Fat Bandit: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO}}
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|DR|MOM}}
{{Enemy
{{suite|Fat Bandit}}
{{Character
  |name=Fat Bandit
  |name=Fat Bandit
  |image=[[Image:Fat Bandit (KHII).png|250px]]
  |image=[[File:Fat Bandit KHII.png|250px]]
  |FMimage=[[File:Fat Bandit (KHIIFM).png|250px]]
  |FMimage=[[File:Fat Bandit KHIIFM.png|250px]]
|tab2=KHCOM
|image2=[[File:Fat Bandit KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|tab3=KHX
|image3=[[File:Fat Bandit KHX.png|250px]]
  |katakana=ファットバンディット
  |katakana=ファットバンディット
  |romaji=Fatto Banditto
  |romaji=Fatto Banditto
Line 9: Line 14:
  |de=Böllerwampe
  |de=Böllerwampe
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts coded
  |game4=Kingdom Hearts coded
|game5=Kingdom Hearts χ
|game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Large Body
  |journalKH=Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
  |journalKH=Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
  |journalSS=A Heartless that mainly appears in Agrabah.<br>The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.
  |journalSS=A Heartless that mainly appears in Agrabah.<br>The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.
  |journalKH2=Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.<br>Parry its fire bombs for a chance to unleash Full Swing!
  |journalKH2=Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.<br>Parry its fire bombs for a chance to unleash Full Swing!
  |journalCOD=Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike.
  |journalCOD=Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike.
|journalUX=This big bandit boosts its own strength before unleashing a heavy-handed attack. Use special attacks to overcome its assault!
|KHJPHP1=120
  |KHHP1=240
  |KHHP1=240
|KHJPHP2=480
  |KHHP2=300
  |KHHP2=300
|KHJPATK1=17
  |KHATK1=18
  |KHATK1=18
|FMATK1=17
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=14
  |KHDEF1=15
  |KHDEF1=15
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=24
  |KHMP1=24
|KHJPMP2=48
  |KHMP2=49
  |KHMP2=49
|KHJPEXP1=24
  |KHEXP1=20
  |KHEXP1=20
|KHJPEXP2=300
  |KHEXP2=240
  |KHEXP2=240
|FMEXP2=180
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
|KHJPgrav=x1.0
  |KHstop=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 10, (5) HP Ball x 1<br>(1) Munny x 1, (5) Munny x 2<br>Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)<ref>The Fat Bandit drops (1) HP Ball x 15, (5) HP Ball x 1, (1) Munny x 2, (5) Munny x 4, Elixir (4%), Blaze Gem (8%), and Firaga Ring (2%) if it is defeated with attacks to the stomach while it is inhaling, or (1) HP Ball x 10 if it is defeated with Gravity while it is inhaling.</ref>
  |KHJPreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (8%), Blaze Gem (10%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (10%), Firaga Ring (4%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10
  |KHworld=Agrabah, Monstro
|KHreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10
|JPtab=*
|FMtab=*
  |KHworld=Agrabah, Monstro, End of the World
  |KHcup1=Pegasus Cup
  |KHcup1=Pegasus Cup
  |KHseed11=7
  |KHseed11=7
Line 62: Line 86:
  |KHteam24=Heavy Warriors
  |KHteam24=Heavy Warriors
  |KHnum24=2
  |KHnum24=2
  |COMHP2=132
  |COMHP2=131
  |COMAP2=7
  |COMAP2=6
  |COMEXP2=25
  |COMEXP2=25
  |COMHP3=144
  |COMHP3=143
  |COMAP3=9
  |COMAP3=8
  |COMEXP3=40
  |COMEXP3=40
  |COMHP4=156
  |COMHP4=155
  |COMAP4=11
  |COMAP4=10
  |COMEXP4=55
  |COMEXP4=50
  |COMHP5=168
  |COMHP5=166
  |COMAP5=13
  |COMAP5=12
  |COMEXP5=70
  |COMEXP5=70
  |COMHP6=180
|COM6=s
  |COMAP6=15
  |COMHP6=178
  |COMEXP6=85
  |COMAP6=14
  |COMphys=0
  |COMEXP6=80
|COMneut=x1.0
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
|COMspec=x1.0
|COMother=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMaero=x1.0
  |COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=106
|ReCOMAP2=7
|ReCOMEXP2=40
|ReCOMHP3=118
|ReCOMAP3=9
|ReCOMEXP3=50
|ReCOMHP4=130
|ReCOMAP4=11
|ReCOMEXP4=70
|ReCOMHP5=141
|ReCOMAP5=13
|ReCOMEXP5=80
|ReCOM6=s
|ReCOMHP6=153
|ReCOMAP6=15
|ReCOMEXP6=85
|ReCOMphys=x1.0
|ReCOMmagn=△
|ReCOMfree=O
