Red Nocturne: Difference between revisions

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{{Heartless
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{suite}}
{{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}}
{{Character
  |name=Red Nocturne
  |name=Red Nocturne
  |image=[[Image:Red Nocturne.jpg|150px]]
|katakana=レッドノクターン
  |game=Kingdom Hearts, Kingdom Hearts: Chain of Memories
|romaji=Reddo Nokutān
|fr=Nocturne Rouge
|de=Pyrozipfler
  |image=[[File:Red Nocturne KH.png|150px]]
  |tab2=KHCOM
|image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|tab3=KHX
|image3=[[File:Red Nocturne KHX.png|150px]]
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts coded
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
|spec=Heartless
|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
|journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
|journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
  |KHHP1=24
  |KHHP1=24
|KHJPHP2=90
  |KHHP2=60
  |KHHP2=60
  |KHATK1=9
  |KHATK1=9
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=9
  |KHDEF1=9
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=6
  |KHMP1=6
|KHJPMP2=48
  |KHMP2=43
  |KHMP2=43
  |KHEXP1=1
  |KHEXP1=1
|KHJPEXP2=90
  |KHEXP2=60
  |KHEXP2=60
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 18: Line 44:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x0.5
  |KHthun=x0.5
  |KHgrav=x1.0
|KHJPgrav=x1.0
  |KHstop=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
|KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
  |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
|JPtab=*
|FMtab=*
|KHcup1=Phil Cup
|KHseed11=8
|KHteam11=Monkey & Magic
|KHnum11=2
|KHseed12=6
|KHteam12=Magic Alert
|KHnum12=5
|KHcup2=Hades Cup
|KHseed21=39
|KHteam21=Red Legion
|KHnum21=8
|KHseed22=37
|KHteam22=Sorcerous Armor
|KHnum22=2
|KHseed23=35
|KHteam23=Spiders & Magic
|KHnum23=3
|KHseed24=33
|KHteam24=Magic Force
|KHnum24=2
|KHseed25=18
|KHteam25=Blaze Bandits
|KHnum25=4
|KHseed26=8
|KHteam26=The Requiem
|KHnum26=2
|COM1=s
|COMHP1=35
|COMAP1=3
|COMEXP1=3
|COMHP2=38
|COMAP2=4
|COMEXP2=7
|COMHP3=41
|COMAP3=5
|COMEXP3=12
|COMHP4=45
|COMAP4=6
|COMEXP4=16
|COMHP5=48
|COMAP5=7
|COMEXP5=21
|COMHP6=52
|COMAP6=8
|COMEXP6=25
|COM7=r
|COMHP7=55
|COMAP7=10
|COMEXP7=30
|COM8=r
|COMHP8=58
|COMAP8=11
|COMEXP8=32
|COM9=r
|COMHP9=62
|COMAP9=12
|COMEXP9=36
|COM12=r
|COMHP12=111
|COMAP12=12
|COMEXP12=80
|COMHP13=118
|COMAP13=13
|COMEXP13=91
|COMphys=x1.0
|COMfire=Absorb
|COMbliz=Stun
|COMthun=x0.5
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM1=s
|ReCOMHP1=30
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=33
|ReCOMAP2=4
|ReCOMEXP2=8
|ReCOMHP3=36
|ReCOMAP3=5
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=6
|ReCOMEXP4=17
|ReCOMHP5=43
|ReCOMAP5=7
|ReCOMEXP5=21
|ReCOMHP6=47
|ReCOMAP6=8
|ReCOMEXP6=26
|ReCOM7=r
|ReCOMHP7=50
|ReCOMAP7=10
|ReCOMEXP7=30
|ReCOM8=r
|ReCOMHP8=53
|ReCOMAP8=11
|ReCOMEXP8=35
|ReCOM9=r
|ReCOMHP9=57
|ReCOMAP9=12
|ReCOMEXP9=36
|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Fire Boost
  |ability=Fire Boost
  |desc=Increase the strength of Fire abilities.
  |desc=Increase the strength of Fire abilities.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |world=Traverse Town, Olympus Coliseum, Castle Oblivion
  |COMMP=8
  |HP1=35
|ReCOMMP=12
  |AP1=3
|COMrate=3%
  |EXP1=3
|duel=3
  |HP2=39
|time=4
  |AP2=4
|COMworld=Traverse Town, Wonderland, Castle Oblivion
  |EXP2=8
  |CODHP=0.31
  |HP3=42
|CODSSHP=0.51
  |AP3=5
|CODDEF=0.31
  |EXP3=12
|CODEXP=1.25
  |HP4=46
|CODloc1=Traverse Town
  |AP4=7
|CODLVL1=5
  |EXP4=17
|CODloc2=Traverse Town
  |HP5=49
|CODenc2=Questploration
  |AP5=8
|CODLVL2=23
  |EXP5=21
|CODloc3=Wonderland
  |HP6=53
|CODenc3=Questploration
  |AP6=9
|CODLVL3=23
  |EXP6=26
|CODloc4=Agrabah
  |HP13=119
|CODLVL4=35
  |AP13=14
|CODloc5=Castle Oblivion
  |EXP13=93
|CODLVL5=60
  |COMphys=x1.0
|CODSSloc1=Wonderland
  |COMneut=x1.0
|CODSSsec1=C
  |COMspec=x1.0
|CODSSLVL1=14
  |COMother=x1.0
|CODSSloc2=Wonderland
  |COMfire=Absorb
|CODSSsec2=D
  |COMbliz=x2.0
|CODSSLVL2=20
  |COMthun=x0.5
|CODSSloc3=Agrabah
  |COMaero=x1.0
|CODSSsec3=B
  |moogle=?
|CODSSLVL3=35
  |CODSSloc4=Agrabah
|CODSSsec4=E
|CODSSLVL4=70
|CODSSloc5=Hollow Bastion Part I
  |CODSSsec5=B
  |CODSSLVL5=78
  |COD2Dloc1=Traverse Town
  |COD2DLVL1=8
  |COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
  |COD3DDEF1=5
  |COD3DEXP1=12
  |COD3Dloc2=Wonderland
|COD3Denc2=Giant
|COD3DHP2=141
|COD3DSTR2=45
|COD3DDEF2=50
|COD3DEXP2=50
|COD3Dloc3=Hollow Bastion Part II
|COD3DHP3=46
  |COD3DSTR3=93
|COD3DDEF3=11
|COD3DEXP3=139
|COD3Dloc4=Hollow Bastion Part II
|COD3Denc4=Giant
  |COD3DHP4=307
|COD3DSTR4=98
|COD3DDEF4=110
|COD3DEXP4=670
|COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant)
|CODlabHP=0.19
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layers 2-4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 11-13
|CODlabLVL3=27
|CODlabloc4=Layers 16-17
  |CODlabLVL4=35
  |CODlabloc5=Layers 21-22
  |CODlabLVL5=37
  |CODlabloc6=Layer 24
  |CODlabLVL6=37
  |CODlabloc7=Layer 27
  |CODlabLVL7=40
  |CODlabreward=HP prize x1-3
  |CODfire=x0.00
  |CODbliz=x1.40
  |CODthun=x1.00
  |CODaero=x1.00
|CODigni=X
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
  |CODreward=HP prize x1-4, Munny x10
|CODreward1=Fire (1.00%)
  |CODreward2=Fire Blast (1.00%)
  |CODreward3=Fire Edge (1.00%)
|CODreward4=Fira (0.05%)
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
|CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I
|DRep1=Episode 1
|DRep1r=1
|DRslv1=3|DRsbp1=4
|DRep2=Episode 2
|DRep2r=2
|DRslv2=13|DRsbp2=28
|DRslv3=33|DRsbp3=112
  |DRep4=Episode 3|DRep4r=3
|DRslv4=27|DRsbp4=75
|DRslv5=33|DRsbp5=112
|DRslv6=37|DRsbp6=129
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=3|DRwbp1=4
|DRwrank2=★★|DRwlv2=13|DRwbp2=28
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=3|DRwbp5=4
|DRwrank6=★★|DRwlv6=13|DRwbp6=28
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
|DRe1=Winning Streak
|DRelv1=2|DRebp1=3
|DRe2=Daily Challenge
|DRelv2=3|DRebp2=4
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=3|DRtbp1=4
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
  |DRtlv2=13|DRtbp2=28
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=27|DRtbp3=75
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=37|DRtbp4=129
|DRphys=Weak
|DRfire=Resist
|DRwind=Weak
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic Resist +1
|DRpass3=HP +1
|DRpass4=Magic +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Ranged Attack
  |MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


