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==''Kingdom Hearts 3D: Dream Drop Distance''==
==''Kingdom Hearts 3D: Dream Drop Distance''==
{{See also|Dream Eater}}
{{See also|Spirit}}
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.


Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side. Spirits are incapable of dealing the final blow in forced boss or event battles.
Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side.


If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require an additional 10 button presses. If a boss battle ends, the character drops, or the character or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require an additional 10 button presses. If a boss battle ends, the character drops, or the character or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.
Spirits are incapable of dealing the final blow in forced boss or event battles.


In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his [[Soul Eater]] and heal.
In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his [[Soul Eater]] and heal.
===Disposition===
The techniques used by Spirit Dream Eaters are determined by their {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit Dream Eater the player creates is assigned one of four dispositions. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]], will cause it to switch to another disposition. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
In addition controlling which commands are available for them to use on the battlefield and their relative frequency of use, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
===Ability Link===
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party. A Spirit can acquire Link Points by various methods, all of which require the Spirit to be in the party. These include combat, with defeated enemies earning one LP, giving them treats, and using the Water Barrel.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
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