Template:Character/doc: Difference between revisions

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The parameters have been grouped as per tab.  
The parameters have been grouped as per tab.  


{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style| |c}}; width:80%" align="center"
! colspan="3" style="{{style| |a}}" | Profile Parameters
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | Profile Parameters
! style="width:10%"|name
|-
! name
| colspan="2"| English name
| colspan="2"| English name
|-
|-
! katakana
! katakana
| Japanese name in katakana  
| style="width:40%"|Japanese name in katakana  
| This line should also be used for Japanese names written in Kanji.  
| style="width:50%"|This line should also be used for Japanese names written in Kanji.  
|-
|-
! romaji
! romaji
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| Romaji should be in modified Hepburn style.  
| Romaji should be in modified Hepburn style.  
|-
|-
! japname
! jpname
| ''Optional'': Literal translation of Japanese name
| ''Optional'': Literal translation of Japanese name
| This should '''only''' be used if the japanese name is '''different''' from the english name.  
| This should '''only''' be used if the Japanese name is '''different''' from the English name.  
|-
|-
! fr
! fr
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| ''Optional'': The FM version of the enemy's image.
| ''Optional'': The FM version of the enemy's image.
| Use full image syntax, but no thumbnail or caption.
| Use full image syntax, but no thumbnail or caption.
|-
! image2
| ''Optional'': In the case of enemy characters, the enemy's image from later appearances, when different
| Use full image syntax, but no thumbnail or caption.
|-
! tab1, tab2
| ''Optional'': When using image2, the games to which image and image2 apply.
| Use abbreviations for the games: KH, KHCOM, KHII, KHD, KHBBS, KHC. Separate with commas.<!--change KHC to KHR when game is officially announced-->
|-
|-
! game#
! game#
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! type
! type
| Enemy's type
| Enemy's type
| Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", or "Somebody".
| Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", "Somebody", or "Mechanism".
|-
|-
! spec
! spec
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| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
|-
|-
! s#
! rowspan="2" | s#, f#
| ''Optional'': Variations of the enemy
| ''Optional'': Variations of the enemy
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc.
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku").
|-
|-
| colspan="2" | For Heartless with a large number of variations, the Character/Variations subpage will add these parameters automatically. It currently supports all variations of the Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, and Minute Bomb.
|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style| |c}}; width:80%" align="center"
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | Journal Parameters
! colspan="3" style="{{style||a}}" | Journal Parameters
|-
|-
! journalKH
! style="width:10%"|journalKH
| The ''Kingdom Hearts'' of ''Kingdom Hearts Final Mix'' journal entry.  
| style="width:40%"|The ''Kingdom Hearts'' or ''Kingdom Hearts Final Mix'' journal entry.  
| Use <nowiki><br></nowiki> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses.
| style="width:50%"|Use <nowiki><br></nowiki> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses.
|-
|-
! journalSS
! journalSS
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! journalRR
! journalRR
| colspan="2" | The ''Kingdom Hearts: Chain of Memories - Reverse/Rebirth'' journal entry
| colspan="2" | The ''Kingdom Hearts: Chain of Memories - Reverse/Rebirth'' journal entry
|-
! journalRE
| colspan="2" | The ''Kingdom Hearts Re:Chain of Memories'' journal entry (if it differs from the original game)
|-
|-
! journalKH2
! journalKH2
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! journal358
! journal358
| colspan="2" | The ''Kingdom Hearts 358/2 Days'' journal entry
| colspan="2" | The ''Kingdom Hearts 358/2 Days'' journal entry
|-
! journalBBS
| colspan="2" | The ''Kingdom Hearts Birth by Sleep'' or ''Kingdom Hearts Birth by Sleep Final Mix'' journal entry
|-
! journalCOD
| colspan="2" | The ''Kingdom Hearts coded'' or ''Kingdom Hearts Re:coded'' journal entry
|-
! journalDDD
| colspan="2" | The ''Kingdom Hearts 3D: Dream Drop Distance'' journal entry
|-
! journalUX
| colspan="2" | The ''Kingdom Hearts χ[chi]'' or ''Kingdom Hearts Unchained χ'' or ''Kingdom Hearts Union χ[cross]'' journal entry
|-
! journalXBC
| colspan="2" | The ''Kingdom Hearts χ Back Cover'' journal entry
|-
! journalKH3
| colspan="2" | The ''Kingdom Hearts III'' journal entry
|-
|-
|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh1|c}}; width:80%" align="center"
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts'' Parameters
! colspan="3" style="{{style|kh1|a}}" | ''Kingdom Hearts'' Parameters
|-
|-
! KHHP#
! style="width:10%"|KHHP#
| The enemy's HP.
