Kingdom Hearts coded: Difference between revisions

m
No edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 23: Line 23:


==Development==
==Development==
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had poetential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had potential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.


The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
Line 33: Line 33:
==Story ==
==Story ==
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], [[King Mickey]], [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".


As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
Line 60: Line 60:
''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.
''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.


The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain Debug Abilities, like [[Area Debug]], to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  
The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain [[Debug Ability|Debug Abilities]], like Area Debug, to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  


The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
Line 134: Line 134:


;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
*[[Xehanort|Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}