Armored Ventus Nightmare: Difference between revisions

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Once its HP is brought down to 1, the battle will shift. If the background is currently white when this happens, Riku must weather the attack until it returns the arena to normal, otherwise it will head straight for the center. He should be at full HP for having better chances of surviving. Once there, a cinematic will play in which the Nightmare uses a "Shotlock" style ability on Riku, who counters by using a special Dual Link. The results are the same no matter which Dream Eaters Riku is using: He will begin glowing and all of his commands will be locked, with his Attack command replaced by "[[Nightmare Clash]]". The Nightmare will take on a new, relatively smaller HP gauge, which must also be brought down to 1 to finish the battle. It will cloak itself in a purple light and perform several rushing attacks, which can easily whittle down Riku's HP even at high levels. Using Nightmare Clash will cause Riku to charge the Nightmare and damage it, also nullifying damage done to him if they collide. Riku can attempt to time the strikes, but it may be best just to max out his HP and obtain Once More/Second Chance. If Riku has the Auto-Life status and has his HP depleted, a fatal error can occur where the Nightmare Clash command will be replaced by a glitched Attack command, requiring the player to reset the game if Once More is equipped. In normal cases, Riku's commands will be locked, leaving no way to heal him, so be sure to have his HP at maximum at the beginning of this phase. Mechanically, the Nightmare's attack is considered a separate combo, so Once More will not activate and Riku will most likely not survive if hit. Should he succeed, the Nightmare will be stunned and the Finish command will destroy it for good. This command cannot miss, so perform it as quickly as possible, otherwise the Nightmare will regain consciousness, and Riku will be forced to repeat this sequence with diminished HP.
Once its HP is brought down to 1, the battle will shift. If the background is currently white when this happens, Riku must weather the attack until it returns the arena to normal, otherwise it will head straight for the center. He should be at full HP for having better chances of surviving. Once there, a cinematic will play in which the Nightmare uses a "Shotlock" style ability on Riku, who counters by using a special Dual Link. The results are the same no matter which Dream Eaters Riku is using: He will begin glowing and all of his commands will be locked, with his Attack command replaced by "[[Nightmare Clash]]". The Nightmare will take on a new, relatively smaller HP gauge, which must also be brought down to 1 to finish the battle. It will cloak itself in a purple light and perform several rushing attacks, which can easily whittle down Riku's HP even at high levels. Using Nightmare Clash will cause Riku to charge the Nightmare and damage it, also nullifying damage done to him if they collide. Riku can attempt to time the strikes, but it may be best just to max out his HP and obtain Once More/Second Chance. If Riku has the Auto-Life status and has his HP depleted, a fatal error can occur where the Nightmare Clash command will be replaced by a glitched Attack command, requiring the player to reset the game if Once More is equipped. In normal cases, Riku's commands will be locked, leaving no way to heal him, so be sure to have his HP at maximum at the beginning of this phase. Mechanically, the Nightmare's attack is considered a separate combo, so Once More will not activate and Riku will most likely not survive if hit. Should he succeed, the Nightmare will be stunned and the Finish command will destroy it for good. This command cannot miss, so perform it as quickly as possible, otherwise the Nightmare will regain consciousness, and Riku will be forced to repeat this sequence with diminished HP.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Dark Rave'''|ダークレイヴ|Dāku Reivu}} <!--Most likely a variation on Fever Pitch, Speed Rave in Japanese-->
{{Atk-m|{{nihongo|'''Dark Rave'''|ダークレイヴ|<br>Dāku Reivu}}
|Rising Horizontal Swing
|{{AT|att}} Physical
|—
|—
|0.5 per hit
|△
|Attacks with a variety of moves. Uses 3-4 attacks in succession.
|Resembles [[Fever Pitch]].
|Spin Swing
|{{AT|att}} Dark
|—
|—
|0.5 per hit
|△
|Rush Swing
|{{AT|att}} Physical
|—
|—
|0 x2 + 0.5 x2
|△
|Rush Quadruple Thrust
|{{AT|att}} Physical
|—
|—
|A series of back-and-forth slashes, ending with a charging attack. Resembles the basic combo of [[Fever Pitch]].
|0.5 per hit
|△
|Dark Tornado
|{{AT|att}} Dark
|—
|0.5 per hit
|△
}}
}}
{{Atk|{{nihongo|'''Crawler Attack'''|クローラーアタック|Kurōrā Atakku}}
{{Atk|{{nihongo|'''Crawler Attack'''|クローラーアタック|<br>Kurōrā Atakku}}
|{{AT|att}} None
|—
|—
|
|1.0 per hit
|
|X
|—
|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.
|
}}
}}
{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|Kurōrā Shotto}}
{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}}
|
|{{AT|mag}} None
|
|—
|—
|
|1.0 per hit
|
|X
|Jumps up and gathers strength, then scatters dark liquid forward in three directions. The dark liquid slowly follows the opponent while moving in an arch.
}}
}}
{{Atk|{{nihongo|'''Night Snake'''|ナイトスネイク|Naito Suneiku}}
{{Atk|{{nihongo|'''Night Snake'''|ナイトスネイク|<br>Naito Suneiku}}
|{{AT|mag}} None
|—
|—
|
|0.5 per hit
|
|X
|—
|Dives underground and summons three blobs of dark liquid that fly toward the opponent.
|
}}
}}
{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|Dāku Surasshu}}
{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}}
|{{AT|att}} Dark
|—
|—
|
|1.0
|
|
|—
|Moves behind the opponent and swings the Keyblade.
|
}}
}}
{{Atk|{{nihongo|'''Dark Raid'''|ダークレイド|Dāku Reido}}
{{Atk|{{nihongo|'''Dark Raid'''|ダークレイド|<br>Dāku Reido}}
|{{AT|att}} Dark
|—
|—
|
|1.0 per hit
|
|
|
|Repositions himself in the air and throws his Keyblade. The Keyblade will return to his hand after traveling a certain distance.
|Throws weapon forwards, then has it return like a boomerang. Resembles [[Payback Raid]].
|Resembles [[Payback Raid]].
}}
}}
{{Atk|{{nihongo|'''Dark Charge'''|ダークチャージ|Dāku Chāji}}
{{Atk|{{nihongo|'''Dark Charge'''|ダークチャージ|<br>Dāku Chāji}}
|
|{{AT|att}} Dark
|
|—
|—
|—
|Only used at 1 HP. Initiates a [[Shotlock]], then charges forwards. Can be nullified by using [[Nightmare Clash]].
|2.0 per hit
|X
|Only used at 1 HP. Locks onto Riku multiple times, then charges forward 20 times in a row. Can be nullified by using [[Nightmare Clash]].
}}
}}
{{Atk-c}}
{{Atk-c}}