Editing Game:Cloud
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===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
====Preliminaries==== | ====Preliminaries==== | ||
Cloud can be either an easy or overwhelming foe depending on how Sora fought the six previous matches. Cloud's movement is slow, but his attacks are quick and cover much ground. First, try to keep some distance away from him and pay attention to his movements, as Cloud will try to close the distance by continuously executing [[Sonic Blade]], which is a fast attack that pierces anything in its way, dealing good damage. Be wary of Sonic Blade, once his combo connects, there's a good chance that Sora will be defeated. Should Sora be in his targeting range, Cloud will either execute Sonic Blade or | Cloud can be either an easy or overwhelming foe depending on how Sora fought the six previous matches. Cloud's movement is slow, but his attacks are quick and cover much ground. First, try to keep some distance away from him and pay attention to his movements, as Cloud will try to close the distance by continuously executing [[Sonic Blade]], which is a fast attack that pierces anything in its way, dealing good damage. Be wary of Sonic Blade, once his combo connects, there's a good chance that Sora will be defeated. Should Sora be in his targeting range, Cloud will either execute Sonic Blade or Braver, in which he makes a high leap and then stabs his sword into the ground, creating a short-ranged impact. Braver can be easily dodged by Dodge Rolling when Cloud yells. Luckily, Cloud mostly focuses on defeating Donald and Goofy before striking Sora, leaving more time for recovery (provided Sora has potions/MP left). While Cloud's standard sword combo appears overwhelming, it can be easily blocked with a well-timed attack or [[Guard]], which leaves Cloud stunned for a moment, giving Sora an opportunity to combo him. It should also be noted that all of Cloud's attacks have recoil, which is exploitable, as it can push Sora out of his range. It should be an easy fight as long as Sora has enough curative items or MP. | ||
Equip Dodge Roll as it is essential to this battle. There are two very basic ways to handle this fight. The first is counterattacking. When he uses basic swings to attack, time Sora's attack to match his, which will cause both characters to flinch. Sora should be somewhat faster than him, meaning that if he attacks immediately after countering, he will be able to land a combo. When Cloud starts using | Equip Dodge Roll as it is essential to this battle. There are two very basic ways to handle this fight. The first is counterattacking. When he uses basic swings to attack, time Sora's attack to match his, which will cause both characters to flinch. Sora should be somewhat faster than him, meaning that if he attacks immediately after countering, he will be able to land a combo. When Cloud starts using a thrusting attack, simply lock on to him, run in one direction, and dodge roll when he hits Sora. If this attack is blocked, twice Cloud will be knocked back and open to attacks. He will always do a set number of thrusts before either stopping completely and start pacing; start thrusting again; but more often leaping into the air and homing into Sora's current position, where he impales his sword and does minor area damage. When he leaps, stand still for a brief second. He will then home in on that position. Now simply run 1-2 steps and dodge roll to evade the attack. While his sword is impaled, strike with combos quickly. Simply repeat this process. | ||
If Sora loses to Cloud, the story continues, but the following cutscene is different. | |||
====Hercules Cup==== | ====Hercules Cup==== | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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{{atk|{{nihongo|'''Hi-Potion'''|ハイポーション|<br>Hai Pōshon}}|—|—|—|{{sleight|Hi-Potion|com=*}}|Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.}} | {{atk|{{nihongo|'''Hi-Potion'''|ハイポーション|<br>Hai Pōshon}}|—|—|—|{{sleight|Hi-Potion|com=*}}|Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.}} | ||
{{atk-c}} | {{atk-c}} | ||
Before fighting Cloud, it is recommended to have at least 3-4 healing cards and quick reload cards. Hopefully, there's enough CP left to stock a few 0 cards. In order to win, knowing where the 0 cards are kept is very important, therefore it is suggested to place them in the last row of the deck. Every card played by Cloud, including individual cards will be 2-3 hit combos, the first hit always stuns and damages Sora, while the second hit deals even more damage. When Cloud stocks two "Cloud" cards, pay attention to what he is going to do. Usually, he'll run behind Sora and execute the sleight Cross-Slash, let loose 0 cards to break this sleight. Eventually, he'll stock three Cloud cards to execute Omnislash, his strongest sleight. Only release 0 cards when Cloud starts yelling and flying, continue to break his cards and sleight, and eventually, he'll only have two cards left. At that point attack with as many cards as possible and he'll soon fall. | |||
Another faster strategy would be to just store two Cure cards (normal, not Premium) and have half of Sora's deck comprise cards numbered 7. Sora can easily launch Stun Impact several times, giving him room to attack Cloud. Sora can use the 0 cards to break Omnislash or if he doesn't have any, just dodge him. Keep at a distance while curing and reloading cards, and Sora will be able to take him down in a flash. | |||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck |