Super Smash Bros. Ultimate: Difference between revisions

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{{Game|Real}}
{{Game|Real}}
[[File:Super Smash Bros. Ultimate logo.png|right|300px|class=invert]]
[[File:Super Smash Bros. Ultimate logo.png|right|300px|class=invert]]
'''''{{ssb|Super Smash Bros. Ultimate}}''''' is a fighting game for the {{w|Nintendo Switch}}, featuring property from various Nintendo properties, with occasional appearances of other properties. This is a list of all ''Kingdom Hearts'' property added to ''Super Smash Bros. Ultimate''.
'''''{{ssb|Super Smash Bros. Ultimate}}''''' is a fighting game for the {{w|Nintendo Switch}}, featuring characters and properties from various Nintendo franchises, with occasional appearances from other third party properties. This is a list of all ''Kingdom Hearts'' property added to ''Super Smash Bros. Ultimate''.


==Development==
==Development==
In the previous ''Super Smash Bros.'' game, ''{{ssb|Super Smash Bros. 4|Super Smash Bros. for Nintendo 3DS / Wii U}}'', an official Smash Bros. Fighter Ballot was announced for users to vote for their favorite characters as an upcoming downloadable content character. On December 15, 2015, game director {{w|Masahiro Sakurai}} revealed the game's final DLC character, {{w|Bayonetta (character)|Bayonetta}}, was the ballot's winner. After the announcement of ''Super Smash Bros. Ultimate'', Sakurai revealed that the ballot was primarily used to determine the newcomer roster for that game instead, and on October 5, 2021, he revealed that [[Sora]] was the real winner of the ballot, but due to Bayonetta being the winner of the ballot among "realizable and negotiable characters"s.
In the previous ''Super Smash Bros.'' game, ''{{ssb|Super Smash Bros. for Nintendo 3DS / Wii U}}'', an official Smash Bros. Fighter Ballot was announced for users to vote for their favorite characters as an upcoming downloadable content character. On December 15, 2015, game director {{w|Masahiro Sakurai}} revealed the game's final DLC character, {{w|Bayonetta (character)|Bayonetta}}, was the ballot's winner among "realizable and negotiable characters". After the announcement of ''Super Smash Bros. Ultimate'', Sakurai revealed that the ballot was primarily used to determine the newcomer roster for that game instead, and on October 5, 2021, he revealed that [[Sora]] was the real winner of the ballot, having gotten permission to include Sora after a chance meeting with a Disney executive.


Tetsuya Nomura revealed that while Disney was eager about Sora's inclusion in ''Super Smash Bros.'', he was very picky, thinking it would be hard to pull off regarding the lore in the series.<ref>[https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with '''''GameInformer'', Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy''']</ref>
Tetsuya Nomura revealed that while Disney was eager about Sora's inclusion in ''Super Smash Bros.'', he was very picky, thinking it would be hard to pull off regarding the lore in the series.<ref>[https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with '''''GameInformer'', Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy''']</ref>
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==Characters==
==Characters==
On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11.
On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11.
===Sora===
===Sora===
{{Q|Sora Is Finally Here!|Introduction}}
{{Q|Sora Is Finally Here!|Introduction}}
[[File:Sora (KH) SSBU.png|right|200px]]
[[File:Sora (KH) SSBU.png|right|200px]]
Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] [[Form:Sora#Timeless River version|outfit]], [[Valor Form]], [[Wisdom Form]], and [[Ultimate Form]].
Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] [[Form:Sora#Timeless River version|form]], [[Valor Form]], [[Wisdom Form]], and [[Ultimate Form]].
 
