Talk:Dream Eater: Difference between revisions

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{{expand|create=citations to Yen Sid and Ansem's speeches, add a development section, reorganize gallery to fit journal order.}}
==File talk:Wandanyan KH3D.png==
 
==File talk:Wandanyan KH3D.png‎‎==
First:Is this thing a dream eater?
First:Is this thing a dream eater?
Second: Shouldn't we make a page for it and the bat-thing?--[[User:Xabryn|Xabryn]] 15:39, 16 September 2011 (UTC)
Second: Shouldn't we make a page for it and the bat-thing?--[[User:Xabryn|Xabryn]] 15:39, 16 September 2011 (UTC)
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==Development Section==
==Development Section==
I talked with Kryten earlier about what this page needs, and he said we should get a Development section, to cover why Dream Eaters were chosen, the removed Dream Eaters, and anything else. Anyone want to right up a draft for this? {{User:LightRoxas/Sig}} 02:25, 1 September 2012 (UTC)
I talked with Kryten earlier about what this page needs, and he said we should get a Development section, to cover why Dream Eaters were chosen, the removed Dream Eaters, and anything else. Anyone want to right up a draft for this? {{User:LightRoxas/Sig}} 02:25, 1 September 2012 (UTC)
==Rare Nightmares==
So...what is the significance of these things?[[Special:Contributions/75.195.95.148|75.195.95.148]] 13:28, 11 May 2013 (UTC)
:They're the recolored versions of Nightmares that appear in Secret Portals. [[User:Maggosh|mag]][[User talk:Maggosh|gosh]] 19:04, 11 May 2013 (UTC)
== In battle differences with heartless ==
I don't know exactly how to describe that but I know it's something important. Like, when the player is attacking a Heartless, like a Shadow for example, it will be being hit and will not be able to move, attack or take any action. Giant Heartless do not stagger from damage, the same with Giant Dream Eaters. Although, different from that, even small Dream Eaters don't do that. It's not all attacks that interrupt their action. I mean, sometimes, while the player attacks a Yoggy Ram, it can move out of the way, stay imobille (like if nothing was happenning, like if it wasn't even being attacked) or even attack you, even if you just hitted it. Although, sometimes, the player atttacks really makes them stagger, being unable to move or attack, but it's not every attack, like it happens to a Heartless. If you guys understood what I said, I think that, in a more simple way, of course, should be noted somewhere in the article, since it's something much different from other enemies, that can't do nothing while being attacked. - {{User:MateusinhoEX/SigTemplate}} - 13:55, 05 July 2013 (UTC)
:That's [[Stun (status)]], isn't it?{{User:KrytenKoro/Sig}} 21:56, 7 July 2013 (UTC)
Does the popping bubble effect appear?  --{{User:Neumannz/SigTemplate}} 04:39, 8 July 2013 (UTC)
::Gosh, I said I didn't explained well. It's not a status effect, it's just the normal reactions for that enemy receiving an attack. Like, when you are attacking a Shadow It will not be able to do nothing while being hit. The same happens to Dusk and Dancer nobodies. But with Dream Eaters it's different. Let's use Yoggy Ram for example. When you are attacking it, it can stay in place, move out of the way, or even counterattack, even after a Combo Finisher, different from a Heartless, that is always thrown away by a Finisher. Dream Eaters do not stagger from damage. they act normally. Only sometimes, like when hit by Riku's second hit in a combo, they stagger for just a second. Yoggy Ram, for example, shakes it's head when this happens, leaving him defenseless for a moment. Does this helped to understand?