  |ability=Back Attack
  |ability=Back Attack
  |desc=Increase attack damage when striking enemy from behind.
  |desc=Increase attack damage when striking enemy from behind.
  |duration=2 reloads
  |duration=2 reloads
  |CP=40
  |CP=40
|COMMP=16
|ReCOMMP=26
|COMrate=2%
|duel=5
|time=6
  |COMworld=Agrabah
  |COMworld=Agrabah
|KH2HP=2.5
|KH2EXP=2.5
|FM2EXP=2
  |KH2loc1=Agrabah
  |KH2loc1=Agrabah
  |KH2LVL1=22
  |KH2enc1=Episode 1 (pre-1000 Heartless)
  |KH2HP1=135
  |KH2LV1=22
|KH2EXP1=153
|KH2STR1=22
|KH2DEF1=12
  |KH2loc2=Agrabah
  |KH2loc2=Agrabah
  |KH2LVL2=40
  |KH2enc2=Episode 1 (post-1000 Heartless)
  |KH2HP2=210
  |KH2LV2=38
  |KH2EXP2=585
  |KH2loc3=Agrabah
  |KH2STR2=37
  |KH2enc3=Episode 2
  |KH2DEF2=21
  |KH2LV3=40
  |KH2weapon=X1.0
  |KH2phys=×1.0
  |KH2fire=x0
  |KH2fire=×0
  |KH2bliz=x1.0
  |KH2bliz=×1.0
  |KH2thun=x1.0
  |KH2thun=×1.0
  |KH2dark=x1.O
  |KH2dark=×1.0
  |KH2other=x1.0
  |KH2neut=×1.0
  |KH2reward=(3) MP Ball x 2<br>(3) Drive Ball x 4<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
  |KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
  |KH2world=Agrabah
  |KH2world=Agrabah
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=9
  |KH2match11=9
  |KH2num11=1
  |KH2num11=1
  |CKH2LVL1=28
  |CKH2LV2=53
  |CKH2HP1=160
  |CFM2LV2=55
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Goddess of Fate Cup
  |KH2cup2=Goddess of Fate Cup
  |KH2match21=6
  |KH2match21=6
  |KH2num21=1
  |KH2num21=1
  |CKH2LVL2=43
  |CKH2LV3=70
|CKH2HP2=263
|CKH2EXP2=—
|CKH2STR2=48
|CKH2DEF2=28
  |KH2cup3=Cerberus Paradox Cup
  |KH2cup3=Cerberus Paradox Cup
  |KH2match31=9
  |KH2match31=9
  |KH2num31=1
  |KH2num31=1
  |CKH2LVL3=70
  |CFM2tab=*
  |CKH2HP3=333
  |CODHP=1.50
  |CKH2EXP3=
  |CODSSHP=2.06
  |CKH2STR3=62
  |CODDEF=0.22
  |CKH2DEF3=36
  |CODEXP=2.50
|CODloc1=Agrabah
|CODLVL1=35
|CODEXP1n=<ref>Fat Bandits do not give EXP when the time has been frozen.</ref>
|CODSSloc1=Traverse Town
|CODSSsec1=F
|CODSSLVL1=63
|CODSScol1=bug
|CODSSloc2=Olympus Coliseum
|CODSSsec2=A
|CODSSLVL2=40
|CODSScol2=bug
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSScol3=bug
|CODSSloc4=Agrabah
|CODSSsec4=D
|CODSSLVL4=50
|CODSScol4=bug
|CODSSloc5=Hollow Bastion
|CODSSsec5=B
|CODSSLVL5=79
|CODSScol5=bug
|CODlabHP=3.75
|CODlabDEF=0.22
|CODlabEXP=1.5
|CODlabloc1=Layers 18-20
|CODlabLVL1=35
|CODlabloc2=Layers 21-24
|CODlabLVL2=37
|CODlabloc3=Layer 28
|CODlabLVL3=40
|CODlabreward=HP prize x8-11
|CODfire=x0.60
|CODbliz=x1.40
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=X
|CODreward=HP prize x8-12, Munny x64
|CODreward1=Heat Sweep (1.00%)
|CODreward2=Fire Slam (1.00%)
|CODreward3=Aerial Slam (4.00%)
|CODreward4=Strike Raid (4.00%)
|CODworld=Agrabah
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion
|DRep1=Episode 1|DRep1r=1
|DRslv1=9|DRsbp1=100
|DRep2=Episode 6
|DRslv2=46|DRsbp2=460
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=34<ref>44 prior to August 12, 2020.</ref>|DRwbp1=220<ref>416 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460
|DRe1=Winning Streak
|DRelv1=46|DRebp1=460
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=34|DRtbp1=220
|DRmag=Weak
|DRfire=Resist
|DRwater=Weak
|DRlightning=Weak
|DRwind=Resist
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=HP +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
}}
The '''Fat Bandit''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts coded]]''.
The '''Fat Bandit''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
==Design==
"Fat Bandit" is the perfect name for these massive, essentially spherical Heartless. A cousin of the more svelte [[Bandit]], Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with [[Agrabah|the area]] they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted [[Large Body|Large Bodies]]. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities.
Fat Bandits are massive, spherical Heartless. In contrast to the more svelte [[Bandit]], Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with [[Agrabah|the area]] they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted [[Large Body|Large Bodies]]. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities.