| style="width:40%"|The enemy's HP.
| KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A".
| style="width:50%"|KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A".
|-
|-
! KHATK#
! KHATK#
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|-
|-
! KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother
! KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother
| The enemy's resistances to each element.
| The enemy's vulnerability to each element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
|-
|-
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|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh1|c}}; width:80%" align="center"
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts'' Coliseum Parameters
! colspan="3" style="{{style|kh1|a}}" | ''Kingdom Hearts'' Coliseum Parameters
|-
|-
! CKHreward
! style="width:10%"|CKHreward
| Rewards after defeating the enemy in a Coliseum match.
| style="width:40%"|Rewards after defeating the enemy in a Coliseum match.
| Only use this if the reward is given ''before'' the cup is over, like the Genji Shield won from Yuffie.
| style="width:50%"|Only use this if the reward is given ''before'' the cup is over, like the Genji Shield won from Yuffie.
|-
|-
! KHcup#
! KHcup#
| The name of the cup the enemy appears in.
| The name of the cup the enemy appears in.
| Use one entry per appearance, in the form KHcup1, KHcup2, etc. Use multiple entries if the enemy appears more than once in a cup.
| Use one entry per cup, in the form KHcup1, KHcup2, etc.
|-
|-
! KHseed#
! KHseed#%
| The number seed of the team the enemy appears on.
| The number of the seed the enemy appears.
| Use one entry per seed. "#" represents the cup, "%" represents the seed, in the form KHseed11, KHseed12, etc.
|-
|-
! KHteam#
! KHteam#%
| The name of the team the enemy appears on.
| The name of the team the enemy appears on.
| "#" represents the cup, "%" represents the seed, in the form KHteam11, KHteam12, etc.
|-
|-
! KHnum#
! KHnum#%
| The number of the particular enemy appearing on the team.
| The number of the particular enemy appearing on the team.
| "#" represents the cup, "%" represents the seed, in the form KHnum11, KHnum12, etc.
|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|com|c}}; width:80%" align="center"
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts: Chain of Memories'' Parameters
! colspan="3" style="{{style|com|a}}" | ''Kingdom Hearts: Chain of Memories'' Parameters
|-
|-
! COMHP#
! style="width:10%"|COMHP#
| The enemy's HP.
| style="width:40%"|The enemy's HP.
| Use one entry per floor, with "#" as the floor number.
| style="width:50%"|Use one entry per floor, with "#" as the floor number.
|-
|-
! COMAP#
! COMAP#
| <!--I don't actually know what this is-->
|colspan="2"| The enemy's attack points.
|-
|-
! COMEXP#
! COMEXP#
| The enemy's experience stat.
|colspan="2"| The enemy's experience stat.
|-
|-
! COMphys, COMneut, COMspec, COMother
! COMphys, COMneut, COMspec, COMother
| The enemy's resistances to each type of attack.
| The enemy's vulnerability to each type of attack.
| Use "x#" (ex. "x1.0") for the stat.
| Use "x#" (ex. "x1.0") for the stat.