:I think I have a video that shows that well. [http://archive.na.square-enix.com/kh3d/gameplay.php The Attack Basics gameplay video]. You can see, at the beggining of the trailer, that after the first hit, Tama Sheep stayed in the same place, immobile, like if it wasn't being even attacked, but was left defenseless just after the second one. The same happens with the Eaglider. Aside being a Large Nightmare, every hit of the first combo, even the finisher, apeared to do not make anythng with him, it even moved out of the way. But the second hit of the second combo made him stagger for a moment, shaking it's body. This is a different way to react to attacks as other enemies, that stagger from every hit in a combo. Another thing I noticed, is that sometimes when low on HP, Nightmares get angry, get a Dark Red coloration and grow on size, like if in a rage state. - {{User:MateusinhoEX/SigTemplate}} - 13:37, 08 July 2013 (UTC)
:Do any Heartless actually show this effect in KH3D?{{User:KrytenKoro/Sig}} 22:17, 8 July 2013 (UTC)
::Just forget it. In fact, how would we note that in the article, if even I can't explain it? Only if we wrote, "while other enemies, such as small heatless, stagger from damage while being hit, Nightmares can sometimes take actions while being attacked, such as move or counterattack." But that just doesn't make sense. It's something I noticed but can't explain. I always do that. Anyway, there's one more important thing to note that is REALLY easily noticiable. That Nightmares sometimes enter in a rage state, growing and getting red colored, with smokes emanating from their bodies, when they are low on HP. I don't know if all of them do that, but I already saw an Hebby Repp, a Pricklemane and a Zolephant doing that. Once that is in the article, you can delete this conversation if you want KK. It is taking to much space on the talk page XD. - {{User:MateusinhoEX/SigTemplate}} - 14:27, 09 July 2013 (UTC)
:::You're talking about stagger. That's the proper videogame term for "that thing where the guy can't move while you're hitting him." When it comes to Kingdom Hearts, in general, small enemies will stagger, mid-sized enemies might, & large enemies won't. I'm honestly not sure whether Nightmares stagger or not, or if that's intended for Nightmares, or just DDD's battle system overall. Remember, a lot of odd things change from game-to-game. As for the red berserk state, it's special to Hebby Repp, Pricklemane, & Zolephant, & mentioned in their profiles, though I don't think that Zolephant grows. There's also one odd special battle with a bunch of Kooma Pandas where they will be in the berserk state.[[User:Neo Bahamut|Neo Bahamut]] ([[User talk:Neo Bahamut|talk]]) 01:54, 6 September 2013 (UTC)
== Etymology sections ==
I forget if there was a reasoning behind this, but Dream Eaters are the only enemy pages that have a distinct subsection for their Etymology in the Design section. Is having the subsection correct, or should the Dream Eater articles be corrected/adjusted? I understand the formatting weirdness caused by having the Spirit and Nightmare sections. {{User:Chitalian8/Sig}} 14:24, 23 August 2015 (UTC)
:I think it was because of the Spirit/Nightmare subsections. But now that you bring it up, I think it will be a good idea to give the Etymology a subsection on all enemy pages. Even the Battle section has subsections for Attacks and Strategy, so why not the Design section? {{User:TheSilentHero/Sig}} 16:11, 23 August 2015 (UTC)
::I think it was like that before, but the etymology sections were only like 1 or 2 sentences anyway, so it's a little silly to designate a whole section for them, as opposed to just having a paragraph. {{User:Chitalian8/Sig}} 19:16, 23 August 2015 (UTC)
:::Yeah, etymology should just be a paragraph, no need for a full section.{{User:KrytenKoro/Sig}} 19:38, 23 August 2015 (UTC)
==Things that I think should be changed==
First is, it is not called the Realm of Sleep. It's just called "Sleeping Worlds." So I don't see why everywhere it says "Sleeping Worlds" was changed to "Realm of Sleep." --[[User:Elfdemon|Elfdemon]] ([[User talk:Elfdemon|talk]]) 00:04, 1 February 2016 (UTC)
:"However, one of you braved the realm of sleep again to unlock the final Keyhole and save a friend."{{User:KrytenKoro/Sig}} 03:40, 1 February 2016 (UTC)
Oh, okay. Thanks. --[[User:Elfdemon|Elfdemon]] ([[User talk:Elfdemon|talk]]) 05:06, 1 February 2016 (UTC)
::It's still strange that they only dropped it one time in the whole script, I tried to identify the original quote and the Kanji seems to differ. Could you check this out Kryten? The quality is so bad I can't really tell what's what here: [https://youtu.be/6W7kJ-De3Mc?t=1h4m video], [http://i.imgur.com/jYG8YLD.jpg screenshot] --{{User:ShardofTruth/Sig}} 23:50, 1 February 2016 (UTC)
:::しかし最後に再び眠りの鍵穴を解放しソラを見事に連れ戻したリクを今回はキーブレードマスターとして承認する
:::It says "However, I now name Riku a Keyblade Master, as at the end you freed a Sleeping Keyhole once more and rescued Sora." It doesn't talk about the sleeping worlds. Young Xehanort in The Grid also calls it the "realm of dreams", while claiming that The Grid is not a sleeping world, but most of what he says to taunt Sora is gibberish so....yeah.{{User:KrytenKoro/Sig}} 17:07, 2 February 2016 (UTC)
