|
|
|
I didn't like Deep Jungle, but I can say that about most of the KHI worlds. I either didn't like them or didn't care about them, mainly because they all annoyed me to varying degrees (except for Hollow Bastion, which was still annoying at times, but also very inventive). I think that main thing is that KHI didn't really know what it wanted to be; platformer, RPG, etc. Because of that, the controls and worlds clashed and weren't executed as well as they could have been. Deep Jungle is an example of a botched attempt to make a platformer-focused world.
I think Deep Jungle could be a good world now that the series has settled down and figured itself out as an action RPG. Sort of like Olympus Coliseum. In KHI, its gimmick was the coliseum battle, but that made for a mostly boring world. In KHII, it expanded to be much more interesting and fit more with the rest of the game. Deep Jungle sucked because of growing pains more than anything else.
So, yeah, no love for the world when it first appeared, but no real objections to it coming back (which I doubt will actually happen). They might be able to make it work.
|
|