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{{ | {{game|358}} | ||
{{ | {{youmay|the chakrams|[[Inferno (ability)|the ability]]}} | ||
{{ | {{tab|o-info}} | ||
| | {{tab|Inferno}} | ||
{{ | {{InfoWeapon358 | ||
|name=Inferno | |||
|katakana=ブレイズ | |||
|romaji=Bureizu | |||
|jpname=Blaze | |||
|desc= A weapon that possesses high Strength. Useful against tough enemies. | |||
|str=+44 | |||
|strunit=+1 | |||
|ultima=+56 | |||
|mag=+0 | |||
|magunit=+1 | |||
|def=+1 | |||
|defunit=+1 | |||
|rate=+2 | |||
|rateunit=+1 | |||
|bonus=+5 | |||
|bonusunit=+1 | |||
|ability1={{c|Defender|ability}} | |||
|get= [[Valor Gear ②]] (Axel) | |||
|char=Axel | |||
}} | |||
{{tab|c}}{{tab|+}} | |||
{{InfoWeapon358 | |||
|name=Inferno+ | |||
|katakana=ブレイズ+ | |||
|romaji=Bureizu+ | |||
|jpname=Blaze+ | |||
|image=Inferno | |||
|desc= An upgraded Inferno. <br>Possesses high Strength. <br>Useful against tough enemies. | |||
|str=+46 | |||
|strunit=+1 | |||
|ultima=+54 | |||
|mag=+0 | |||
|magunit=+1 | |||
|def=+1 | |||
|defunit=+1 | |||
|rate=+0 | |||
|rateunit=+1 | |||
|bonus=+6 | |||
|bonusunit=+1 | |||
|ability1=[[Striker]] | |||
|get= [[Valor Gear+ ②]] (Axel) | |||
|char=Axel | |||
}} | |||
{{tab|c}}{{tab|c}} | |||
'''Inferno''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''. | |||
{{ | When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams. | ||
{{ | |||
{{ | ==Design== | ||
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end. | |||
"Inferno" is a Latin name for the Christian {{w|Hell}}, and has come to be a synonym for an intense, raging fire. | |||
==Gameplay== | |||
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning. | |||
The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground. | |||
{{Chakram}} | |||
{{ValorGear}} |