Red Nocturne: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{suite}}
{{suite}}
{{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}}
{{Character
{{Character
  |name=Red Nocturne
  |name=Red Nocturne
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  |de=Pyrozipfler
  |de=Pyrozipfler
  |image=[[File:Red Nocturne KH.png|150px]]
  |image=[[File:Red Nocturne KH.png|150px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Red Nocturne KHX.png|150px]]
  |image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |sprite1=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |tab3=KHX
|image3=[[File:Red Nocturne KHX.png|150px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Blue Rhapsody
|s2=Yellow Opera
|s3=Green Requiem
|s4=Black Ballade
|s5=Silver Rock
|s6=Emerald Blues
|s7=Crimson Jazz
|s8=Spring Metal
|s9=Scarlet Tango
|s10=Grey Caprice
|s11=Striped Aria
|s12=Sapphire Elegy
|s13=Pink Concerto
|s14=Turquoise March
|s15=Emerald Serenade
|s16=Violet Waltz
|s17=Wicked Watermelon
|s18=Large Watermelon
|s19=Huge Watermelon
|s20=Festive Fireworks
|s21=Large Fireworks
|s22=Huge Fireworks
|s23=Jack O' Lantern
|s24=Round Rice Cake
|s25=Large Rice Cake
|s26=Bitter Macaron
|s27=Mighty Macaron
|s28=Swaying Spook
|s29=Wandering Spook
|s30=Emerald Sonata
|s31=Vermilion Samba
|s32=Marine Rumba
|s33=Gold Beat
|s34=Malachite Bolero
  |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
  |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
  |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
  |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
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  |journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
  |journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
  |KHHP1=24
  |KHHP1=24
  |KHHP2=90
  |KHJPHP2=90
  |FMHP2=60
  |KHHP2=60
  |KHATK1=9
  |KHATK1=9
  |KHATK2=31
  |KHJPATK2=31
  |FMATK2=35
  |KHATK2=35
  |KHDEF1=9
  |KHDEF1=9
  |KHDEF2=20
  |KHJPDEF2=20
  |FMDEF2=27
  |KHDEF2=27
  |KHMP1=6
  |KHMP1=6
  |KHMP2=48
  |KHJPMP2=48
  |FMMP2=43
  |KHMP2=43
  |KHEXP1=1
  |KHEXP1=1
  |KHEXP2=90
  |KHJPEXP2=90
  |FMEXP2=60
  |KHEXP2=60
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=Absorb
  |KHfire=Absorb
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x0.5
  |KHthun=x0.5
  |KHgrav=x1.0
  |KHJPgrav=x1.0
  |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
  |KHJPstop=x1.0
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
  |KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
  |FMreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
  |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
  |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
  |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
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  |COMAP1=3
  |COMAP1=3
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=39
  |COMHP2=38
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=8
  |COMEXP2=7
  |COMHP3=42
  |COMHP3=41
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=12
  |COMEXP3=12
  |COMHP4=46
  |COMHP4=45
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=17
  |COMEXP4=16
  |COMHP5=49
  |COMHP5=48
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=21
  |COMEXP5=21
  |COMHP6=53
  |COMHP6=52
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=26
  |COMEXP6=25
  |COM7=r
  |COM7=r
  |COMHP7=56
  |COMHP7=55
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=30
  |COMEXP7=30
  |COM8=r
  |COM8=r
  |COMHP8=60
  |COMHP8=58
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=35
  |COMEXP8=32
  |COM9=r
  |COM9=r
  |COMHP9=63
  |COMHP9=62
  |COMAP9=13
  |COMAP9=12
  |COMEXP9=39
  |COMEXP9=36
  |COM12=r
  |COM12=r
  |COMHP12=112
  |COMHP12=111
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=86
  |COMEXP12=80
  |COMHP13=119
  |COMHP13=118
  |COMAP13=14
  |COMAP13=13
  |COMEXP13=93
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=Absorb
  |COMfire=Absorb
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  |COMthun=x0.5
  |COMthun=x0.5
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOM1=s
  |COMfree=x1.0
  |ReCOMHP1=30
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=33
|ReCOMAP2=4
|ReCOMEXP2=8
|ReCOMHP3=36
|ReCOMAP3=5
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=6
|ReCOMEXP4=17
|ReCOMHP5=43
|ReCOMAP5=7
|ReCOMEXP5=21
|ReCOMHP6=47
|ReCOMAP6=8
|ReCOMEXP6=26
|ReCOM7=r
|ReCOMHP7=50
|ReCOMAP7=10
|ReCOMEXP7=30
|ReCOM8=r
|ReCOMHP8=53
|ReCOMAP8=11
|ReCOMEXP8=35
|ReCOM9=r
|ReCOMHP9=57
|ReCOMAP9=12
|ReCOMEXP9=36
|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Fire Boost
  |ability=Fire Boost
  |desc=Increase the strength of Fire abilities.
