Editing Game:Ansem, Seeker of Darkness

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After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  


Riku can pre-emptively use [[Firaga Burst]] (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with [[Ice Barrage]] to deal extra damage, with the [[Lock-On]] required. If Riku doesn't use Ice Barrage, he can, while getting pulled to the back of the arena, use [[Dark Splicer]], Dark Aura, or the [[Ghost Drive]] [[Dual Style]], at the right timing depending on the attack, so that he may warp back to Ansem with the last three (at most) final warps only and deal some damage as well. This makes Riku avoid getting locked in his command animation while exposed to Ansem's Dark Web or Dark Rush attacks with no chance of escaping while near him. If Riku warps with Zantetsuken, it is recommended he uses the command while having reached the back of the arena instead.  
Riku can pre-emptively use [[Firaga Burst]] (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with [[Ice Barrage]] to deal extra damage, with the [[Lock-On]] required. If Riku doesn't use Ice Barrage, he can, while getting pulled to the back of the arena, use [[Dark Splicer]], Dark Aura, or the [[Ghost Drive]] [[Dual Style]], at the right timing depending on the attack, so that he may warp back to Ansem with the last three (at most) final warps only and deal some damage as well. This makes Riku avoid getting locked in his combo while exposed to Ansem's Dark Web or Dark Rush attacks with no chance of escaping while near him. If Riku warps with Zantetsuken, it is recommended he uses the command while having reached the back of the arena instead.  


In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. Dark Matter can get cancelled if Riku manages to make Ansem flinch due to his Reaction Endurance value hitting 0.
In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides. Dark Matter can get cancelled if Riku manages to make Ansem flinch due to his Reaction Endurance value hitting 0.

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