The {{nihongo|'''Red Nocturne'''|レッドノクターン|Reddo Nokutān}} is an [[Emblem Heartless]] which appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''.
==Design==
The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Red Nocturne are members of a strange family of artificial [[Heartless]]. Almost every Heartless in the family (with the exception of [[Wizard|Wizards]] and [[Bookmaster|Bookmasters]]) shares a common trait: They look very much like Black Mages (from the Final Fantasy series), and all have names referring to their color and a form of music. A ''nocturne'' is usually a musical composition that is inspired by, or evocative of, the night.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.


Red Nocturnes utilize [[Fire]] magic, although they treat it very much like [[Blizzard]] magic in that they shoot it. And, in compensation, they are weak to Blizzard magic. Because they are Fire-like enemies, they absorb any kind of Fire spell cast upon them by any party member. Red Nocturnes, like their relatives, can be found most commonly in [[Wonderland]] after the [[Hollow Bastion]] keyhole is revealed.
==Strategy==
===''Kingdom Hearts''===
*The Red Nocturne launches a fireball at its target.
*The Red Nocturne cloaks itself in flames and rushes at its target.


==Locations==
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
===''Kingdom Hearts''===
* [[Wonderland]]
<!--* [[Olympus Coliseum]]-->
* [[Traverse Town]]
* [[Monstro]]


===''Kingdom Hearts: Chain of Memories''===
[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
* [[Traverse Town]]
* [[Wonderland]]
* [[Castle Oblivion]]


==Journal Entries==
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts''===
;Deck
''Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.''
{{CoMDeck
|card1=Red Nocturne
|v11=O|v12=O|v14=O
|card2=Red Nocturne
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}}
{{atk-c|com}}


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Re:coded''===
''A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.''<br>
{{atk-o|rec}}
''The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.''
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}}
{{atk-c|rec}}


==Abilities==
;Coliseum
*Fire Missiles
{{atk-o|lab}}
*Flames with cannons
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}}
{{atk-c|lab}}


==Trivia==
==Notes and references==
*Despite being more closely related to the larger members of the family such as [[Emerald Blues]], the [[Crimson Jazz]] is almost identical to a Red Nocturne. The biggest difference is the obvious difference in size (Crimson Jazz are quite large, while Red Nocturnes are smaller than [[Donald Duck]]).
{{reflist}}


==See Also==
*[[Red Nocturne (TCG)]]
*[[Blue Rhapsody]]
*[[Yellow Opera]]
*[[Green Requiem]]
*[[Crimson Jazz]]
*[[Scarlet Tango]]
{{-}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[fr:Nocturne Rouge]]
[[de:Pyrozipfler]]
[[Category: Magic Heartless]]
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