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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3}}
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{suite|Large Body}}
{{suite|Large Body}}
{{Character
{{Character
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  |image=[[File:Large Body KHIII.png|250px]]
  |image=[[File:Large Body KHIII.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Large Body KHX.png|250px]]
|image2=[[File:Large Body KHCOM.png]]
|tab3=KHX
  |image3=[[File:Large Body KHX.png|250px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 17: Line 19:
  |game5=Kingdom Hearts χ
  |game5=Kingdom Hearts χ
  |game6=Kingdom Hearts III
  |game6=Kingdom Hearts III
|game7=Kingdom Hearts Dark Road
|game8=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Fat Bandit
|s2=Large Armor
|s3=Clay Armor
|s4=Solid Armor
|s5=Land Armor
|s6=Large Snowman
|s7=Huge Snowman
|s8=Ringmaster
|s9=Helmed Body
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
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  |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
  |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
  |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
  |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
  |KHHP1=100
  |KHJPHP1=100
  |FMHP1=160
  |KHHP1=160
  |KHHP2=480
  |KHJPHP2=480
  |FMHP2=300
  |KHHP2=300
  |KHATK1=14
  |KHJPATK1=14
  |FMATK1=11
  |KHATK1=11
  |KHATK2=31
  |KHJPATK2=31
  |FMATK2=35
  |KHATK2=35
  |KHDEF1=12
  |KHJPDEF1=12
  |FMDEF1=10
  |KHDEF1=10
  |KHDEF2=20
  |KHJPDEF2=20
  |FMDEF2=27
  |KHDEF2=27
  |KHMP1=12
  |KHJPMP1=12
  |FMMP1=15
  |KHMP1=15
  |KHMP2=48
  |KHJPMP2=48
  |FMMP2=49
  |KHMP2=49
  |KHEXP1=7
  |KHEXP1=7
  |KHEXP2=300
|KHJPEXP2=300
  |KHEXP2=240
  |FMEXP2=180
  |FMEXP2=180
  |KHweapon=x1.0
  |KHweapon=x1.0
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  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
  |KHJPgrav=x1.0
  |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
  |KHJPstop=x1.0
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%)
  |KHJPreward=(1) HP prize x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%)
  |FMreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
|KHreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%)
  |FMreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
  |KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
  |KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
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  |KHteam34=Heavy Warriors
  |KHteam34=Heavy Warriors
  |KHnum34=2
  |KHnum34=2
  |COMHP2=110
  |COMHP2=109
  |COMAP2=6
  |COMAP2=5
  |COMEXP2=25
  |COMEXP2=25
  |COMHP3=120
  |COMHP3=119
  |COMAP3=7
  |COMAP3=7
  |COMEXP3=40
  |COMEXP3=40
  |COMHP4=130
  |COMHP4=129
  |COMAP4=9
  |COMAP4=8
  |COMEXP4=55
  |COMEXP4=50
  |COMHP5=140
  |COMHP5=139
  |COMAP5=10
  |COMAP5=10
  |COMEXP5=70
  |COMEXP5=70
  |COMHP6=150
  |COMHP6=148
  |COMAP6=12
  |COMAP6=11
  |COMEXP6=85
  |COMEXP6=80
  |COM7=r
  |COM7=r
  |COMHP7=160
  |COMHP7=158
  |COMAP7=14
  |COMAP7=13
  |COMEXP7=100
  |COMEXP7=100
  |COM8=r
  |COM8=r
  |COMHP8=170
  |COMHP8=168
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=115
  |COMEXP8=100
  |COM9=r
  |COM9=r
  |COMHP9=180
  |COMHP9=178
  |COMAP9=17
  |COMAP9=16
  |COMEXP9=130
  |COMEXP9=130
  |COMphys=x1.0
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x0.5
|ReCOMHP2=80
  |COMfree=x1.0
|ReCOMAP2=7
|ReCOMEXP2=25
|ReCOMHP3=90
|ReCOMAP3=9
|ReCOMEXP3=40
|ReCOMHP4=105
|ReCOMAP4=10
|ReCOMEXP4=50
|ReCOMHP5=110
|ReCOMAP5=12
|ReCOMEXP5=70
|ReCOMHP6=120
|ReCOMAP6=13
|ReCOMEXP6=80
|ReCOM7=r
|ReCOMHP7=130
|ReCOMAP7=15
|ReCOMEXP7=100
|ReCOM8=r
|ReCOMHP8=140
|ReCOMAP8=17
|ReCOMEXP8=100
|ReCOM9=r
|ReCOMHP9=150
|ReCOMAP9=18
|ReCOMEXP9=130
|ReCOMphys=x1.0
  |ReCOMmagn=
  |ReCOMfree=O
  |ability=Guard
  |ability=Guard
  |desc=Deflect frontal physical attacks and completely nullify damage.
  |desc=Deflect frontal physical attacks and completely nullify damage.
  |duration=1 reload
  |duration=1 reload
  |CP=40  
  |CP=40  
  |value=1, 3, 4
  |COMMP=16
|ReCOMMP=26
|COMrate=2%
  |duel=5
  |duel=5
  |time=6
  |time=6
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  |CKH2LV1=20
  |CKH2LV1=20
  |CFM2LV1=25
  |CFM2LV1=25
  |KH2cup1=Pain & Panic Cup
  |KH2cup1=Pain and Panic Cup
  |KH2match11=2
  |KH2match11=2
  |KH2num11=1
  |KH2num11=1
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  |KH2num21=1
  |KH2num21=1
  |CKH2LV3=60
  |CKH2LV3=60
  |KH2cup3=Pain & Panic Paradox Cup
  |KH2cup3=Pain and Panic Paradox Cup
  |KH2match31=2
  |KH2match31=2
  |KH2num31=1
  |KH2num31=1
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|CODSSLVL8=20
|CODSSLVL8=20
|CODSScol8=bug
|CODSScol8=bug
|CODSSloc9=Hollow Bastion
|CODSSloc9=Hollow Bastion Part I
|CODSSsec9=B
|CODSSsec9=B
|CODSSLVL9=77
|CODSSLVL9=77
|CODSScol9=bug
|CODSScol9=bug
|CODSSloc10=Hollow Bastion II
|CODSSloc10=Hollow Bastion Part II
|CODSSsec10=B
|CODSSsec10=B
|CODSSLVL10=21
|CODSSLVL10=21
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  |CODlabloc8=Layer 28
  |CODlabloc8=Layer 28
  |CODlabLVL8=40
  |CODlabLVL8=40
  |CODlabreward=HP Ball x7-9
  |CODlabreward=HP prize x7-9
  |CODfire=x1.00
  |CODfire=x1.00
  |CODbliz=x1.00
  |CODbliz=x1.00
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  |CODstun=O
  |CODstun=O
  |CODmagn=X
  |CODmagn=X
  |CODreward=HP Ball x8-12, Munny x40
  |CODreward=HP prize x8-12, Munny x40
  |CODreward1=Panacea (2.00%)
  |CODreward1=Panacea (2.00%)
  |CODreward2=Sliding Dash (2.00%)
  |CODreward2=Sliding Dash (2.00%)
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  |CODreward4=Slow (2.00%)
  |CODreward4=Slow (2.00%)
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |KH3HP0=3.5
  |KH3HP0=3.5
  |KH3EXP0=2.5
  |KH3EXP0=2.5
Line 366: Line 394:
  |KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref>
  |KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref>
  |KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
  |KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
|DRep1=Episode 2
|DRep1r=2
|DRslv1=22|DRsbp1=95
|DRslv2=42|DRsbp2=380
|DRep3=Episode 3|DRep3r=2
|DRslv3=33|DRsbp3=190
|DRslv4=45|DRsbp4=432
|DRep5=Episode 4
|DRslv5=42|DRsbp5=380
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=33<ref name="LVL">42 prior to August 12, 2020.</ref>|DRwbp1=190<ref name="BP">380 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
|DRw3=Wonderland|DRw3r=3
|DRwrank3=★★|DRwlv3=22|DRwbp3=95
|DRwrank4=★★★|DRwlv4=33<ref name="LVL" />|DRwbp4=190<ref name="BP" />
|DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
|DRe1=Winning Streak
|DRelv1=20|DRebp1=84
|DRe2=Daily Challenge
|DRelv2=20|DRebp2=84
|DRt1=11-19
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=22|DRtbp1=95
|DRt2=21-29
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=33|DRtbp2=190
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=45|DRtbp3=432
|DRt4=51-69
|DRtper4=1, 3, 5
|DRtlv4=45|DRtbp4=432
|DRt5=51-89
|DRtper5=2, 4
|DRtlv5=45|DRtbp5=432
|DRmag=Weak
|DRlightning=Weak
|DRwind=Resist
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
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The Large Body's name references the size of the Heartless's round, bloated body.
The Large Body's name references the size of the Heartless's round, bloated body.