In ''[[Kingdom Hearts Final Mix]]'', Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold.
In ''[[Kingdom Hearts Final Mix]]'', Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold.


The Fat Bandit's name references the size of the Heartless's round, bloated body, and highlights its resemblance to Arabian thugs. Historically, [[Wikipedia:Outlaw|bandits]] were outlaws that would commit crimes such as robbery or murder.
The Fat Bandit's name references the size of the Heartless's round, bloated body, and highlights its resemblance to Arabian thugs. Historically, {{w|Outlaw|bandits}} were outlaws that would commit crimes such as robbery or murder.


==Strategy==
==Strategy==
They are quite similar to [[Large Body|Large Bodies]], since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. However, [[Fire]] has no effect on them. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor.
===''Kingdom Hearts''===
They are quite similar to Large Bodies, since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor. If timed correctly, [[Sora]] can earn [[Tech Points]] for blocking the Fat Bandit's attacks.<ref>Before Kairi's rescue, 6 and 4 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for defeating the Fat Bandit before it uses the Flamethrower attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 8 Tech Points can be earned for blocking the Flame Shot attack in ''Kingdom Hearts Final Mix''. An additional 2 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 72 and 90 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, an additional 24 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts''.</ref>
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Fat Bandit
|v11=O|v13=O|v16=O
|card2=Fat Bandit
|v21=O|v23=O|v26=O
|enemy=*
}}


===Attacks===
;Attacks
*'''Flamethrower''': Blows long flame forward
{{atk-o|com}}
*'''Flame Shot''': Blows fireballs from its mouth
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}|Physical|—|x0.25{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.}}
*'''Light Punch''': Low jump followed by double-fist swing
{{atk|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|—|x1.2{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.}}
*'''Blaze Punch''': Fiery punch creates shockwave
{{atk-c|com}}
 
===''Kingdom Hearts II''===
Like in ''Kingdom Hearts'', Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to [[Fire]] magic. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, [[Sora]] can utilize the '''Full Swing''' [[Reaction Command]] to get further damage in on the Fat Bandit and surrounding Heartless. [[Reflect]] magic also works well when dealing with multiple Fat Bandits in close proximity, but the '''Flamethrower''' attack should be avoided if no damage can be taken.
 
When reduced to 60% HP, the Fat Bandit will exclusively use its '''Blaze Punch''' attack.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Housha}}|Fire|—|x0.5<br>Hit 2+: x0.25|X|Breathes fire directly in front of itself.}}
{{Atk|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|—|x1.0|O|Shoots a fireball from its mouth.}}
{{Atk|{{nihongo|'''Light Punch'''|光の拳|<br>Hikari no Ken|lit. "Fist of Light"}}|Physical|—|x1.5|O|Jumps low and swings both light-covered fists downward.}}
{{Atk|{{nihongo|'''Blaze Punch'''|炎の拳|<br>Honō no Ken|lit. "Fist of Flame"}}|Fire|—|x2.0|Fist: △<br>Shockwave: X|Covers a fist in flames and strikes the ground.|A quicker version of this ability is used after recovering from a knock back.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Fat Bandit that has been knocked back.<br>Swing the Keyblade wide.}}
{{rc|c}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
 
{{HeartlessDirectory}}
{{HeartlessDirectory}}
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