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Fortuneteller

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Fortuneteller

Fortuneteller KHII.png

Fortuneteller KHIIFM.png

The Fortuneteller Heartless.

Japanese フォーチュンテラー
Rōmaji Fōchunterā

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts Union χ
Fortuneteller

Kingdom Hearts II
It uses and is immune to all ice magic.

When its HP gets low, it uses magic to try to freeze its target. Try counterattacking with Clear Shot.
Kingdom Hearts Union χ
The number above this psychic siren gets smaller with every Medal you use. Once it reaches 0, it'll hit you with a strength-sapping ability.
Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
54 22 12 92
Agrabah
Episode 1 (post-1000 Heartless)
81 36 20 311
Agrabah
Episode 2
84 37 21 351
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
Drive prize (1%) ×4, Munny (10) ×2
Frost Gem (10%), Energy Gem (4%)
World(s)
Agrabah
Cup HP Strength Defense
Cerberus Cup

Match 6: 2 Fortuneteller

64 27 15
Cerberus Paradox Cup

Match 6: 2 Fortuneteller

133 62 36
Hades Paradox Cup

Match 22: 2 Fortuneteller
Match 42: 2 Fortuneteller

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 6: 2 Fortuneteller

67 29 16
Cerberus Paradox Cup

Match 6: 2 Fortuneteller

133 62 36
Hades Paradox Cup

Match 22: 2 Fortuneteller
Match 42: 2 Fortuneteller

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

A Fortuneteller is an Emblem Heartless that is found in Kingdom Hearts II. It appears in Agrabah, and it uses a crystal ball to attack. The Fortuneteller is also one of the Heartless that appears in the Magic Carpet minigame.

Design[edit]

The Fortuneteller has a feminine humanoid body structure, and dresses in loose, flowing clothing. It has dark purple skin, circular, yellow eyes, thin arms, and large, four-fingered hands. Its face is almost entirely covered by a large headdress that is lavender with red-violet inner lining, a curled tip at its top, and a Heartless symbol on the section covering the creature's forehead. It also wears a navy blue tank top, baggy, purple and lavender pants, and a violet cloth around its waist, all of which have pale yellow lining. The Fortuneteller also sports a pale yellow wristband on each of its wrists, a small ring of the same color on each of its index fingers, and violet and pale yellow high-heeled shoes. The Heartless always balances on a sparkling crystal ball.

In Kingdom Hearts II Final Mix, the Fortuneteller's skin is black, its headdress is off-white, its top and shoes are salmon pink, and its pants are teal and off-white, with bright green trim. Its wristbands and sash become a bright shade of violet, and its crystal ball seems brighter.

The Fortuneteller's name is a reference to fortune-telling. The Fortuneteller Heartless resembles a stereotypical fortune-teller, and balances on a crystal ball, one of the more famous tools of fortune-telling.

Strategy[edit]

As the Fortuneteller is an aerial Heartless, aerial attacks work perfectly against it. Using Guard to block the crystals they shoot will do major damage to them, making them easier to defeat.

It is capable of using Blizzard magic by striking with ice crystals from afar. Fortunetellers float around while attacking, which makes it crucial for Sora to finish them quickly. They can release a powerful Blizzard attack with a countdown, but can be powerfully reflected with the Clear Shot Reaction Command. Naturally, they are immune to Blizzard magic. They often appear with large numbers of Fiery Globes, making the use of Fire magic difficult.

The Fortuneteller will retaliate to damage with its Ice-Pierce and Crystal Ball attacks, and when reduced to 30% HP it will exclusively use Frozen Verdict outside of counterattacks.

Technique Element Status Power Guard?
Ice-Pierce (アイスピアス
Aisu Piasu
?)
Blizzard x0.5
Hit 2+: x0.25
O
Throws ice crystals.
Crystal Ball (水晶玉
Suishoudama
?)
Physical x1.0 O
Swings crystal ball in a figure-8 trajectory.
Frozen Verdict (凍結の宣告
Touketsu no Senkoku
?)
Blizzard x2.0 X
Traps its opponent in ice after counting down from 3.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Clear Shot (クリアショット
Kuria Shotto
?)
Neutral x6.0 Can be used when a Fortuneteller's Frozen Verdict countdown reaches 1.
Cancel Frozen Verdict by catching the ice overhead with the Keyblade, then fire it to attack. The ice can pierce through and pursue opponents.