Sköll: Difference between revisions

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→‎Kingdom Hearts III: moved the info about Subzero Impact from the Dark Sun into the rc table
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(→‎Kingdom Hearts III: moved the info about Subzero Impact from the Dark Sun into the rc table)
 
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  |KH3reward='''Sora:''' [[Superslide]], Max MP +5
  |KH3reward='''Sora:''' [[Superslide]], Max MP +5
  |KH3world=Arendelle
  |KH3world=Arendelle
|KH3battlename=Anger Unchained
|KH3battlefile=Anger Unchained KHIII.ogg
}}{{tab|c}}{{tab|Wolf Head}}
}}{{tab|c}}{{tab|Wolf Head}}
{{Character
{{Character
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==Design==
==Design==
The Sköll is a wolf-like Heartless. Its head, shoulders, and front legs are made out of crystalline ice—its face is opaque white ice, with glowing yellow eyes and a Heartless insignia on its forehead, while its snowflake-shaped shoulders and legs are translucent cyan ice edged with opaque white and surrounded by large icicles resembling bristly fur. The rest of its body is a streaming dark miasma that attenuates into a bushy tail.
The Sköll is an enormous wolf-like Heartless. Its head, shoulders, and front legs are made out of crystalline ice—its face is opaque white ice, with glowing yellow eyes and a Heartless insignia on its forehead, while its snowflake-shaped shoulders and legs are translucent cyan ice edged with opaque white and surrounded by large icicles resembling bristly fur. The rest of its body is a streaming dark miasma that attenuates into a bushy tail.


