Editing Game:Demyx

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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
====First encounter====
====First encounter====
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within eighty seconds. Water forms have two shapes, {{w|Eighth note|quaver}} musical notes and Demyx doppelgangers. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the [[Reaction Command]] '''Wild Dance''', which causes damage to many forms over a large area. Using this Reaction Command during Valor Form helps with getting experience as it deals Physical damage. It is recommended to use the '''Wild Dance''' Reaction Command as well as the Fire spell as many times as possible. The note-shaped forms will attack if left untouched for some time. Ethers should be stocked to refill the [[MP Gauge]] after a consecutive round of Fire spells. In the original ''Kingdom Hearts II'', HP should not be a problem, as defeating the water forms causes HP Balls to drop in this version of the game.
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within eighty seconds. Water forms have two shapes, {{w|Eighth note|quaver}} musical notes and Demyx doppelgangers. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the [[Reaction Command]] '''Wild Dance''', which causes damage to many forms over a large area. It is recommended to use the '''Wild Dance''' Reaction Command as well as the Fire spell as many times as possible. The note-shaped forms will attack if left untouched for some time. Ethers should be stocked to refill the [[MP Gauge]] after a consecutive round of Fire spells, but HP should not be a problem, as defeating the water forms causes HP Balls to drop.


====Second encounter====
====Second encounter====

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