Editing Game:Luxord

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Luxord's data rematch uses the same time game mechanics as ''Kingdom Hearts II'' - both he and Sora will have a time gauge, while Sora also has his regular HP bar. Sora's Time Gauge will slowly deplete over time, and will deplete when he takes damage. If Sora successfully attacks Luxord, then Luxord's Time Gauge will decrease and Sora's will increase. Conversely, if Sora fails a mini game then Luxord's time gauge will increase while Sora's decreases. However, Luxord can no longer turn Sora into a die or card, and Luxord's mini games are done on the field of battle rather than in Sora's command menu.
Luxord's data rematch uses the same time game mechanics as ''Kingdom Hearts II'' - both he and Sora will have a time gauge, while Sora also has his regular HP bar. Sora's Time Gauge will slowly deplete over time, and will deplete when he takes damage. If Sora successfully attacks Luxord, then Luxord's Time Gauge will decrease and Sora's will increase. Conversely, if Sora fails a mini game then Luxord's time gauge will increase while Sora's decreases. However, Luxord can no longer turn Sora into a die or card, and Luxord's mini games are done on the field of battle rather than in Sora's command menu.


Luxord has various short card combos that can be blocked, usually indicated by him shuffling his cards beforehand. When Luxord rises into the air, he will fire a set of 3 homing cards, followed by anther 3 homing cards - block the two sets as they come. If Luxord stays on the ground, he can fire a trident of 3 cards toward Sora - if Sora is close enough then all 3 cards can be blocked, but if there is some distance then Sora may block only 1 or 2. If Luxord summons 4 rotating cards around Sora, wait until they stop rotating and block then reprise with [Counter Slash] if Close to Luxord - or dodge roll toward Him for a chance to attack. If he puts a small card a distance away and teleports, this is his slow card combo - the small cards will slowly move toward Sora and glow white when they speed up, so use that visual cue to block. Any cards from these combos that are not blocked (whether by Sora getting hit or by dodging them) will remain on the ground and be used in an attack later.
Luxord has various short card combos that can be blocked, usually indicated by him shuffling his cards beforehand. When Luxord rises into the air, he will fire a set of 3 homing cards, followed by anther 3 homing cards - block the two sets as they come. If Luxord stays on the ground, he can fire a trident of 3 cards toward Sora - if Sora is close enough then all 3 cards can be blocked, but if there is some distance then Sora may block only 1 or 2. If Luxord summons 4 rotating cards around Sora, wait until they stop rotating and block - or dodge roll toward Luxord for a chance to attack. If he puts a small card a distance away and teleports, this is his slow card combo - the small cards will slowly move toward Sora and glow white when they speed up, so use that visual cue to block. Any cards from these combos that are not blocked (whether by Sora getting hit or by dodging them) will remain on the ground and be used in an attack later.


If Luxord appears far away and summons 2 cards at his sides, he will do his elemental card move. The cards will flip around and reveal a thunderbolt, indicating that Sora must destroy them with a Thunder spell. After destroying the third set of cards, immediately enter focus to Airstep to Luxord and attack - this opening has a very tight window. If Sora doesn't destroy the cards, they will become red upon reaching Sora's sides, and try to crush him - dodge when the red cards start to move inward. Any cards that became red will linger on the ground afterwards.
If Luxord appears far away and summons 2 cards at his sides, he will do his elemental card move. The cards will flip around and reveal a thunderbolt, indicating that Sora must destroy them with a Thunder spell. After destroying the third set of cards, immediately enter focus to Airstep to Luxord and attack - this opening has a very tight window. If Sora doesn't destroy the cards, they will become red upon reaching Sora's sides, and try to crush him - dodge when the red cards start to move inward. Any cards that became red will linger on the ground afterwards.
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If Luxord summons a barrier with cards rotating around him, Sora will need to carefully attack the red O card, avoiding the black X cards. The cards' rotation will slightly slow to make it easier, but if Sora waits too long then he will take damage and the move will end. This rotation slow-down will reset every time a red O is destroyed. Since Sora's attacks can sometimes last too long or deal too many hits, it is recommended to strike once at each red O and then dodge roll away immediately to avoid accidentally hitting an X. Once the last card is destroyed, Luxord's barrier will break and he will be open to attack.  
If Luxord summons a barrier with cards rotating around him, Sora will need to carefully attack the red O card, avoiding the black X cards. The cards' rotation will slightly slow to make it easier, but if Sora waits too long then he will take damage and the move will end. This rotation slow-down will reset every time a red O is destroyed. Since Sora's attacks can sometimes last too long or deal too many hits, it is recommended to strike once at each red O and then dodge roll away immediately to avoid accidentally hitting an X. Once the last card is destroyed, Luxord's barrier will break and he will be open to attack.  


