Reaction Command: Difference between revisions

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{{game|FM1|REC|KH2|FM2|BBS|FMB}}
{{game|FM1|REC|KH2|FM2|BBS|FMB}}
[[File:World of Nothingness Battle 01 KHII.png|thumb|240px|The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.]]
[[File:World of Nothingness Battle 01 KHII.png|thumb|240px|The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.]]
{{nihongo|'''Reaction Commands'''|リアクションコマンド|Riakushon Komando}} are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} in specific contexts, the player character will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.
{{nihongo|'''Reaction Commands'''|リアクションコマンド|Riakushon Komando}} are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} in specific contexts, the player character will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle.
 
Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.
 
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', Reaction Commands are replaced by [[Situation Command]]s.


==''Kingdom Hearts''==
==''Kingdom Hearts''==
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===Event-specific reaction commands===
===Event-specific reaction commands===
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==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==
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==''Kingdom Hearts III''==
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