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BraviDunno (talk | contribs) (→Mechanics: The turrets never became orange again after a switch target) |
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|dddname=Code Break | |dddname=Code Break | ||
|dddimage=Code Break KH3D.png | |dddimage=Code Break KH3D.png | ||
| | |dddatk1=Moving Spark | ||
|dddel1={{AT|mag}} None | |||
|dddpow1=6.0 | |||
|dddatk2=Auto Destruct | |||
|dddel2={{AT|mag}} None | |dddel2={{AT|mag}} None | ||
|dddpow2=6.0 | |dddpow2=6.0 | ||
}} | }} | ||
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | '''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | ||
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|- | |- | ||
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT | ![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT | ||
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, | |When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will be the only word fragments to appear; the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage. | ||
|AUTO<br>DESTRUCT | |AUTO<br>DESTRUCT | ||
|- | |- | ||
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ||
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the | |When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | ||
|PRIZE<br>SHOT | |PRIZE<br>SHOT | ||
|- | |- | ||
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ||
|When activated, SWITCH TARGET causes the turret to attack | |When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | ||
|SWITCH<br>TARGET | |SWITCH<br>TARGET | ||
|- | |- |