In Kingdom Hearts II, Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks by spinning to his right and also gaining extra height akin to a double jump.

Aerial Dodge (エアドッジ Ea Dojji?, lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.

Mechanics

In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing  ,   in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.

In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing   and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.

Learning Aerial Dodge

Kingdom Hearts II

  • Master Form has Aerial Dodge LV1 as a default ability.
  • Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
  • Master Form learns Aerial Dodge LV2 at level 3.
  • Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
  • Master Form learns Aerial Dodge LV3 at level 5.
  • Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
  • Master Form learns Aerial Dodge MAX at level 7.

Kingdom Hearts III

  • Sora has Aerial Dodge as a default ability.

Other appearances

Kingdom Hearts Chain of Memories

In Kingdom Hearts Chain of Memories, Riku possesses a movement skill[?] while in Dark Mode that is similar to Aerial Dodge. It is triggered in Chain of Memories by pressing   twice, and in Kingdom Hearts Re:Chain of Memories by pressing   twice.

Kingdom Hearts II

During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.

See also