|-
|-
! COMfire, COMbliz, COMthun, COMaero
! COMfire, COMbliz, COMthun, COMaero
| The enemy's resistances to each element.
| The enemy's vulnerability to each element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
|-
|-
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|-
|-
! desc
! desc
| The description of the enemy's Enemy Card ability.
|colspan="2"| The description of the enemy's Enemy Card ability.
|-
|-
! duration
! duration
| The duration of the enemy's Enemy Card ability.
|colspan="2"| The duration of the enemy's Enemy Card ability.
|-
|-
! CP
! CP
| The CP cost of the enemy's Enemy Card.
|colspan="2"| The CP cost of the enemy's Enemy Card.
|-
|-
! COMworld
! COMworld
| The worlds the enemy appears in.
| The worlds the enemy appears in.
| Separate each world by commas.
| Separate each world by commas.
|-
! cardname
| The name of the enemy's Enemy Card.
| Use in infoboxes that use a more recent translation of the enemy's name.
|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh2|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|kh2|a}}" | ''Kingdom Hearts II'' Parameters
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts II'' Parameters
! style="width:10%"|KH2loc#
| style="width:40%"|The location in which the enemy appears.
| style="width:50%"|Use one entry per location, in the form KH2loc1, KH2loc2, etc.
|-
|-
! KH2loc#
! KH2enc#
| The location in which the enemy appears.
| ''Optional'': Subtext for the location.
| Use one entry per location, in the form KH2loc1, KH2loc2, etc.
| Use one entry per location, in the form KH2enc1, KH2enc2, etc.
|-
|-
! KH2LVL#
! KH2LV#
| The enemy's level.
| The enemy's level.
| Use one entry per location, in the form KH2LV1, KH2LV2, etc.
|-
|-
! KH2HP#
! KH2HP
| The enemy's HP.
| colspan="2"|The enemy's HP multiplier.
|-
|-
! KH2EXP#
! KH2EXP
| The enemy's experience stat.
| colspan="2"|The enemy's EXP multiplier.
|-
|-
! KH2STR#
! KH2HP#
| The enemy's strength stat.
| Use for enemies with set HP, like bosses.
|-
| Use one entry per location, in the form KH2HP1, KH2HP2, etc.
! KH2DEF#
| The enemy's defense stat.
|-
|-
! KH2weapon, KH2fire, KH2bliz, KH2thun, KH2dark, KH2other
! KH2phys, KH2fire, KH2bliz, KH2thun, KH2dark, KH2neut
| The enemy's resistances to each element.
| The enemy's vulnerability to each element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
|-
|-
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| The worlds the enemy appears in.
| The worlds the enemy appears in.
| Separate each world by commas.
| Separate each world by commas.
|-
! FM2tab
| Use when a KHIIFM tab is needed.
| Any value will do, like FMtab=*
|-
! FM2loc#
| colspan="2"|The location in which the enemy appears, if it differs from the original.
|-
! FM2enc#
| colspan="2"|''Optional'': Subtext for the location, if it differs from the original.
|-
! FM2LV#
| colspan="2"|The enemy's level, if it differs from the original.
|-
! FM2HP
| colspan="2"|The enemy's HP multiplier, if it differs from the original.
|-
! FM2EXP
| colspan="2"|The enemy's EXP multiplier, if it differs from the original.
|-
! FM2HP#
| colspan="2"|Use for enemies with set HP, like bosses, if it differs from the original.
|-
! FM2phys, FM2fire, FM2bliz, FM2thun, FM2dark, FM2neut
| colspan="2"|The enemy's vulnerability to each element, if it differs from the original.
|-
! FM2reward
| colspan="2"|The enemy's drops, if it differs from the original.
|-
! FM2world
| colspan="2"|The worlds the enemy appears in, if it differs from the original.
