Kingdom Hearts Union χ: Difference between revisions

→‎Gameplay: Yeah, my redheaded guy is definitely cute enough to grace our gameplay section. :3
(Undo revision 803819 by UnknownChaser (talk)Dude, they both use the same logo. Look at the official sites, social media, and even the app itself.)
Tag: Undo
(→‎Gameplay: Yeah, my redheaded guy is definitely cute enough to grace our gameplay section. :3)
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==Gameplay==
==Gameplay==
[[File:Gameplay KHUX.png|left|thumb|[[Player]] using an array of medals to combat a Heartless.]]
Much like in its preceding iteration, ''[[Kingdom Hearts χ]]'', players are able to create and customize their own unique [[Player (KHχ)|characters]]. Gameplay primarily takes place in hand-drawn, two-dimensional overworld areas that players can explore and navigate, interact with NPC's, open chests for prizes, and initiate battles by coming into contact with wandering [[Heartless]]. Battles are a hybrid of the quick-paced, action-based combat familiar to the series and a more traditional turn-based combat system. By tapping a single enemy on the screen, or swiping to hit multiple enemies, players can deal basic damage. Rapidly tapping or swiping results in a quick combo. After the combo is complete, the enemy takes their turn. Normally the player character always attacks first upon engaging an enemy, but certain scripted factors may allow the enemy to attack preemptively.
Much like in its preceding iteration, ''[[Kingdom Hearts χ]]'', players are able to create and customize their own unique [[Player (KHχ)|characters]]. Gameplay primarily takes place in hand-drawn, two-dimensional overworld areas that players can explore and navigate, interact with NPC's, open chests for prizes, and initiate battles by coming into contact with wandering [[Heartless]]. Battles are a hybrid of the quick-paced, action-based combat familiar to the series and a more traditional turn-based combat system. By tapping a single enemy on the screen, or swiping to hit multiple enemies, players can deal basic damage. Rapidly tapping or swiping results in a quick combo. After the combo is complete, the enemy takes their turn. Normally the player character always attacks first upon engaging an enemy, but certain scripted factors may allow the enemy to attack preemptively.