Game:Maleficent (Dragon): Difference between revisions

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Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind.
Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind.


Sora should jump to avoid her fire breath attacks. [[Donald Duck|Donald]] should be included in the party, ready for healing, and [[Beast]] in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately.
Sora should jump to avoid her fire breath attacks. [[Donald]] should be included in the party, ready for healing, and [[Beast]] in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately.


It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP.
It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP.
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Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with ability [[Second Chance]]). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can cast [[Stop]] to keep the dragon frozen for about a little more than a second so Sora can deal the final blow.
Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with ability [[Second Chance]]). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can cast [[Stop]] to keep the dragon frozen for about a little more than a second so Sora can deal the final blow.


An alternative strategy is to keep Donald and Goofy in the team, equip Ars Arcanum on Sora. Give Second Wind to both Donald and Goofy and give Goofy [[MP Gift]]. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points.
An alternative strategy is to keep Donald and Goofy in the team and equip [[Ars Arcanum]] on Sora, [[Second Wind]] on Donald and Goofy, and [[MP Gift]] on Goofy. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points.


An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks.
An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks.
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Sora battles Maleficent again, but only in her Dragon form. She fights similarly to her battle in ''Kingdom Hearts'', but with more time in between attacks. Sora must jump to attack her head (her only weak point), when the [[Gimmick Card]] is used it creates a pile of bricks which allows him to reach her head more easily. This also keeps Sora from being injured from her stomping attack. However, each stomp destroys some of the bricks.
Dragon Maleficent is the boss of Hollow Bastion in both Sora's story and ''Reverse/Rebirth''. She fights similarly to her battle in ''Kingdom Hearts'', but with more time in between attacks. Sora and Riku must jump to attack her head (her only weak point), when the [[Gimmick Card]] is used it creates a pile of bricks which allows the protagonist to reach her head more easily. This also keeps the protagonist from being injured from her stomping attack. However, each stomp destroys some of the bricks.


In Reverse/Rebirth, Riku fights Maleficent as well. It is basically the same fight as with Sora, but it is easier since Riku fights her at the very beginning of the game.
The fight in ''Reverse/Rebirth'' is easier due to being the first boss of the campaign.
{{CoMDeck
{{CoMDeck
|card1=Maleficent (Dragon)
|card1=Maleficent (Dragon)
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===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
In ''Kingdom Hearts Re: Chain of Memories'', the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—Sora can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing Sora to continue attacking her head. However, note that she is immune to some Sleights.
In ''Kingdom Hearts Re: Chain of Memories'', the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—the protagonist can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing the protagonist to continue attacking her head. However, note that she is immune to some Sleights.
{{CoMDeck
{{CoMDeck
|card1=Maleficent (Dragon)
|card1=Maleficent (Dragon)
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{{atk-o|com}}
{{atk-o|com}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Quickly moves its head and bites 4 times. Doesn't reach far, but may still be used at a distance.}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Quickly moves her head and bites 4 times. Doesn't reach far, but may still be used at a distance.}}
{{atk|{{nihongo|'''Tail Spin'''|テイルスピン|<br>Teiru Supin}}|Physical|—|Tail: x1.4<br>Earthquake: x1.0|{{sleight|Maleficent (Dragon)}}|Jumps and spins while swinging its tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.}}
{{atk|{{nihongo|'''Tail Spin'''|テイルスピン|<br>Teiru Supin}}|Physical|—|Tail: x1.4<br>Earthquake: x1.0|{{sleight|Maleficent (Dragon)}}|Jumps and spins while swinging her tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.}}
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Breath: Fire<br>Earthquake: Physical|—|Breath: x1.2<br>Earthquake: x1.0|{{sleight|Maleficent (Dragon)}}|Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.}}
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Breath: Fire<br>Earthquake: Physical|—|Breath: x1.2<br>Earthquake: x1.0|{{sleight|Maleficent (Dragon)}}|Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts her legs, breathes fire from left to right, and stomp the ground to create an earthquake.}}
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x0.8|{{sleight|Maleficent (Dragon)}}|Alternately stomps the ground with its front legs to cause earthquakes. Normally, it stops attacking after 2 attacks, but if Sora or Riku is next to or behind it, it will gradually change direction, causing earthqakes over and over again.}}
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x0.8|{{sleight|Maleficent (Dragon)}}|Alternately stomps the ground with her front legs to cause earthquakes. Normally, she stops attacking after 2 attacks, but if Sora or Riku is next to or behind her, she will gradually change direction, causing earthqakes over and over again.}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.}}
{{atk|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}|Fire|—|x1.2|{{sleight|Maleficent (Dragon)}}|Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.}}
{{atk|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}|Fire|—|x1.2|{{sleight|Maleficent (Dragon)}}|Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.}}
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{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|1.0 per hit|△|Bites once to multiple times.}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|1.0 per hit|△|Bites once to multiple times.}}
{{atk|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}}|Physical|—|1.0 per hit|◯|Alternately stomps its front legs, creating shock waves. When blocked, it hits the enemy instead.}}
{{atk|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}}|Physical|—|1.0 per hit|◯|Alternately stomps her front legs, creating shock waves. When blocked, she hits the enemy instead.}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|1.5 x2|△|Stomps the ground with both front legs to create a shock wave.}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|1.5 x2|△|Stomps the ground with both front legs to create a shock wave.}}
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Neutral|—|1.0 per hit|X|Breathes fire from its mouth, turning a wide area into a sea of fire.}}
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Neutral|—|1.0 per hit|X|Breathes fire from her mouth, turning a wide area into a sea of fire.}}
{{atk-m|{{nihongo|'''Body Blow'''|体当たり|Taiatari}}|Body Blow|Physical|—|2.0|△|Charges forward while flying low, breathing fire at the same time.||Flame|Physical|—|1.0|△}}
{{atk-m|{{nihongo|'''Body Blow'''|体当たり|Taiatari}}|Body Blow|Physical|—|2.0|△|Charges forward while flying low, breathing fire at the same time.||Flame|Physical|—|1.0|△}}
{{atk|{{nihongo|'''Landing'''|着地|<br>Chakuchi}}|Physical|—|1.0|△|Descends and crushes anything underneath it, while creating a gust of wind in the surrounding area.}}
{{atk|{{nihongo|'''Landing'''|着地|<br>Chakuchi}}|Physical|—|1.0|△|Descends and crushes anything underneath her, while creating a gust of wind in the surrounding area.}}
{{atk-c|bbs}}
{{atk-c|bbs}}
{{rc|o|style=bbs}}
{{rc|{{nihongo|'''Selfless Prince'''|プリンズセッション|<br>Purinsu Sesshon|lit. "Prince Session"}}|{{AT|att}} Neutral|10.0|Can be used after pressing {{button|s}} near Prince Phillip when prompted to launch Aqua. Prince Phillip launches Aqua to strike down Maleficent to cancel her Firaga Breath or to reach her back while she's flying. Fills the Command Gauge by 30 points.}}
{{rc|c}}


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
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