Kingdom Hearts Dream Drop Distance HD: Difference between revisions

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(→‎Changes: Those glitches cannot be reproduced on the PS4, I tried. In the ref I've stated step by step how to reproduce the glitch.)
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*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*There have been minor changes regarding bosses:
*There have been minor changes regarding bosses:
**The glitches that can be caused by the Reality Shift on {{ns|Game|Ansem, Seeker of Darkness}}'s second form have been fixed.<ref> The glitches on the 3DS version included:<br>- Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side. Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. His Dark Rush attack however resets his direction. On the PS4, he resets his direction after he rallies regardless.<br>- Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he will never stagger.</ref>
**The glitches that can be caused by the Reality Shift on {{ns|Game|Ansem, Seeker of Darkness}}'s second form have been fixed.<ref> The glitches on the 3DS version included:<br>- Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side (Firaga Burst can also make him face backwards). Once he rallies he will stick to whatever direction he's facing unless he uses Dark Rush (he only does at very close range). Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. On the PS4, he resets his direction after he rallies regardless.<br>- Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he will never stagger.</ref>
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.


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