|}
|}
<br>
<br>
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2"
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh2|c}}; width:80%" align="center"
|-
|-
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts II'' Coliseum Parameters
! colspan="3" style="{{style|kh2|a}}" | ''Kingdom Hearts II'' Coliseum Parameters
|-
|-
! KH2cup#
! style="width:10%"|KH2cup#
| The name of the cup the enemy appears in.
| style="width:40%"|The name of the cup the enemy appears in.
| Use one entry per cup, in the form KHcup1, KHcup2, etc.
| style="width:50%"|Use one entry per cup, in the form KHcup1, KHcup2, etc.
|-
|-
! KH2match#%
! KH2match#%
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|-
|-
! CKH2LVL#
! CKH2LVL#
| The enemy's level.
| colspan="2"|The enemy's level.
|-
! CKH2HP
| colspan="2"|The enemy's HP multiplier.
|-
|-
! CKH2HP#
! CKH2HP#
| colspan="2"|Use for enemies with set HP, like bosses.
|-
! CFM2tab
| Use when a KHIIFM tab is needed.
| Any value will do, like CFM2tab=*
|-
! CFM2LV#
| colspan="2"|The enemy's level, if it differs from the original.
|-
! CFM2HP
| colspan="2"|The enemy's HP multiplier, if it differs from the original.
|-
! CFM2HP#
| colspan="2"|Use for enemies with set HP, like bosses, if it differs from the original.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Parameters
|-
! style="width:10%"|358heart
| colspan="2"|The enemy's Heart Point drops.
|-
! 358munny
| colspan="2"|The enemy's munny drops.
|-
! 358HP
| style="width:40%"|The enemy's HP factor.
| style="width:50%"|Use "x#" (ex. "x1.0") for the stat.
|-
! 358EXP
| The enemy's experience factor.
| Use "x#" (ex. "x1.0") for the stat.
|-
! 358DEF
| The enemy's defense factor.
| Use "x#" (ex. "x1.0") for the stat.
|-
! 358stun
| Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all.
| Use "O" for "Normal atk.", "X" for "Stun atk.", and "—" for "None"
|-
! 358M#
| The number of the mission in which the enemy appears.
| Use one entry per location, in the form 358M1, 358M2, etc.
|-
! 358LVL#
| colspan="2"|The enemy's level during the mission.
|-
! 358reward#
| The enemy's item drops during the mission.
| Indicate the probability of the drop (e.g. "Potion (10%)").
|-
! 358fire<br>358bliz<br>358thun<br>358aero
| The enemy's vulnerability to each element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element.
|-
! 358igni<br>358free<br>358jolt<br>358toss
| The enemy's vulnerability to each status effect.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
|-
! 358world
| colspan="2"|The world(s) the enemy appears in.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Coliseum Parameters
|-
! style="width:10%"|358match11<br>358match21
| style="width:40%"|The match the enemy appears in.
| style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games.
|-
! 358num11<br>358num21
| colspan="2"|The number of enemies that appear in the match.
|-
! CKHDLVL1<br>CKHDLVL2
| colspan="2"|The enemy's level during the match.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Parameters
|-
! style="width:10%"|CODloc#
| style="width:40%"|The world the enemy appears in.
| style="width:50%"|Use one entry per location, in the form CODloc1, CODloc2, etc.
|-
! CODenc#
| Adds a note beneath the location's name.
| ''Optional:'' Use one entry per location, in the form CODenc1, CODenc2, etc.
|-
! CODLVL#
| The level of the enemy.
| Use one entry per location, in the form CODLVL1, CODLVL2, etc. Use only for enemies with stat multipliers.
|-
! CODHP
| The multiplier for the enemy's HP.
| Only one entry is needed. Use only for enemies with a HP multiplier. For enemies with set HP, CODHP# is used.
|-
! CODEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed. Use only for enemies with an EXP multiplier. For enemies with set EXP, CODEXP# is used.
|-
! CODEXP#n
| Can be used to add a reference after the EXP.