The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes.
The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes.
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==Strategy==
==Strategy==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Sköll may prove a difficult boss, especially at higher difficulties and at level 1, so it is recommended to have a [[Full Course Bonus]] active as well as some [[Ether]]s. [[Hero's Origin]], [[Kingdom Key]], [[Ever After]], and [[Happy Gear]] are good Keyblades to equip for this fight, with Hero's Origin giving great counters to Sköll's attacks with [[Counter Shield]] as well as a handy boost in strength, [[Second Form]] being very useful in taking out multiple wolf heads with [[Magnet Burst]], Ever After being a great choice when using magic, as well as dealing a large amount of damage to both Sköll and the Wolf Heads with the [[Spectral Rays]] Shotlock, and the Happy Gear being effective in its' high damage shotlock, plus quick attacks with the [[Agile Claws]] and the [[Twin Yo-Yos]] having the ability to keep up with Sköll's high speed, as well as the Wolf Heads.
Sköll will begin the fight with its '''Charge''' attack, which can be blocked, allowing some damage to be dealt with a reprisal as it charges by.
It is best to be conservative when attacking Sköll, as it breaks out of staggers rather quickly and gives little time to react to its attacks while in the middle of a combo, so a good strategy is to wait for it to use its '''Double Hand Scratch''' or '''Two Part Scratches attack''', then block, and then unleash a reprisal followed by a short combo. Repeating this is a good way to deal damage and build up the Situation Command gauge with physical attacks while avoiding getting caught by its Double Hand Scratch attack, which will likely result in a fatal amount of damage on higher difficulties. If it uses '''Dark Breath''', try dodging the orbs rather than blocking them, as blocks will still result in Sora's vision being darkened. Using Shotlocks frequently is a good idea in this fight, as Wolf Heads drop focus orbs upon death.
Upon depleting 20% of its HP, Sköll will begin summoning Wolf Heads. A good way to deal with the Wolf Heads is to use links or magic that damage a large area, such as King's Flare, [[Thunder]], or [[Aero]]. Be sure to pick up their focus orbs, as doing so can easily fill the Focus Gauge back up to full to continue using Shotlocks which are a major source of damage in this fight.
After depleting 40% of its HP, prepare to deal with Sköll's '''Dark Sun''' attack, in which having MP is extremely important, as links and magic are by far the best way of quickly dealing with the Wolf Heads and obtaining the '''Subzero Impact''' Situation Command within the 40 seconds given. Like before, King's Flare, Thunder, and Aero are all good choices here, but if Sora does not have MP and Ethers, try and use Shotlocks or get a good Formchange for crowd control such as Second Form. If neither option is available, try using Flowmotion attacks, but do not stay on one target for long, as staying in one spot will likely cause Sora to be overwhelmed by Wolf Heads.
Its '''Flame Spin''' attack also appears after Sköll loses 40% of its HP, which can easily be dodged by either performing evasive maneuvers in the opposite direction, or using block when it starts to land on Sora.
When it reaches its last bar of HP, a good Shotlock will finish it off.
;Sköll
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Double Hand Scratch'''|両手引っかき|<br>Ryōte hikkaki|}}
{{Atk|{{nihongo|'''Double Hand Scratch'''|両手引っかき|<br>Ryōte Hikkaki|}}
|Physical
|Physical
|2.5 (per hit)
|2.5 x 2 hits
|△
|△
|2
|2
|Slashes two times at once.
|Slashes two times at once.
|Generally used after the Two Part Scratches
}}
}}
{{Atk|{{nihongo|'''Two Part Scratches'''|2連引っかき|<br>2-Ren hikkaki|}}
{{Atk|{{nihongo|'''Two Part Scratches'''|2連引っかき|<br>2-Ren Hikkaki|}}
|Physical
|Physical
|1.3 (per hit)
|1.3 x 2 hits
|△
|△
|2
|2
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{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin|}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin|}}
|Physical
|Physical
|2.0 (per hit)
|2.0 per hit
|△
|△
|2
|2
|Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack.
|Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack.
}}
}}
{{Atk|{{nihongo|'''Dark Breath'''|ダークブレス|<br>Dākuburesu|}}
{{Atk|{{nihongo|'''Dark Breath'''|ダークブレス|<br>Dāku Buresu|}}
|Dark
|Dark
|0.5 (per hit)
|0.5 per hit
|△
|△
|1
|1
|Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked.
|Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked.
}}
}}
{{Atk-m|{{nihongo|'''Mirage Wolf'''|ミラージュウルフ|<br>Mirājuurufu}}
{{Atk-m|{{nihongo|'''Mirage Wolf'''|ミラージュウルフ|<br>Mirāju Urufu}}
|(howl)
|(howl)
|
|
|
|
|△
|△
|
|
|Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe which causes the stun status effect for 1.8 seconds upon impact. This attack will start being used after 20% of Sköll's HP has been depleted.
|Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe which causes the stun status effect for 1.8 seconds upon impact. Starts being used after Sköll has been reduced to 80% of its HP.
|
|
|(tail)
|(tail)
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|
|
}}
}}
{{Atk-m|{{nihongo|'''Dark Sun'''|暗黒太陽|<br>Ankoku taiyō}}
{{Atk-m|{{nihongo|'''Dark Sun'''|暗黒太陽|<br>Ankoku Taiyō}}
|(war cry)
|(war cry)
|
|
|
|
|△
|△
|
|
|Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. The party has 40 seconds to defeat enough wolf heads, upon which the '''Subzero Impact''' Situation Command will become available, and will end Dark Sun upon being used. Failing to use Subzero Impact in time will result in the dark sun falling onto the party members, dealing an overwhelming amount of damage. This attack will start being used after 40% of Sköll's HP has been depleted.
|Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above that inflicts Stun. Once the 40 seconds are up, the dark sun falls onto the party members, dealing an overwhelming amount of damage. Starts being used after Sköll has been reduced to 60% of its HP.
|
|
|(rain)
|(rain)
|Dark
|Dark
|1.0 (per hit)
|1.0 per hit
|△
|△
|1
|1
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|6.0
|6.0
|X
|X
|
|
}}
}}
{{Atk-m|{{nihongo|'''Flame Spin'''|フレイムスピナー|<br>Fureimusupinā}}
{{Atk-m|{{nihongo|'''Flame Spinner'''|フレイムスピナー|<br>Fureimu Supinā}}
|(tail)
|(tail)
|Dark
|Dark
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|△
|△
|2
|2
|Swipes its tail, causing a 1.8 second stun upon impact, then begins jumping several times in the direction of the target while spinning. This attack will start being used after 40% of Sköll's HP has been depleted.
|Swipes its tail, causing a 1.8 second stun upon impact, then begins jumping several times in the direction of the target while spinning. Starts being used after Sköll's has been reduced to 60% of its HP.
|
|
|(spin) <!--"災の輸" (wasn't entirely sure how to translate this)-->
|(spin)
|Dark
|Dark
|1.5 (per hit)
|1.5 per hit
|△
|△
|2
|2
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}}
}}
{{Atk-c}}
{{Atk-c}}
{{rc|o|style=kh3}}
{{rc|{{nihongo|'''Subzero Impact'''|サブゼロインパクト|<br>Sabuzero Inpakuto}}|Physical|6.0|Can be used with Marshmallow's help after having destroyed enough Wolf Heads during the Sköll's Dark Sun attack. Marshmallow stops the dark sun from crashing into the ground while Sora and him combine their light and ice powers to destroy the sun, deal damage to the Sköll, and put an end to its Dark Sun attack.}}
{{rc|c}}
;Wolf Head
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Head Attack'''|ヘッドアタック|<br>Heddoatakku|}}
{{Atk|{{nihongo|'''Head Attack'''|ヘッドアタック|<br>Heddo Atakku|}}
|Physical
|Physical
|1
|1.0
|△
|△
|2
|2
|Charges towards the target. Only used by the Wolf Head.
|Charges towards the target.
}}
}}
{{Atk-c}}
{{Atk-c}}
Sköll may prove a difficult boss, especially at higher difficulties and at level 1, so it is recommended to have a [[Full Course Bonus]] active as well as some [[Ether]]s. [[Hero's Origin]], [[Kingdom Key]], and [[Ever After]] are good Keyblades to equip for this fight, with Hero's Origin giving great counters to Sköll's attacks with [[Counter Shield]] as well as a handy boost in strength, [[Second Form]] being very useful in taking out multiple wolf heads with [[Magnet Burst]], and Ever After being a great choice when using magic, as well as dealing a large amount of damage to both Sköll and the Wolf Heads with the [[Spectral Rays]] Shotlock.
Sköll will begin the fight with its '''Charge''' attack, which can be blocked, allowing some damage to be dealt with a reprisal as it charges by.
It is best to be conservative when attacking Sköll, as it breaks out of staggers rather quickly and gives little time to react to its attacks while in the middle of a combo, so a good strategy is to wait for it to use its '''Double Hand Scratch''' or '''Two Part Scratches attack''', then block, and then unleash a reprisal followed by a short combo. Repeating this is a good way to deal damage and build up the Situation Command gauge with physical attacks while avoiding getting caught by its Double Hand Scratch attack, which will likely result in a fatal amount of damage on higher difficulties. If it uses '''Dark Breath''', try dodging the orbs rather than blocking them, as blocks will still result in Sora's vision being darkened. Using Shotlocks frequently is a good idea in this fight, as Wolf Heads drop focus orbs upon death.
Upon depleting 20% of its HP, Sköll will begin summoning Wolf Heads. A good way to deal with the Wolf Heads is to use links or magic that damage a large area, such as King's Flare, [[Thunder]], or [[Aero]]. Be sure to pick up their focus orbs, as doing so can easily fill the Focus Gauge back up to full to continue using Shotlocks which are a major source of damage in this fight.
After depleting 40% of its HP, prepare to deal with Sköll's '''Dark Sun''' attack, in which having MP is extremely important, as links and magic are by far the best way of quickly dealing with the Wolf Heads and obtaining the '''Subzero Impact''' Situation Command within the 40 seconds given. Like before, King's Flare, Thunder, and Aero are all good choices here, but if Sora does not have MP and Ethers, try and use Shotlocks or get a good Formchange for crowd control such as Second Form. If neither option is available, try using Flowmotion attacks, but do not stay on one target for long, as staying in one spot will likely cause Sora to be overwhelmed by Wolf Heads.
Its '''Flame Spin''' attack also appears after Sköll loses 40% of its HP, which can easily be dodged by either performing evasive maneuvers in the opposite direction, or using block when it starts to land on Sora.
When it reaches its last bar of HP, a good Shotlock will finish it off.


==Gallery==
==Gallery==
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</gallery>
</gallery>


==Videos==
==Video==
{|class="video"
{| class="video"
|colspan="2" style="border-radius:10px"|'''Sköll—''Kingdom Hearts III'''''
! Sköll – ''Kingdom Hearts III''
|-
|-
|colspan="2" style="border-radius:10px"|{{#widget:YouTube|id=REEWg_Qdw-g|width=320|height=240}}
| {{#widget:YouTube|id=5OH4G2EpqYo|width=320|height=240}}
|}
|}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}
[[Category:Arendelle]]
[[Category:Arendelle]]
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