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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|KHC|RCO|DDD|DHD|AFP|KH3}}
{{game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. The only installments in the series without a Command system are ''[[Kingdom Hearts Chain of Memories]]'' and its remake, ''[[Kingdom Hearts Re:Chain of Memories]]'', which use a [[cards|card system]] for [[battle card|battle commands]].
{{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. There are two Command systems that appear in the ''Kingdom Hearts'' series: the Command Menu and the Command Deck.<!--WHICH ONE DOES CODED FALL UNDER?-->
 
There are two Command systems that appear in the ''Kingdom Hearts'' series: the Command Menu and the Command Deck.<!--WHICH ONE DOES CODED FALL UNDER?-->


The Command Menu appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]''.
The Command Menu appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]''.
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==Command Menu==
==Command Menu==
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands.
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. The commands that empty the MP Gauge and lead to [[MP Charge]] are colored in yellow.
[[File:Wingblade KHBBS.gif|thumb|250px|When a Command Style activates, the Command Menu's top portion changes separately from the rest of the menu.]]
 
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]],
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]] is currently enabled or used. 


The recurring commands that appear in the Command Menu are:
The recurring commands that appear in the Command Menu are:
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''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad.
''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad.


In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura]</ref>
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>'''''Famitsu'' Interview'''<!--Please add issue number-->, pg. 65; '''Interviewer''': "Changing Spirits and Link Attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it." / '''Tetsuya Nomura''': "It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut. In battle, you don't control just one character like in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', you manage the Dream Eaters fighting alongside you to some extent, which can get a little complex on occasion. But that's an important part of the feel of the battle gameplay in ''Kingdom Hearts 3D: Dream Drop Distance'', and I think having it be a little tough is what makes it so exhilarating when you get the hang of it." [http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Translation via Goldpanner]</ref>


===Context-sensitive command===
===Context-sensitive command===
The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]].  
The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]].  


This command only appears in the original ''Kingdom Hearts'', as it is replaced with Reaction Commands in ''Kingdom Hearts II'' and a context sensitive Attack command in ''Kingdom Hearts 358/2 Days''. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''Kingdom Hearts Final Mix'', the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command.
This command only appears in the original ''Kingdom Hearts'', being replaced with Reaction Commands in ''Kingdom Hearts II''. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''Kingdom Hearts Final Mix'', the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command.
 
====Context-sensitive Attack command====
In ''Kingdom Hearts 358/2 Days'', the Attack command is context-sensitive. When the player approaches a Save Point, Treasure Chest, or intractable object or character, a green square indicator will appear. The Attack command does not visually change, but pressing Attack will activate the interaction when nearby the indicator. This system was adapted as part of the {{h|Base Command}} system in ''Kingdom Hearts Re:coded''.


===Reaction Command===
===Reaction Command===
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'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.  
'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.  


Reaction Commands appear only in ''Kingdom Hearts II'' and the HD re-release of ''[[Kingdom Hearts Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX'', but the {{button|t}} button serves a similar purpose in ''Kingdom Hearts Re:Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'', when using certain [[Sleight]]s and {{c|Deck Command|BBS}}s, respectively.
Reaction Commands appear only in ''Kingdom Hearts II'', ''[[Kingdom Hearts Re:Chain of Memories]]'', and the HD re-release of ''[[Kingdom Hearts Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX''.
 
As noted above, the ''HD 1.5 Remix'' version of ''Kingdom Hearts Final Mix'' uses Reaction Commands in place of the context-sensitive command from the previous releases, to improve ease of use in combat.


===Situation Command===
===Situation Command===
{{main|Situation Command}}
{{main|Situation Command}}
'''Situation Commands''' are context-sensitive commands similar to [[#Reaction Commands|Reaction Commands]], but can be activated through various buttons. Because of this, multiple Situation Commands can be available simultaneously.
'''Situation Commands''' are context-sensitive commands similar to [[#Reaction Commands|Reaction Commands]]. Unlike Reaction Commands, multiple Situation Commands can appear at a time. They appear in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III''.
 
They appear in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III''.


===Shortcuts===
===Shortcuts===
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In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots.
In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots.


While most of these commands will cause the user to quickly drop to the ground to activate them in both ''Birth by Sleep'' and ''Re:coded'', a larger majority of them can now be used freely in midair in ''Dream Drop Distance'', save for item commands.
While most of these commands will cause the user to quickly drop to the ground to activate them in both ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded'', a larger majority of them can now be used freely in midair in ''Kingdom Hearts Dream Drop Distance'', save for item commands.
{{sec-stub}}


===Base Command===
===Base Command===
The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck.
The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck. The default Base Command is [[Attack]], but it may change in different contexts, replacing the role of Reaction Commands.
 
In ''Kingdom Hearts Birth by Sleep'', when the Base Command is replaced by something other than Attack, it is called a [[Special Command]]. Cooperation attacks with party members and {{c|Reprisal command|bbs}}s are also considered Special Commands, although some use different inputs than the ordinary Base Command button. The appropriate button is displayed on screen.
 
In ''Kingdom Hearts Re:coded'', a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. {{c|Finish command|rco}}s are also activated with the Base Command.
 
In ''Kingdom Hearts 3D: Dream Drop Distance'', the Base Command encompasses all of the functions of Special Commands from ''Kingdom Hearts Birth by Sleep''. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "[[Rescue]]". The Base Command also performs the finish commands of [[Link Attack]]s, [[Flowmotion]] attack commands, and most {{c|Reprisal command|ddd}}s.
 