<gallery>
<gallery>
Sora (KHII) SSBU.png
File:Sora (KHII) SSBU.png
Sora (KH3D) SSBU.png
File:Sora (KH3D) SSBU.png
Sora (KHIII) SSBU.png
File:Sora (KHIII) SSBU.png
Sora (TR) SSBU.png
File:Sora (TR) SSBU.png
Sora (Valor Form) SSBU.png
File:Sora (Valor Form) SSBU.png
Sora (Wisdom Form) SSBU.png
File:Sora (Wisdom Form) SSBU.png
Sora (Ultimate Form) SSBU.png
File:Sora (Ultimate Form) SSBU.png
</gallery>
</gallery>


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!style="background:#C0C0C0"|Forward tilt
!style="background:#C0C0C0"|Forward tilt
|An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike.
|An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike.
|Resembles [[Slapshot]].
|The first hit resembles [[Slapshot]].
|-
|-
!style="background:#C0C0C0"|Up tilt
!style="background:#C0C0C0"|Up tilt
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!style="background:#C0C0C0"|Neutral air
!style="background:#C0C0C0"|Neutral air
|A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike.
|A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike.
|Resembles [[Aerial Spiral]].
|The first hit resembles [[Aerial Spiral]].
|-
|-
!style="background:#C0C0C0"|Forward air
!style="background:#C0C0C0"|Forward air
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!style="background:#C0C0C0"|Backward throw
!style="background:#C0C0C0"|Backward throw
|Spins the opponent around and throws them behind him.
|Spins the opponent around and throws them behind him.
|<!--"Sora performed throws like these in the original game" when?-->
|Resembles the Merge reaction command from the fight against [[Larxene]]'s [[Absent Silhouette]] and [[Replica Data]] ''[[Kingdom Hearts II Final Mix]]''.
|-
|-
!style="background:#C0C0C0"|Up throw
!style="background:#C0C0C0"|Up throw
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|-
|-
!style="background:#C0C0C0"|Up taunt
!style="background:#C0C0C0"|Up taunt
|Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. However, these spells are merely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell.
|Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. These spells are purely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell.
|
|
|-
|-
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!style="background:#C0C0C0"|Down taunt
!style="background:#C0C0C0"|Down taunt
|Hops while raising his fist in the air and saying "Here we go!".
|Hops while raising his fist in the air and saying "Here we go!".
|Resembles the animation after hitting star-marked notes in ''[[Kingdom Hearts Melody of Memory]]''.
|Resembles the animation after hitting Star Targets in ''[[Kingdom Hearts Melody of Memory]]''.
|-
|-
!rowspan="2" style="background:#C0C0C0"|Idle poses
!rowspan="2" style="background:#C0C0C0"|Idle poses
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|}
|}


[[File:Sora Congratulations Screen SSBU.png|thumb|right|Sora's congratulations screen.]]
[[File:Sora Congratulations Screen SSBU.png|thumb|Sora's congratulations screen.]]
After completing Classic Mode, the {{ssb|credits}} will roll. During the credits, a different theme plays for each character—for Sora, [[Blast Away! -Gummi Ship II-]] plays. After the credits, a {{ssb|congratulations screen}} is shown, with Sora's congratulations screen referencing [[:File:Promise (Art).png|Promise]], the artwork for the menu of ''[[Kingdom Hearts III]]''.
After completing Classic Mode, the {{ssb|credits}} will roll. During the credits, [[Blast Away! -Gummi Ship II-]] plays for Sora. After the credits, a {{ssb|congratulations screen}} is shown, with Sora's congratulations screen referencing [[:File:Promise (Art).png|Promise]], the artwork for the menu of ''[[Kingdom Hearts III]]''.
{{clear}}
{{clear}}


==Stages==
==Stages==
===Hollow Bastion===
===Hollow Bastion===
<center>[[File:Coaster Station Sora Blue SSBU.png|100px]][[File:Coaster Station Card SSBU.png|100px]][[File:Memorial Clock (4 o'clock) SSBU.png|100px]][[File:Memorial Clock (5 o'clock) SSBU.png|100px]][[File:Coaster Station Terra SSBU.png|100px]][[File:Memorial Clock (8 o'clock) SSBU.png|100px]][[File:Station Ventus 3 SSBU.png|100px]]</center>
[[File:Hollow Bastion SSBU.png|right|300px]]
[[File:Hollow Bastion SSBU.png|right|300px]]
[[Hollow Bastion]] is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, with sides of stained glass, and a pattern resembling the lifts on top. The background of the stage travels through the Rising Falls, and around the castle, before returning to the Rising Falls.
[[Hollow Bastion]] is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, with sides of stained glass, and a pattern resembling the lifts on top. The background of the stage travels through the Rising Falls, and around the castle, before returning to the Rising Falls.


