Code Break: Difference between revisions

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|dddname=Code Break
|dddname=Code Break
|dddimage=Code Break KH3D.png
|dddimage=Code Break KH3D.png
|dddatk2=Moving Spark
|dddatk1=Moving Spark
|dddel1={{AT|mag}} None
|dddpow1=6.0
|dddatk2=Auto Destruct
|dddel2={{AT|mag}} None
|dddel2={{AT|mag}} None
|dddpow2=6.0
|dddpow2=6.0
|dddatk3=Auto Destruct
|dddel3={{AT|mag}} None
|dddpow3=6.0
}}
}}
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.
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|-
|-
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, those fragments will be the only ones to appear; the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will be the only word fragments to appear; the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
|AUTO<br>DESTRUCT
|AUTO<br>DESTRUCT
|-
|-
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the effect wears off.
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets.
|PRIZE<br>SHOT
|PRIZE<br>SHOT
|-
|-
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the turret to attack Nightmares instead of the party.
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party.
|SWITCH<br>TARGET
|SWITCH<br>TARGET
|-
|-
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