Warp Break: Difference between revisions

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Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on any enemies it hits. Like with Warp, enemies do not drop prizes when hit. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent. It has no effect on bosses that do not use a deck. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}.
Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on any enemies it hits. Like with Warp, enemies do not drop prizes when hit. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent. It has no effect on bosses that do not use a deck. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}.


When used by Lexaeus, the second hit of his Continuous Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', and the second hit of his Combo Attack technique has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''.
When used by {{ns|Game|Lexaeus}}, the second hit of his Combo Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', while it has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''.


==Learning Warp Break==
==Learning Warp Break==
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