==Design==
In ''Kingdom Hearts II'' and ''Kingdom Hearts III'', the feature to change the command menu into a world-specific design is present. This has no impact on the gameplay other than acting as a cosmetic upgrade. However, if the player finds the animated menus too intrusive the option to change to the default one in the settings menu is present at all times.
 
In ''Kingdom Hearts III'', a small glitch occurs if the player changes the design while in the opening [[Olympus]] chapter that causes the "???" fourth slot to change to "Link", even without a [[Heartbinder]] in the inventory, though the command itself remains unusable.


[[Attack]] is mapped to the base command by default, but the base command is context sensitive, allowing the player to execute other actions in the field with the action button, including "Talk", "Open", and "Examine". Additionally, under specific circumstances, [[Finish command]]s, [[Reprisal command]]s, and Reaction commands<!--link, NOT to KHII--> are activated by the base command.
===Kingdom Hearts II===
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{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
<gallery>
File:Command Menu (Station of Awakening) TwT KHII.png|Default / [[Station of Awakening]]
File:Command Menu (Twilight Town) TwT KHII.png|[[Twilight Town]]
File:Command Menu (Mansion) TwT KHII.png|[[Twilight Town]] - Mansion
File:Command Menu (White Room) TwT KHII.png|[[Twilight Town]] - White Room
File:Command Menu (Computer Room) TwT KHII.png|[[Twilight Town]] - Computer Room
File:Command Menu (Betwixt and Between) TwT KHII.png|[[Twilight Town]] - Betwixt and Between
File:Command Menu (Mysterious Tower) MT KHII.png|[[Mysterious Tower]]
File:Command Menu (Hollow Bastion) HB KHII.png|[[Hollow Bastion]] / [[Radiant Garden]]
File:Command Menu (Garden of Assemblage) HB KHIIFM.png|[[Hollow Bastion]] - [[Garden of Assemblage]]<br>{{FMII}}
File:Command Menu (Organization XIII) HB KHIIFM.png|[[Hollow Bastion]] - Data Organization XIII Arena<br>{{FMII}}
File:Command Menu (Land of Dragons) LOD KHII.png|[[Land of Dragons]]
File:Command Menu (Beasts's Castle) BC KHII.png|[[Beast's Castle]]
File:Command Menu (Underworld) OC KHII.png|[[Olympus Coliseum]] - Underworld
File:Command Menu (Olympus Coliseum) OC KHII.png|[[Olympus Coliseum]]
File:Command Menu (Disney Castle) DC KHII.png|[[Disney Castle]]
File:Command Menu (Timeless River) TR KHII.png|[[Timeless River]]
File:Command Menu (Port Royal) PR KHII.png|[[Port Royal]]
File:Command Menu (Agrabah) AG KHII.png|[[Agrabah]]
File:Command Menu (Halloween Town) HT KHII.png|[[Halloween Town]]
File:Command Menu (Christmas Town) HT KHII.png|[[Christmas Town]]
File:Command Menu (Pride Lands) PL KHII.png|[[Pride Lands]]
File:Command Menu (Atlantica) A KHII.png|[[Atlantica]]
File:Command Menu (100 Acre Wood) AW KHII.png|[[100 Acre Wood]]
File:Command Menu (Space Paranoids) SP KHII.png|[[Space Paranoids]]
File:Command Menu (The World That Never Was) TWTNW KHII.png|[[The World That Never Was]]
File:Command Menu (Badlands) KG KHIIFM.png|[[Keyblade Graveyard]] - Gathering Place<br>{{FMII}}
</gallery>
|}


==References==
===Kingdom Hearts III===
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
<gallery>
File:Command Menu (Default) KHIII.png|Default
File:Command Menu (Olympus) OC KHIII.png|[[Olympus]]
File:Command Menu (Twilight Town) TwT KHIII.png|[[Twilight Town]]
File:Command Menu (Toy Box) TB KHIII.png|[[Toy Box]]
File:Command Menu (Kingdom of Corona) KC KHIII.png|[[Kingdom of Corona]]
File:Command Menu (Monstropolis) MP KHIII.png|[[Monstropolis]]
File:Command Menu (Arendelle) AR KHIII.png|[[Arendelle]]
File:Command Menu (The Caribbean) TC KHIII.png|[[The Caribbean]]
File:Command Menu (San Fransokyo) SF KHIII.png|[[San Fransokyo]]
File:Command Menu (100 Acre Wood) AW KHIII.png|[[100 Acre Wood]]
File:Command Menu (Keyblade Graveyard) KG KHIII.png|[[Keyblade Graveyard]]
File:Command Menu (Keyblade Graveyard Alternate) KG KHIIIRM.png|Keyblade Graveyard (Alternate)<br>{{RM}}
File:Command Menu (Scala ad Caelum) SAC KHIII.png|[[Scala ad Caelum]]
File:Command Menu (Garden of Assemblage) RG KHIIRM.png|[[Radiant Garden]] - [[Garden of Assemblage]]<br>{{RM}}
File:Command Menu (Quadratum) Q KHIIIRM.png|[[Quadratum]]<br>{{RM}}
</gallery>
|}
 
==Notes and references==
{{reflist}}
{{reflist}}
{{mechanics}}
{{mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
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