Editing Game:Ansem, Seeker of Darkness
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 616: | Line 616: | ||
Once Riku is near Ansem, multiple tactics are available: | Once Riku is near Ansem, multiple tactics are available: | ||
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards and if he does not have Dark Barrier equipped. Planet Buster isn't a deadly attack and will end Dark Matter early once it is over. | *Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards and if he does not have Dark Barrier equipped. Planet Buster isn't a deadly attack and will end Dark Matter early once it is over. | ||
*If Dark Barrier is equipped, Riku can use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time (Riku may get caught if he counters too soon). Riku should nonetheless mind Ansem's Dark Rush attack if he is too close. If Riku mistakenly activates Shadow Slide, he should wait around two seconds until he follows with Shadow Strike in order to avoid getting caught. Riku may also cast one Fire or Dark Firaga spell after blocking a Dark Web, | *If Dark Barrier is equipped, Riku can use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time (Riku may get caught if he counters too soon). Riku should nonetheless mind Ansem's Dark Rush attack if he is too close. If Riku mistakenly activates Shadow Slide, he should wait around two seconds until he follows with Shadow Strike in order to avoid getting caught. Riku may also cast one Fire or Dark Firaga spell after blocking a Dark Web, which ever projectile command that does not lock him into an animation that would explose him to the next incoming Dark Web. | ||
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should be aware of his positioning and avoid going in front of the dark spheres when the attack is close to an end since they may catch him once they start moving forward. If Riku moves too far from Ansem, he might want to snipe him with his Dark Laser attack. | *Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should be aware of his positioning and avoid going in front of the dark spheres when the attack is close to an end since they may catch him once they start moving forward. If Riku moves too far from Ansem, he might want to snipe him with his Dark Laser attack. | ||
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid following with other commands while in midair if they have him perform an animation while exposed and not be able to maintain himself airborne, such as Ice Barrage, and should instead use Flowmotion with [[Sonic Impact]] to go back to the walls, and use the second or third tactics, or repeat this exact tactic depending on the situation. | *Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid following with other commands while in midair if they have him perform an animation while exposed and not be able to maintain himself airborne, such as Ice Barrage, and should instead use Flowmotion with [[Sonic Impact]] to go back to the walls, and use the second or third tactics, or repeat this exact tactic depending on the situation. | ||