== Chirithy ==
{{OpenTalk}}
Should it be moved to the main list (probably in the first position)?{{User:KrytenKoro/Sig}} 17:01, 3 March 2016 (UTC)
:It should be moved, although I'm not sure it should be in the first position. The list itself is ordered alphabetically, so we should put Chirithy in that order as well, or place it last, because KH3D came out before Khx. Also, where do the DE silhouettes come from? {{User:TheSilentHero/Sig}} 17:58, 3 March 2016 (UTC)
::I'd prefer the list be organized in Journal order, as the lists are for Heartless and Nobodies, though considering the journal doesn't really have an apparent order either, we could pseudo-organize it by clade. The reason I want to put Chirithy first is because it is clearly a special type of concept, out-universe, and putting it last in such a long list would make it easily be missed -- however, I don't think we can support classifying it as a "special case" in a gallery of its own because we've been shown that, other than showing up in a different game, it isn't really a different kind of entity from the other DEs, like Riku is (being a human who took on the abilities of a Spirit).{{User:KrytenKoro/Sig}} 19:50, 3 March 2016 (UTC)
:::It's still kind of special in the way that the Chirithy have personalities, talk and act on their own, even seem to have their own agenda. They are more a different race like the Moogle than another enemy/ally roaming the Sleeping Worlds. There are still a lot of unanswered questions but I don't think, besides being Dream Eaters, they have that much in common with the ones we see in DDD. Personally I think it's like with the Nobodies, there are the enemies and then there are the characters. --{{User:ShardofTruth/Sig}} 20:56, 3 March 2016 (UTC)
::::Okay, no merge then. I'd still like us to have the Nightmare image on this page, though.{{User:KrytenKoro/Sig}} 03:32, 4 March 2016 (UTC)
== New Dream Eater! ==
[http://images.khinsider.com/2016%20Uploads/09/KH2.8%201.png Here] is a new variation of the Zolephant. It appears to have some kind of flat-ish headpiece, like a shield helmet or something. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:24, 15 September 2016 (UTC)
==New Dream Eaters==
Kingdom Hearts Union Cross has now introduced a "pet" system, with Spirits created using ingredients gathered by Ephemer, Skuld, and Ventus, and synthesized by Brain and Lauriam. There's a cat, a dog, and a dragon. They're meant to consume Nightmares for Player:
https://www.khinsider.com/news/Press-Release-Tsum-Tsums-and-Pets-10217{{unsigned|Levi657}}
:I uploaded the blue and pink variant of the Cat Star and Dog Star. There is a third color variant, probably called white or rainbow, where the pets have a bigger star on their forehead, but it's not released yet, same for the upcoming bunny and dragon pet. The only image of the dragon pet comes from the NA press release screenshots but there it uses the bunny ears. --{{User:ShardofTruth/Sig}} 18:37, 24 September 2017 (UTC)
===Readdressing the Pet Spirits===
Is there anything that can be done to provide individual drop downs for the Pupstar, Kitstar, Bunstar, and Pigstar? Pupstar, Kitstar, and Bunstar come in either Pink, Blue, or Rainbow, while Pigstar can come in either Purple, Yellow or Black. For now I've uploaded the Rainbow Bunstar and Black Pigstar, but I think that we should properly represent all options available on the page if possible, I just don't know how to go about doing that. Images of all are available, I'm just wondering if we can include them all in a more clean way or if anyone believes that we should just bite the bullet and upload all three varieties of each Spirit individually under the Pets section (rather than some form of drop down menu for each). {{[[User:Levi657|Levi657]] ([[User talk:Levi657|talk]]) 14:18, 15 November 2017 (UTC)}}
:Ideally we would have individual pages for all pets where all three color variants could be featured in the infobox or at least a page concerning all pets and the various accessories they also can wear (similar to the [[khux:Pet System|page on the KHUX wiki]]). Showing all color options in a gallery this big is not something we've done in the past, same for the Gummi Copter, Copter Fleet or all Gummi Nobodies for example. --{{User:ShardofTruth/Sig}} 17:09, 15 November 2017 (UTC)
::I think we should only show the "prime" versions of each pet species (bigger star, more details).{{User:KrytenKoro/Sig}} 23:28, 30 January 2018 (UTC)
== Tables ==
I believe these should be collapsibles instead of tabs, since we're no longer comparing nightmares to spirit versions directly.{{User:KrytenKoro/Sig}} 12:15, 22 April 2019 (UTC)
== For clarity on khux ending ==
Just to make the point, if you let the animation continue to play out, you see the Chirithys ''putting the hearts in their purse''.[[Special:Contributions/71.222.187.40|71.222.187.40]] 13:03, 24 June 2021 (UTC)
:Maybe we should add this animation on the page, there is so much confusion about this whole topic. --{{User:ShardofTruth/Sig}} 06:43, 25 June 2021 (UTC)