| Use one entry per level, in the form CODEXP1n, CODEXP2n, etc. Use only for enemies with an EXP multiplier. For enemies with set EXP, add the reference to CODEXP#.
|-
! CODDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed. Use only for enemies with a Defense multiplier. For enemies with set Defense, CODDEF# is used.
|-
! CODHP#
| The enemy's HP.
| Use one entry per level, in the form CODHP1, CODHP2, etc. Use only for enemies with a set HP. For enemies with a HP multiplier, use CODHP.
|-
! CODEXP#
| The enemy's EXP.
| Use one entry per level, in the form CODEXP1, CODEXP2, etc. Use only for enemies with a set EXP. For enemies with an EXP multiplier, use CODEXP. For bosses that do not give EXP, this entry can be left empty.
|-
! CODSTR#
| The enemy's Strength.
| Use one entry per level, in the form CODSTR1, CODSTR2, etc. Use only for enemies with a set Strength.
|-
! CODDEF#
| The enemy's Defense.
| Use one entry per level, in the form CODDEF1, CODDEF2, etc. Use only for enemies with a set Defense. For enemies with a Defense multiplier, use CODDEF.
|-
! CODfire, CODbliz, CODthun, CODaero
| The enemy's vulnerability to each element.
| Use x# for the stat (x1.0, for example).
|-
! CODigni, CODfree, CODjolt, CODtoss, CODslow, CODstop, CODconf, CODstun, CODmagn
| The enemy's vulnerability to each status effect.
| Use "O" if the enemy is affected, "X" if the enemy is immune, and "Δ" if the enemy is partially affected.
|-
! CODreward, CODreward1, CODreward2, CODreward3, CODreward4
| The enemy's item drops.
| Use CODreward for HP balls/Munny and CODreward# for difficulty drops (1 = beginner, 2 = standard, 3 = proud, 4 = critical).
|-
! CODworld
|colspan="2"|The worlds the enemy appears in
|-
! COD99HP, COD99EXP, COD99DEF
|colspan="2"|Used like CODHP, CODEXP, and CODDEF, but automatically create a list of all 99 levels. Used for the Eliminator and Gold Tricholoma. When using these, CODloc# and CODLVL# do not have to be used.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' System Sector Parameters
|-
! style="width:10%"|CODSSHP
|colspan="2"|The multiplier for the bugged enemy's HP.
|-
! CODSSloc#
| style="width:40%"|The world the enemy appears in.
| style="width:50%"|Use one entry per location, in the form CODSSloc1, CODSSloc2, etc.
|-
! CODSSsec#
| The System Sector the enemy appears in.
| Use one entry per location, in the form CODSSsec1, CODSSsec2, etc.
|-
! CODSSflr#
| The floor the enemy appears on.
| Use one entry per location, in the form CODSSflr1, CODSSflr2, etc. Use only when level/type of enemy differs between floors.
|-
! CODSSrow#
| The number of rows for the System Sector.
| Can be used for enemies that have multiple different levels in one System Sector. Use either "2" or "3"
|-
! CODSSLVL#
| The level of the enemy.
| Use one entry per location, in the form CODSSLVL1, CODSSLVL2, etc.
|-
! CODSSflr#x, CODSSLVL#x
| Used in combination with CODSSrow# for the floor and level of the second and third row.
| Use CODSSflr#b and CODSSLVL#b for the second row, and CODSSflr#c and CODSSLVL#c for the third row.
|-
! CODSScol#, CODSScol#b, CODSScol#c
| The type of the enemy
| Leave blank for regular enemies (blue), use "bug" for bugged enemies (red), and use "green" for green bugged enemies (green)
|-
! CODSSworld
|colspan="2"|The worlds the enemy appears in
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Side-scrolling Parameters
|-
! style="width:10%"|COD2Dloc#
| style="width:40%"|The world the enemy appears in.
| style="width:50%"|Use one entry per location, in the form COD2Dloc1, COD2Dloc2, etc.
