishes | As the battle commences, Marluxia will begin to perform a combo with his scythe. While this combo can be blocked, it cannot be interrupted; as such, [[Keyblade]] strikes must be done after Marluxia finishes his or is stunned by blocks since he is normally immune to flinching. | ||
Marluxia will also create a whirlwind that sucks the party towards him and follow it up with a barrage of scythe attacks via his Tornado Slash. Successfully Guarding or Reflecting the attack while it does not stagger Marluxia, instead grants access to two [[Reaction Commands]]. If Sora is near the scythe, he can use '''Restore Count''', in which he steals Marluxia's scythe, swings it several times, and hurls it back to its owner, restoring 13 points of Sora's counter. If near Marluxia himself, Sora can use '''Aerial Strike''', in which he narrowly evades Marluxia's scythe swing, leaps from atop the scythe itself, and bombards him with an aerial combo before sending him flying with a backswing. Either Reaction Command can leave Marluxia exposed to flinching and thus free to combo. | Marluxia will also create a whirlwind that sucks the party towards him and follow it up with a barrage of scythe attacks via his Tornado Slash. Successfully Guarding or Reflecting the attack while it does not stagger Marluxia, instead grants access to two [[Reaction Commands]]. If Sora is near the scythe, he can use '''Restore Count''', in which he steals Marluxia's scythe, swings it several times, and hurls it back to its owner, restoring 13 points of Sora's counter. If near Marluxia himself, Sora can use '''Aerial Strike''', in which he narrowly evades Marluxia's scythe swing, leaps from atop the scythe itself, and bombards him with an aerial combo before sending him flying with a backswing. Either Reaction Command can leave Marluxia exposed to flinching and thus free to combo. | ||