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(Reorganized and corrected slightly. Will begin adding KH3 situation commands a little later tonight.) |
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|When near a Save Portal. | |When near a Save Portal. | ||
|} | |} | ||
=== | ===Situation Commands=== | ||
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style|Command Styles]] and [[Finish command (KHBBS)|Finish commands]] from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger. | Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style|Command Styles]] and [[Finish command (KHBBS)|Finish commands]] from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger. | ||
The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from | The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from between Grand Magic, Formchanges, [[Style Change]]s, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded. | ||
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==== | ====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==== | ||
===Battle Situation Commands=== | |||
{|class="wikitable" width="100%" style="background-color:#E6E6FA" | {|class="wikitable" width="100%" style="background-color:#E6E6FA" | ||
|-bgcolor="#87ceeb" | |-bgcolor="#87ceeb" | ||
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|- | |- | ||
|{{nihongo|'''{{c|Wayfinder|Style Change}}'''|ウェイファインダー|Weifaindā}} | |{{nihongo|'''{{c|Wayfinder|Style Change}}'''|ウェイファインダー|Weifaindā}} | ||
|Activate the Wayfinder | |Activate the Wayfinder Team Attack. | ||
|Ally with Mickey. | |Ally with Mickey. | ||
|- | |- | ||
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|Fill the meter with Thundaga spells. | |Fill the meter with Thundaga spells. | ||
|} | |} | ||
===Event-specific Situation Commands=== | ===Event-specific Situation Commands=== | ||
{|class="wikitable" width="100%" style="background-color:#E6E6FA" | {|class="wikitable" width="100%" style="background-color:#E6E6FA" | ||
|-bgcolor="#87ceeb" | |-bgcolor="#87ceeb" | ||
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|- | |- | ||
|{{nihongo|'''Wayfinder'''|ウェイファインダー|Weifaindā}} | |{{nihongo|'''Wayfinder'''|ウェイファインダー|Weifaindā}} | ||
|Bind the [[Demon Tide]], rendering it vulnerable to combos. Triggers the Wayfinder | |Bind the [[Demon Tide]], rendering it vulnerable to combos. Triggers the Wayfinder Team Attack when completed. | ||
|Deal sufficient damage to the Demon Tide. | |Deal sufficient damage to the Demon Tide. | ||
|- | |- | ||
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|Fill the meter in the Wayfinder Style Change during the Demon Tide fight. | |Fill the meter in the Wayfinder Style Change during the Demon Tide fight. | ||
|} | |} | ||
====''Kingdom Hearts III''==== | ====''Kingdom Hearts III''==== | ||
{{sec-stub}} | {{sec-stub}} | ||
{{AFP}} | {{AFP}} |