Grandstander: Difference between revisions

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====Advanced tactics====
====Advanced tactics====
Equip a long weapon prior to doing this task. This increases Sora's range, thus minimizing the chances of missing. "Combo Plus" abilities are useful, but do not equip a finisher technique. If the technique takes too long to perform, a ball that is hit far away may hit the ground before Sora can approach it.
Long Keyblades are recommended for this task, as they increase Sora's range and minimize the chances of missing. "Combo Plus" abilities are useful, while finisher abilities are not recommended as a lengthy finisher means that a ball that is hit far away may hit the ground before Sora can approach it.


Another good tactic is to equip Fatal Crest or simply the Berserk Charge ability, lock on, then knock the ball into the air. Knock it high, cast Cure, then jump up and continually slap the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits.
A useful strategy is to equip the [[Berserk Charge]] ability, either through the copy Sora learns or the [[Fatal Crest]] Keyblade. When the mission begins, use Cure to enter MP Recharge and activate Berserk Charge, knock the ball skyward, and continuously attack the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits.


==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts 358/2 Days''==
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