When a fighter is on their final stock or low on health, or if the timer is at one minute, the stage transforms into the [[Dive to the Heart]]. The layout remains the same, but the large platform is now a generic Station, and the smaller platform now resembles part of the stained glass staircase. The background features a random Station of Sora, Riku, Roxas, Xion, Terra, Ventus, or Aqua.<ref>Sora's Station does not appear when Sora takes part in the match, except for Round 6 of his Classic Mode.</ref>
When a fighter is on their final stock or low on health, or if the timer is at one minute, the stage transforms into the [[Dive to the Heart]]. The layout remains the same, but the large platform is now a generic station, and the smaller platform now resembles part of the stained glass staircase. The background features a random Station of Sora, Riku, Roxas, Xion, Terra, Ventus, or Aqua.


Sora, Riku, Aqua, and Terra's stations are from the Square Enix's Cafe's coaster design. Roxas's and Xion's stations are from the [[Memorial Stained Glass Clock]] event. Ventus's station is from ''Kingdom Hearts Birth by Sleep''.
Sora's, Riku's, Aqua's, and Terra's stations are from the Square Enix Cafe's coaster design. Roxas's and Xion's stations are from the [[Memorial Stained Glass Clock]] event. Ventus's station is from ''Kingdom Hearts Birth by Sleep''. With hazards off, the stage does not transform into the Dive to the Heart, even in Battlefield and Ω forms.


<gallery>
<gallery>
Dive to the Heart SSBU.png|Sora's Station variant of the Dive to the Heart stage.
File:Dive to the Heart SSBU.png|Sora's station variant of the Dive to the Heart stage.
</gallery>
</gallery>


==Spirits==
==Spirits==
{{ssb|Spirit}}s are a collectible in ''Super Smash Bros. Ultimate'', which can be used as a type of power-up. Challenger Pack 11 comes with 13 ''Kingdom Hearts''-based spirits.
{{ssb|Spirit}}s are a collectible in ''Super Smash Bros. Ultimate'', which can be used as a type of power-up. Challenger Pack 11 comes with 13 ''Kingdom Hearts''-based spirits.
===Fighter spirits===
===Fighter spirits===
{{ssb|Fighter spirit}}s are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from ''Super Smash Bros. Ultimate''.
{{ssb|Fighter spirit}}s are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from ''Super Smash Bros. Ultimate''.
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!1,505||'''Riku'''||[[File:Riku KHHD.png|x100px]]
!1,505||'''Riku'''||[[File:Riku KHHD.png|x100px]]
|{{ssb|Corrin (SSBU)|Corrin}} (Male) (Blue outfit)||{{ssb|Hollow Bastion}} (Transitions to Riku's Station)||Enemy: Move Speed ↑||
|{{ssb|Corrin (SSBU)|Corrin}} (Male) (Blue outfit)||{{ssb|Hollow Bastion}} (Transitions to Riku's Station)||Enemy: Move Speed ↑||
*{{ssb|Stamina Battle}}
*{{ssb|Stamina Mode|Stamina Battle}}
*The enemy has increased move speed
*The enemy has increased move speed
*The enemy starts the battle with a {{ssb|Black Hole}}
*The enemy starts the battle with a {{ssb|Black Hole}}
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|{{ssb|Chrom (SSBU)|Chrom}} (Yellow outfit)||{{ssb|Hollow Bastion}} (Dive to the Heart, Terra's Station)||Assist Trophy Enemies ({{ssb|Ashley}})||
|{{ssb|Chrom (SSBU)|Chrom}} (Yellow outfit)||{{ssb|Hollow Bastion}} (Dive to the Heart, Terra's Station)||Assist Trophy Enemies ({{ssb|Ashley}})||
*Stamina Battle
*Stamina Battle
*Hostile {{ssb|assist trophies}} will appear when the enemy's at high damage
*Hostile {{ssb|Assist Trophy|assist trophies}} will appear when the enemy's at high damage
|{{c|Hollow Bastion|track}}
|{{c|Hollow Bastion|track}}
|-
|-
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==Music==
==Music==
[[File:Hand in Hand (Victory Theme) SSBU.ogg|thumb|right|Sora's victory theme, as it appears in ''Super Smash Bros. Ultimate''.]]
[[File:Hand in Hand (Victory Theme) SSBU.ogg|thumb|Sora's victory theme, as it appears in ''Super Smash Bros. Ultimate''.]]
Challenger Pack 11 comes with 9 music tracks that can be played on the Hollow Bastion stage, and any of the original stages.
Challenger Pack 11 comes with 9 music tracks that can be played on the Hollow Bastion stage, and any of the original stages.
*"[[Night of Fate]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Night of Fate]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
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"[[Dearly Beloved|Dearly Beloved -Swing Version-]]" is an additional track that can be unlocked by having save data from ''[[Kingdom Hearts Melody of Memory]]'' present.
"[[Dearly Beloved|Dearly Beloved -Swing Version-]]" is an additional track that can be unlocked by having save data from ''[[Kingdom Hearts Melody of Memory]]'' present.


