Light Cycle: Difference between revisions

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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku riding a Light Cycle.]]
[[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku's Light Cycle can switch between a ribbon-generating mode and a turret-firing mode.]]
After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat. Tired of the game, Riku blasts a heart-shaped hole in the stadium wall and escapes through it, reuniting with Sam.
After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.


==Design==
==Design==
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The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.


Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment-->
Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)-->


;Obstacles
;Obstacles
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