|-
! COD2DLVL#
| The level of the enemy.
| Use one entry per location, in the form COD2DLVL1, COD2DLVL2, etc.
|-
! COD2DHP
| The multiplier for the enemy's HP.
| Only one entry is needed.
|-
! COD2DEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed.
|-
! COD2DDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed.
|-
! COD2Dreward
|colspan="2"| The item drops of the enemy.
|-
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' 3D-Shooting Parameters
|-
! COD3Dloc#
| The world the enemy appears in.
| Use one entry per location, in the form COD3Dloc1, COD3Dloc2, etc.
|-
! COD3Denc#
| Adds a note beneath the location's name.
| ''Optional:'' Use one entry per location, in the form COD3Denc1, COD3Denc2, etc.
|-
! COD3DHP#
| The enemy's HP.
| The enemy's HP.
| Use one entry per location, in the form COD3DHP1, COD3DHP2, etc.
|-
! COD3DEXP#
| The enemy's EXP.
| Use one entry per location, in the form COD3DEXP1, COD3DEXP2, etc.
|-
! COD3DSTR#
| The enemy's Strength.
| Use one entry per location, in the form COD3DSTR1, COD3DSTR2, etc.
|-
! COD3DDEF#
| The enemy's Defense.
| Use one entry per location, in the form COD3DDEF1, COD3DDEF2, etc.
|-
! COD3Dreward
|colspan="2"| The item drops of the enemy.
|-
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Labyrinth Parameters
|-
! CODlabloc#
| The layer(s) the enemy appears in.
| Use in the form CODlabloc1, CODlabloc2, etc. Consecutive layers with the same level can be grouped together (Layer 1-4, for example).
|-
! CODlabLVL#
| The level of the enemy.
| Use one entry per location parameter, in the form CODlabLVL1, CODlabLVL2, etc.
|-
! CODlabHP
| The multiplier for the enemy's HP.
| Only one entry is needed.
|-
! CODlabEXP
| The multiplier for the enemy's EXP.
| Only one entry is needed.
|-
! CODlabDEF
| The multiplier for the enemy's Defense.
| Only one entry is needed.
|-
! CODlabreward
|colspan="2"| The item drops of the enemy.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|ddd|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|ddd|a}}" | ''Kingdom Hearts 3D: Dream Drop Distance'' Parameters
|-
! colspan="3" style="{{style|ddd|b}}"|Universal Parameters
|-
!DDDfire<br>DDDbliz<br>DDDthun<br>DDDwater<br>DDDdark<br>DDDligh
|Resistance to each element.||
|-
! colspan="3" style="{{style|ddd|b}}"|Spirit Parameters
|-
!nightmareimage
|The image of the Nightmare counterpart, if applicable.||
|-
!rareimage
|The image of the Rare Nightmare counterpart, if applicable.||
|-
!DDDSEXP
|The Spirit's EXP modifier.||
|-
!DDDdream
|The Spirit's Dream Piece.||
|-
!DDDSHP'''
|The Spirit's HP.||
|-
!DDDSSTR'''
|The Spirit's Strength.||
|-
!DDDSMAG'''
|The Spirit's Magic.||
|-
!DDDSDEF'''
|The Spirit's Defence.||
|-
!DDDatt'''
|The Spirit's attribute.||
|-
!DDDstyle'''
|The Spirit's style.||
|-
!DDDlink'''
|The Spirit's Link Attack.||
|-
!DDDdisp1<br>DDDdisp2<br>DDDdisp3<br>DDDdisp4
|The name of the Spirit's dispositions.||
|-
|-
!DDDdesc1<br>DDDdesc2<br>DDDdesc3<br>DDDdesc4
|The description of the Spirit's dispositions.||
|-
!DDDdispab<br>DDDdispac<br>DDDdisp__
|The body part to get from one disposition to another.||The format for each parameter is DDDdisp[starting disposion][target disposition].<br>For example, ''DDDdispdb'' is the way to get from disposition d (4) to disposition b (2).
|-
!DDDreac
|Use to indicate strong Dream Eaters with a higher Reaction Duarbility.
|Any value will do, such as DDDreac=*<br>This applies to the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus.
|-
! colspan="3" style="{{style|ddd|b}}"|Enemy Parameters
|-
| colspan="3" style="{{style|text|b}}"|'''Note''': There are four versions of each enemy parameter for the different types of enemies. Only the default Nightmare version is listed below; for the others, just change the prefix.