  |desc=Increase the strength of Fire abilities.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |value=1, 2, 4
  |COMMP=8
|ReCOMMP=12
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
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  |CODSSsec4=E
  |CODSSsec4=E
  |CODSSLVL4=70
  |CODSSLVL4=70
  |CODSSloc5=Hollow Bastion
  |CODSSloc5=Hollow Bastion Part I
  |CODSSsec5=B
  |CODSSsec5=B
  |CODSSLVL5=78
  |CODSSLVL5=78
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  |COD3DDEF2=50
  |COD3DDEF2=50
  |COD3DEXP2=50
  |COD3DEXP2=50
  |COD3Dloc3=Hollow Bastion II
  |COD3Dloc3=Hollow Bastion Part II
  |COD3DHP3=46
  |COD3DHP3=46
  |COD3DSTR3=93
  |COD3DSTR3=93
  |COD3DDEF3=11
  |COD3DDEF3=11
  |COD3DEXP3=139
  |COD3DEXP3=139
  |COD3Dloc4=Hollow Bastion II
  |COD3Dloc4=Hollow Bastion Part II
  |COD3Denc4=Giant
  |COD3Denc4=Giant
  |COD3DHP4=307
  |COD3DHP4=307
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  |COD3DDEF4=110
  |COD3DDEF4=110
  |COD3DEXP4=670
  |COD3DEXP4=670
  |COD3Dreward=HP Ball x1-2, Munny x12<br>HP Ball x20-40, Munny x40 (Giant)
  |COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant)
  |CODlabHP=0.19
  |CODlabHP=0.19
  |CODlabDEF=0.31
  |CODlabDEF=0.31
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  |CODlabloc7=Layer 27
  |CODlabloc7=Layer 27
  |CODlabLVL7=40
  |CODlabLVL7=40
  |CODlabreward=HP Ball x1-3
  |CODlabreward=HP prize x1-3
  |CODfire=x0.00
  |CODfire=x0.00
  |CODbliz=x1.40
  |CODbliz=x1.40
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  |CODstun=O
  |CODstun=O
  |CODmagn=O
  |CODmagn=O
  |CODreward=HP Ball x1-4, Munny x10
  |CODreward=HP prize x1-4, Munny x10
  |CODreward1=Fire (1.00%)
  |CODreward1=Fire (1.00%)
  |CODreward2=Fire Blast (1.00%)
  |CODreward2=Fire Blast (1.00%)
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  |CODreward4=Fira (0.05%)
  |CODreward4=Fira (0.05%)
  |CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
  |CODSSworld=Wonderland, Agrabah, Hollow Bastion
  |CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I
  |DRep1=Episode 1
  |DRep1=Episode 1
  |DRep1r=1
  |DRep1r=1
  |DRslv1=3|DRsbp1=4
  |DRslv1=3|DRsbp1=4
  |DRw1=Agrabah|DRw1r=3
|DRep2=Episode 2
|DRep2r=2
|DRslv2=13|DRsbp2=28
|DRslv3=33|DRsbp3=112
|DRep4=Episode 3|DRep4r=3
|DRslv4=27|DRsbp4=75
|DRslv5=33|DRsbp5=112
|DRslv6=37|DRsbp6=129
  |DRw1=Agrabah|DRw1r=4
  |DRwrank1=★|DRwlv1=3|DRwbp1=4
  |DRwrank1=★|DRwlv1=3|DRwbp1=4
  |DRwrank2=★★|DRwlv2=13|DRwbp2=28
  |DRwrank2=★★|DRwlv2=13|DRwbp2=28
  |DRwrank3=★★★|DRwlv3=33|DRwbp3=112
  |DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
  |DRw4=Wonderland|DRw4r=3
  |DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
  |DRwrank4=★|DRwlv4=3|DRwbp4=4
|DRw5=Wonderland|DRw5r=4
  |DRwrank5=★★|DRwlv5=13|DRwbp5=28
  |DRwrank5=★|DRwlv5=3|DRwbp5=4
  |DRwrank6=★★★|DRwlv6=33|DRwbp6=112
  |DRwrank6=★★|DRwlv6=13|DRwbp6=28
  |DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
  |DRe1=Winning Streak
  |DRe1=Winning Streak
  |DRelv1=2|DRebp1=3
  |DRelv1=2|DRebp1=3
|DRe2=Daily Challenge
|DRelv2=3|DRebp2=4
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=3|DRtbp1=4
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=13|DRtbp2=28
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=27|DRtbp3=75
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=37|DRtbp4=129
  |DRphys=Weak
  |DRphys=Weak
  |DRfire=Resist
  |DRfire=Resist
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  |DRpass3=HP +1
  |DRpass3=HP +1
  |DRpass4=Magic +1
  |DRpass4=Magic +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Ranged Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Red Nocturne''' is an [[Emblem Heartless]] that is found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''.
The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
==Design==
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Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
*The Red Nocturne launches a fireball at its target.
*The Red Nocturne launches a fireball at its target.
*The Red Nocturne cloaks itself in flames and rushes at its target.
*The Red Nocturne cloaks itself in flames and rushes at its target.
===Strategy===
 
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.


[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Red Nocturne
|v11=O|v12=O|v14=O
|card2=Red Nocturne
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}}
{{atk-c|com}}
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}}
{{atk-c|rec}}
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
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