When Luxord hides himself in a card and goes into the ground, he will shuffle his card among any other cards that were lingering on the ground. When the cards go back up, Sora will need to find and attack the red O cards. This game is solved by rotating the camera - unsafe cards will rotate to always face the camera, but red O cards will not rotate. Luxord will occasionally turn a card purple to approach and attack Sora with a fountain of small cards - if this happens, dodge roll away. Once enough red O cards are destroyed, the remaining cards will reveal themselves, and Luxord can be found and attacked safely. If not many cards were left lingering before this move began, then there will be fewer cards that need to be searched, making the move easier to deal with, and making Luxord attack less during it. Additionally, with a keen eye it is possible to follow Luxord's card on the ground and then attack him directly, skipping the red O searching process.
When Luxord hides himself in a card and goes into the ground, he will shuffle his card among any other cards that were lingering on the ground. When the cards go back up, Sora will need to find and attack the red O cards. This game is solved by rotating the camera - unsafe cards will rotate to always face the camera, but red O cards will not rotate. Luxord will occasionally turn a card purple to approach and attack Sora with a fountain of small cards - if this happens, dodge roll away. Once enough red O cards are destroyed, the remaining cards will reveal themselves, and Luxord can be attacked. If not many cards were left lingering before this move began, then there will be fewer cards that need to be searched, making the move easier to deal with. Additionally, with a keen eye it is possible to follow Luxord's card on the ground and then attack him directly, skipping the red O searching process.


Luxord's ultimate attack is very similar to the main part of his fight in the Keyblade Graveyard, and has him surround the arena with walls of rotating cards. These cards will flip around at random, and occasionally close in on Sora with a fountain attack - dodge roll accordingly. Sora's task here is to find cards with Luxord's image and either attack them or dispel them with {{button|t}} - the latter is recommended for safety, as the cards are so tightly packed that an attack may hit a stray black X card by mistake. Since the cards will reveal themselves at random, carefully search the cards by moving around and rotating the camera - standing and waiting for a specific card to flip will usually not yield good results. When enough Luxord cards have been removed, the background cards will move down and the second phase will start - though it works the same as the first phase. Removing enough Luxords will start the third phase, which works differently. Luxords will now reveal themselves but then hide when approached - the real Luxord will follow up by yelling a battle quote, and will appear as a spinning Luxord card in another part of the circle. He will fire 2 black X's at Sora - dodge roll toward them and dispel the Luxord card with {{button|t}}. Repeat this enough times and the move will end, leaving Luxord finally open to attack, and draining a good bit of his time gauge. Note that the card walls will slowly close in with every fountain, and if Sora takes too long then he will fail the move.
Luxord's ultimate attack has him surround the arena with walls of rotating cards. These cards will flip around at random, and occasionally close in on Sora with a fountain attack - dodge roll accordingly. Sora's task here is to find cards with Luxord's image and either attack them or dispel them with {{button|t}} - the latter is recommended for safety, as the cards are so tightly packed that an attack may hit a stray black X card by mistake. Since the cards will reveal themselves at random, carefully search the cards by moving around and rotating the camera - standing and waiting for a specific card to flip will usually not yield good results. When enough Luxord cards have been removed, the background cards will move down and the second phase will start - though it works the same as the first phase. Removing enough Luxords will start the third phase, which works differently. Luxords will now reveal themselves but then hide when approached - the real Luxord will follow up by yelling a battle quote, and will appear as a spinning Luxord card in another part of the circle. He will fire 2 black X's at Sora - dodge roll toward them and dispel the Luxord card with {{button|t}}. Repeat this enough times and the move will end, leaving Luxord finally open to attack. Note that the card walls will slowly close in with every fountain, and if Sora takes too long then he will fail the move.


Luxord's moves will be slightly changed after using his ultimate attack. The barrier move now places the cards on the edge of the arena instead of around Luxord, and will close back in a bit, but the strategy of hitting the red O's is the same. The elemental cards attack will now be closer together, come out at angles and sometimes send out flaming black cards, which need to be destroyed with Fire spells instead of Thunder.
Luxord's moves will be slightly changed after using his ultimate attack. The barrier move now places the cards on the edge of the arena instead of around Luxord, but the strategy of hitting the red O's is the same. The elemental cards attack will now sometimes send out flaming black cards, which need to be destroyed with Fire spells instead of Thunder.


For PRO code players, note that there are not many opportunities to attack Luxord with magic, so [[Wizard's Ruse]] is not very effective. Luxord does make Sora walk around a lot though, so it is recommended to equip the [[Forest Clasp]] accessory for its [[HP Walker]] effect, in case healing is needed.
For PRO code players, note that there are not many opportunities to attack Luxord with magic, so [[Wizard's Ruse]] is not very effective. Luxord does make Sora walk around a lot though, so it is recommended to equip the [[Forest Clasp]] accessory for its [[HP Walker]] effect, in case healing is needed.

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