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(→Mechanics: Going off memory here, I think I sorted them right?) |
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If an enemy with a current Reality Durability of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Durability will fully recover. If an enemy with a current Reality Durability of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts. | If an enemy with a current Reality Durability of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Durability will fully recover. If an enemy with a current Reality Durability of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts. | ||
During the boss fights against the [[Commantis]], [[Chill Clawbster]], [[Pete]] and the [[Beagle Boys]], and {{ns|Game|Young Xehanort}}, Reality Shifts can only be activated if certain requirements are met, typically depleting a fixed amount of HP. During the boss fights against [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Holey Moley]] | During the boss fights against the [[Commantis]], [[Chill Clawbster]], [[Pete]] and the [[Beagle Boys]], {{ns|Game|Xemnas}}, and {{ns|Game|Young Xehanort}}, Reality Shifts can only be activated if certain requirements are met, typically depleting a fixed amount of HP. During the boss fights against [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Holey Moley]], [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]], Reality Shifts are disabled entirely. | ||
==List of Reality Shifts== | ==List of Reality Shifts== |
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