Editing Game:Ansem, Seeker of Darkness

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*If Dark Barrier is equipped, Riku can use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time (Riku may get caught if he counters too soon). Riku should nonetheless mind Ansem's Dark Rush attack if he is too close. If Riku mistakenly activates Shadow Slide, he should wait around two seconds until he follows with Shadow Strike in order to avoid getting caught. Riku may also cast one Fire or Dark Firaga spell after blocking a Dark Web, whichever projectile kind of command that does not lock him into an animation that would expose him to the next incoming Dark Web.
*If Dark Barrier is equipped, Riku can use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time (Riku may get caught if he counters too soon). Riku should nonetheless mind Ansem's Dark Rush attack if he is too close. If Riku mistakenly activates Shadow Slide, he should wait around two seconds until he follows with Shadow Strike in order to avoid getting caught. Riku may also cast one Fire or Dark Firaga spell after blocking a Dark Web, whichever projectile kind of command that does not lock him into an animation that would expose him to the next incoming Dark Web.
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should be aware of his positioning and avoid going in front of the dark spheres when the attack is close to an end since they may catch him once they start moving forward. If Riku moves too far from Ansem, he might want to snipe him with his Dark Laser attack.
*Riku may use [[Flowmotion]] to evade the Dark Webs and wall kick from wall to wall, as they last for quite a while and cannot catch him in midair, until Dark Matter ends. Riku should be aware of his positioning and avoid going in front of the dark spheres when the attack is close to an end since they may catch him once they start moving forward. If Riku moves too far from Ansem, he might want to snipe him with his Dark Laser attack.
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid following with other commands while in midair if they have him perform an animation while exposed and not be able to maintain himself airborne, such as Ice Barrage, and should instead use Flowmotion with [[Sonic Impact]] to go back to the walls, and use the second or third tactics, or repeat this exact tactic depending on the situation.  
*Use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid following with other commands while in midair if they have him perform an animation while exposed and not be able to maintain himself airborne, such as Ice Barrage, and should instead use Flowmotion with [[Sonic Impact]] to go back to the walls, and repeat the second, third, or this exact tactic depending on the situation.  


Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.

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