"Blast Away! -Gummi Ship II-" is also used during the credits sequence for Sora's Classic Mode.
"Blast Away! -Gummi Ship II-" is used during the credits sequence for Sora's Classic Mode.


"Destati" is also played when accessing the ''Kingdom Hearts'' Spirit Board.
"Destati" is played when accessing the ''Kingdom Hearts'' Spirit Board.


A special arrangement of "Hand in Hand" is used as Sora's victory theme.
A special arrangement of "Hand in Hand" is used as Sora's victory theme.


Although it doesn't appear in the game itself, "[[Hikari -KINGDOM Orchestra Instrumental Version-]]" is heard during Sora's reveal trailer.
"[[Hikari -KINGDOM Orchestra Instrumental Version-]]" is heard during Sora's reveal trailer.


==amiibo==
[[File:Sora amiibo SSBU.png|right|150px]]
{{ssb|amiibo}} are a line of interactive figurines and cards that use near field communication technology to interact with Nintendo consoles. A ''Super Smash Bros.'' Series amiibo of Sora was announced in a Nintendo Direct held September 14, 2023, and will release on February 16, 2024. The amiibo will be compatible with ''Super Smash Bros. Ultimate'', creating a {{ssb|Figure Player}} that can participate in battles, learning from the matches and adapting its combat style while leveling up to level 50, or battle other amiibo online in {{ssb|amiibo Journey}} mode.
{{-}}
==Videos==
==Videos==
{|class="video"
{| class="video"
| style="border-radius:10px"|'''Battling with Sora'''''
! The Last Key
| style="border-radius:10px"|'''The Last Key'''''
! Battling with Sora
! Sora amiibo
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=L-q6Gz_4Yqc|width=320|height=240}}
| {{#widget:YouTube|id=82Q2XTJ8jWk|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=82Q2XTJ8jWk|width=320|height=240}}
| {{#widget:YouTube|id=L-q6Gz_4Yqc|width=320|height=240}}
| {{#widget:YouTube|id=pv_Rvvxlfyk|width=320|height=240}}
|}
|}


==Trivia==
==Trivia==
*Keeping in line with the ''Kingdom Hearts'' series' connections to the numbers thirteen and seven, Sora's inclusion in ''Super Smash Bros. Ultimate'' alludes to these numbers as well:
*Keeping in line with the ''Kingdom Hearts'' series's connections to the numbers thirteen and seven, Sora's inclusion in ''Super Smash Bros. Ultimate'' alludes to these numbers as well:
**The ''Kingdom Hearts'' series added five fighter spirits, five primary spirits, and three support spirits, totaling to thirteen spirits.
**The ''Kingdom Hearts'' series added five fighter spirits, five primary spirits, and three support spirits, totaling to thirteen spirits.
**Hollow Bastion features one of seven different Stations of Awakening in the background when transitioning to Dive to the Heart.
**Hollow Bastion features one of seven different Stations of Awakening in the background when transitioning to Dive to the Heart.
*If Sora lands the final hit in a Stamina battle, the screen will fade to white, mimicking the animation that plays at the end of certain encounters in the ''Kingdom Hearts'' series.


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
 
{{Crossover}}
[[Category:Real-world articles]]
[[Category:Real-world articles]]
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