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Artful Flyer

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Artful Flyer

Artful Flyer KHD.png

Japanese フライングアーツ
Rōmaji Furaingu Ātsu
Translation Flying Arts

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Air Battler
Aerial Master
Sky Grappler
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Artful Flyer

Kingdom Hearts 358/2 Days
These large flying Heartless put the wind to expert use when attacking.
They move swiftly, but are vulnerable just after kicking, so be ready to mount a counteroffensive.
They also retain their kind's immunity to Aero magic.

Hearts Munny Stun
50 27 O
Mission HP EXP STR/DEF
58 417 14 70
Fire Blizzard Thunder Aero
x1.08 x1.14 x0.60 x-0.10
Ignite Freeze Jolt Air-Toss
x0.80 x0.80 x1.30 x0
Rewards

Missions 51-61
Power Tech+ (100%)

World(s)
Neverland

The Artful Flyer is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design[edit]

An Artful Flyer is a vaguely humanoid Heartless with navy blue skin and two large, blue, curled wings. Its head is spherical with a jagged mouth and glowing yellow eyes, and it is mostly covered by a blue helmet. This helmet is adorned with two conical, white spikes on either side, two angular, yellow spirals on its front, and a curled, blue antenna on its top. Most of its body is also covered by light blue armor, with its Heartless emblem emblazoned on its abdomen. The Artful Flyer's legs end in small, white spikes and it holds a gold punching weapon lined by white spikes in each hand.

The Artful Flyer's name refers to its skill and speed in flight, as "artful" can mean "skillful".

Strategy[edit]

When found, simply Lock-On to the Heartless and begin pounding away at it with magical attacks, for its attacks are somewhat unpredictable.

Jumping to attack it can result in a large amount of damage, so stay at a distance and just avoid its attacks while using magic. When it dives at Roxas when he is on the ground, chain Dodge Rolls to avoid it, then resume the attack. Thunder and Fire magic are effective against the Artful Flyer, avoid using Aero as it is immune.

Technique Element Status Power Block?
Hammer Punch (ハンマーパンチ Hanmā Panchi?) Attack Command 1.60
Swings down and hits the target with both hands.
Kick (キック Kikku?) Attack Command 1.40
Creates a damaging tornado around itself.
Kamaitachi (かまいたち?) Attack Command 1.17
Shoots two consecutive wind projectiles at the target.
Electric Wind (電巻 Den Maki?) Attack Command Wind Air-toss (100%) 1.25
Creates a damaging tornado around itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.