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
====''Kingdom Hearts''====
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents.
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents.
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its [[HP]] is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A [[Keyblade]] [[attack]] can be used to deflect the charge, but the severe recoil may interfere with [[Sora]]'s movement.
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its [[HP]] is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A [[Keyblade]] [[attack]] can be used to deflect the charge, but the severe recoil may interfere with [[Sora]]'s movement.
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*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding.
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding.
-->
-->
====''Kingdom Hearts Chain of Memories''====
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.
 
Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
 
In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. [[Magic]] attacks can be used at any angle to deal damage.
 
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref>
 
===''Kingdom Hearts Chain of Memories''===
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
 
;Deck
{{CoMDeck
|card1=Large Body
|v11=O|v13=O|v14=O
|card2=Large Body
|v21=O|v23=O|v24=O
|enemy=*
}}
;Attacks
{{Atk-o|CoM}}
{{Atk-o|CoM}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body}}|The Large Body jumps towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body|com=*}}|The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.}}
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body}}|The Large Body jumps, creating an earthquake.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body|com=*}}{{sleight|Large Body}}|The Large Body crosses its hands in front of its body, then jumps and lands on his belly.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
{{Atk-c}}
{{Atk-c|com}}
 
===''Kingdom Hearts II''===
====''Kingdom Hearts II''====
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. When reduced to 40% HP, the Large Body glows and exclusively casts '''Body Attack''', which can cause heavy damage. Use the "Guard" [[Reaction Command]], then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Guard'''|ガード|<br>Gādo}}|—|—|Can be used after the Large Body plunges and uses Body Attack.<br>Deflect the Large Body's attack.}}
{{rc|{{nihongo|'''Kickback'''|ラッシュバック|<br>Rasshu Bakku|lit. "Rush Back"}}|Physical|x0.5<br>Hit 6: x1.0|Can be used after using Guard.<br>Rapidly attack the Large Body six times, with the final attack launching it into the air.}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Large Body that has been knocked down or in the air, or after using Kickback.<br>Swing the Keyblade wide.}}
{{rc|c}}


====''Kingdom Hearts Re:coded''====
===''Kingdom Hearts Re:coded''===
{{Atk-o|Rec}}
{{Atk-o|Rec}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}<br>''Attack''|Aero|Air-toss|x1.47 (Normal)<br>x1.53 (Bugged)|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|1.47 [1.53]|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''|Physical|—|x1.50 (Normal)<br>x1.63 (Bugged)|△|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|{{AT|att}} —|—|1.50 [1.63]|△|Hits its stomach, then charges straight ahead.}}
{{Atk-c}}
{{Atk-c|rec}}
 
====''Kingdom Hearts III''====
*{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}}
*{{nihongo|'''Rush'''|突進|Tosshin}}
*{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|Janpingu Shougekiha}}
*{{nihongo|'''Body Attack'''|ボディアタック|Bodi Atakku}}


===Strategy===
;Coliseum
====''Kingdom Hearts''====
{{Atk-o|lab}}
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.
{{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
{{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps on the spot, creating a shock wave.}}
{{Atk-c|lab}}


Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
===''Kingdom Hearts III''===
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Rush''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].


In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. [[Magic]] attacks can be used at any angle to deal damage.
Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Rush''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
 
{{Atk-o|KH3}}
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref>
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
 
|Physical
====''Kingdom Hearts Chain of Memories''====
|1.5 x 2 hits
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
|◯
 
|2
====''Kingdom Hearts II''====
|Swings both arms left and right.
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— [[Reaction Commands]] and it will be defeated. The Large Body is vulnerable to magic from any angle.
}}
 
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}
====''Kingdom Hearts III''====
|Physical
{{sec-stub}}
|2.0
|◯ (Risk Dodge)
|3
|Strikes its belly and rams opponents.
}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
|Physical
|2.0
|△
|—
|Jumps and generates a shock wave upon landing.
}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
|Physical
|2.0 per hit
|◯ (Risk Dodge)
|3
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
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