Spirit: Difference between revisions

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==Affinity==
==Affinity==
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills; should the Affinity hit 0, the Spirit will show frustration in battle and have bubbles and black circles over its head. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Whenever a Spirit's Affinity is at 0 during combat, a thought bubble with black circles appears on the Spirit's head, while it appears frustrated.
 
Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
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The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''{{a|Affinity maintain value}}''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level. Whenever a Spirit's Affinity is at 0 during combat, a thought bubble with black circles appears on the Spirit's head, while it appears frustrated.
The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''{{a|Affinity maintain value}}''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.


If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.
If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.
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