53,710
edits
No edit summary |
KrytenKoro (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
[[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku | [[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku's Light Cycle can switch between a ribbon-generating mode and a turret-firing mode.]] | ||
After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat | After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam. | ||
==Design== | ==Design== | ||
Line 52: | Line 52: | ||
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him. | The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him. | ||
Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment--> | Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)--> | ||
;Obstacles | ;Obstacles |
edits