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Heat Saber

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Heat Saber

Heat Saber KHD.png

The Heat Saber (ヒートセイバー, Hīto Seibā?) Heartless boss from quest 674.

Japanese ヒートセイバー
Rōmaji Hīto Seibā

Type Emblem Heartless
Games Kingdom Hearts 358/2 Days
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Variations
Zip Slasher
Dual Blade
Chill Ripper
Blitz Spear
Stalwart Blade
Dual Durandal
Heat Saber

Kingdom Hearts 358/2 Days
This fiery knight Heartless's skillful defense makes it tough to finish off.
Though its focused slash can be stopped with a block, blasting the knight with Blizzaga while it is storing up energy will stagger it, opening it up to extra damage.
Kingdom Hearts Union χ
The number above this fiery foe gets smaller as you attack. Once it reaches 0, watch out! Defeat it before you get burned.

Hearts Munny Stun
68 28
Mission HP EXP STR/DEF
56 1311 20 79
Fire Blizzard Thunder Aero
x-0.10 x1.11 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0.10 x0 x0
Rewards

Missions 51-61
Power Tech (100%)

World(s)
Twilight Town
Episode LV BP
Episode 3 39 370
53 562
Episode 4 39 370
Episode 6 53 562
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 39[1] 370[2]
★★★★ 53 562
Wonderland ★★★ 39[1] 370[2]
★★★★ 53 562
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 53 562
Daily Enemy Quest 30 176
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
21-29 1, 2, 3, 4, 5 39 370
31-49 1, 2, 3, 4, 5 53 562
45 1, 3, 5 53 562
96 5 72 10000
97 2, 4 72 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Heat Saber is an Emblem Heartless introduced in Kingdom Hearts 358/2 Days, where it is one of the bosses at Twilight Town.

Design[edit]

The Heat Saber is a large, humanoid Heartless covered from head to toe in silver and grey armor, although in Kingdom Hearts χ this armor is maroon. The armor on its legs sport white spikes and steel blue highlights. Its helmet sports two short, white spikes and a long, twisted, black antenna. A small opening in the front just barely exposes the Heat Saber's black face and glowing yellow eyes. Its most notable features are the jagged, seemingly molten blades in place of each of its hands. It has two Heartless emblems, one on each of its shoulder pauldrons.

The Heat Saber's name refers to its fire-based attacks and the blades on its arms—the word "saber" or "sabre" refers to a lightweight sword now used in fencing.

Strategy[edit]

The Heat Saber is not an easy opponent to defeat; luckily, Xion and Axel join in the battle. It uses the element of Fire in its slash attacks, so equipping the Fire Charm or even the Tears of Flame is recommended. After the Heat Saber unleashes a combo, it will stay still for a small period of time; at this time, attack with Blizzard magic as it is weak to it. Continue in the pattern of dodging the Heat Saber's combo and using Blizzard magic when it pauses. Also, attacking this Heartless while it is storing energy will cause it to immediately perform its focused slash.

Technique Element Status Power Block?
Spin Slash (回転斬り
Kaitengiri
?)
(spin) Attack Command 1.57

(stab) Attack Command 0.67
Spins its sword-arms around itself, then thrusts forward and stabs the target.
Stored Slash (タメ斬り
Tame Kiri
?)
Attack Command Fire Ignite (100%) 2.05
Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Attack Command Fire Ignite (100%) 1.70 X
Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
Fire (ファイア
Faia
?)
Attack Command Fire Ignite (100%) 1.54
Shoots a fireball that travels in a sharp curve towards the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ a b 53 prior to August 12, 2020.
  2. ^ a b 562 prior to August 12, 2020.