*'''DDDN''' - Nightmares
*'''DDDR''' - Rare Nightmares
*'''DDDBS''' - Boss (Sora)
*'''DDDBR''' - Boss (Riku)
|-
! style="width:10%"|DDDNloc1<br>DDDNloc2<br>DDDNloc#
| style="width:40%"|The locations the enemy appears in.
| style="width:50%"|For bosses with only one location, omit the number in the parameter name.
|-
!DDDNenc1<br>DDDNenc<br>DDDNenc#
|The specific encounter for each appearance, if applicable.
|e.g. (Portal), (Revisited)
|-
!DDDNLVL1<br>DDDNLV2<br>DDDNLV#
|The enemy's level for each appearance.
|For bosses with only one location, omit the number in the parameter name.
|-
!DDDNHP
|The enemy's base HP value.
|rowspan="5"|The HP for each appearance will be automatically calculated based on the level.
|-
!DDDNEXP
|The enemy's base EXP value.
|-
!DDDNSTR
|The enemy's base Strength value.
|-
!DDDNMAG
|The enemy's base Magic value.
|-
!DDDNDEF
|The enemy's base Defense value.
|-
!DDDNstun<br>DDDNmini<br>DDDNsleep<br>DDDNblind<br>DDDNstop<br>DDDNfree<br>DDDNconf<br>DDDNpois<br>DDDNmagn<br>DDDNslow<br>DDDNigni<br>DDDNbind<br>DDDNzero<br>DDDNtime<br>DDDNzant
|The enemy's resistance to each status effect.||
|-
!DDDNrewards
|The rewards for defeating the enemy.||
|-
!DDDNworlds
|A list of worlds the enemy appears in.||
|-
! colspan="3" style="{{style|ddd|b}}"|Additional Boss Parameters
|-
| colspan="3" style="{{style|text|b}}"|'''Note''': There are two versions of each boss parameter. Use '''DDDBS...''' for Sora's story, '''DDDBR...''' for Riku's story.
|-
!DDDBSreac1<br>DDDBSreac2<br>DDDBSreac3
|The boss's Reaction Durability for each appearance.
|For bosses with only one location, omit the number in the parameter name.
|-
!DDDBSreal1<br>DDDBSreal2<br>DDDBSreal3
|The boss's Reality Durability for each appearance.
|For bosses with only one location, omit the number in the parameter name.<br>Leave empty if Reality Shifts are disabled during the battle.
|-
!DDDYXHP
|Use exclusively for Young Xehanort.
|Any value will do, such as DDYXHP=*
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khdr|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters
|-
! colspan="3" style="{{style|khdr|b}}"|Story
|-
! style="width:10%"|DRep#
| style="width:40%"|The episode the enemy appears in.
| style="width:50%"|"#" is not the number of the episode itself; use DRep1 for the first episode the enemy appears in, DRep2 for the second, etc.
|-
! DRep#r
| The number of rows needed for the enemy stat table.
| Use if an enemy appears in the same episode multiple times with different stats (set to number of variations). Defaults to 1.
|-
! DRslv#
| The enemy's level.
| "#" is not dependent on the episode; use DRslv1 for the level of the enemy's first appearance, DRslv2 for the second, etc.
|-
! DRsbp#
| The enemy's BP drops.
| Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc.
|-
! colspan="3" style="{{style|khdr|b}}"|World Battle
|-
! DRw#
| The World Battle worlds the enemy appears in.
| Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland.
|-
! DRw#r
| The number of rows needed for the enemy stat table.
| Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1.
|-
! DRwrank#
| The rank of the World Battle the enemy appears in.
| Use the exact name of the rank, not a number (e.g. "★★★", not "3").
|-
! DRwlv#
| The enemy's level.
| Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc.
|-
! DRwbp#
| The enemy's BP drops.
| Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc.
|-
! colspan="3" style="{{style|khdr|b}}"|Events
|-
! DRe#
| The name of the event the enemy appears in.
| Use DRe1 for the first event, DRe2 for the second, etc.
|-
! DRe#r
| The number of rows needed for the enemy stat table.
| Use if an enemy appears in the same event multiple times with different stats (set to number of variations). Defaults to 1.
|-
! DRelv#
| The enemy's level.
| Use DRelv1 for the level of the enemy's first appearance, DRelv2 for the second, etc.
|-
! DRebp#
| The enemy's BP drops.
| Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc.
|-
! colspan="3" style="{{style|khdr|b}}"|Tower of Trials
|-
! DRt#
| The floor number the enemy appears in.
| Use DRt1 for the first event, DRt2 for the second, etc.
|-
! DRt#r
| The number of rows needed for the enemy stat table.
| Use if an enemy appears on the same floors multiple times with different stats (set to number of variations). Defaults to 1.
|-
! DRtper#
| The time period the enemy appeared in.
| For multiple time periods, separate with commas.
|-
! DRtlv#
| The enemy's level.
| Use DRtlv1 for the level of the enemy's first appearance, DRtlv2 for the second, etc.
|-
! DRtbp#
| The enemy's BP drops.
| Use DRtbp1 for the BP drops of the enemy's first appearance, DRtbp2 for the second, etc.
|-
! colspan="3" style="{{style|khdr|b}}"|Universal stats
|-
! DRphys<br>DRmag<br>DRnone<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br>DRlight<br>DRdark
| The enemy's resistance to each element.
| Use "Resist", "Weak", or "Immune". Defaults to "Normal".
|-
! DRpoison<br>DRsleep<br>DRpara<br>DRblind
| The enemy's resistance to each status effect.
| Use "Resist", "Weak", or "Immune". Defaults to "Normal".
|-
! DRattack
| The enemy's attack type.
| For example, "Physical" or "Magic".
|-
! DRstats
| The enemy's stats, if applicable.
| For example, "High HP + DEF".
|-
! DRbonus
| The enemy's bonus, if applicable.
| For example, "Extra BP".
|-
! DRdefeat1
| Use if all passive effect requirements are "Defeat 1".
| Any value will do, such as DRdefeat1=true.
|-
! DRpass#
| The passive effects from beating the enemy.
| Use DRpass1 for the first effect, DRpass2 for the second, etc.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|mom|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|mom|a}}" | ''Kingdom Hearts Melody of Memory'' Parameters
|-
! style="width:10%"|MOMattack
| style="width:40%"|The strength of the enemy's attack.
| style="width:50%"|Either "Weak", "Normal", or "Strong". Omit for bosses.
|-
|-
! CKH2EXP#
! MOMground1<br>MOMground2<br>MOMground3<br>MOMground4
| The enemy's experience stat.
| The enemy's ground types.
| rowspan="2"|Standard, Moving, Multi-Attack, Ranged Attack, Jumping, Pop-Up, or Ability.<br>Omit for bosses.
|-
|-
! CKH2STR#
! MOMair1<br>MOMair2<br>MOMair3<br>MOMair4
| The enemy's strength stat.
| The enemy's aerial types.
|-
|-
! CKH2DEF#
! MOMstage
| The enemy's defense stat.
| The Music Stages the enemy appears in.
| Separate stages by commas.
|}
|}
<noinclude>[[Category:Template documentation]]</noinclude>
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