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{{game|KH1|FM1|COM|REC}} | {{game|KH1|FM1|COM|REC|MOM}} | ||
{{suite}} | |||
{{Character | {{Character | ||
|name=Sea Neon | |name=Sea Neon | ||
Line 6: | Line 7: | ||
|fr=Néon Marin | |fr=Néon Marin | ||
|de=Haubenqualle | |de=Haubenqualle | ||
|image=[[File: | |image=[[File:Sea Neon KH.png|150px]] | ||
|FMimage=[[File:Sea Neon KHFM.png|140px]] | |FMimage=[[File:Sea Neon KHFM.png|140px]] | ||
|tab2=KHCOM | |||
|image2=[[File:Sea Neon KHCOM.png]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 15: | Line 19: | ||
|journalKH=Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents. | |journalKH=Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents. | ||
|journalSS=A jellyfish-like Heartless.<br>It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack. | |journalSS=A jellyfish-like Heartless.<br>It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack. | ||
|KHJPHP1=24 | |||
|KHHP1=30 | |KHHP1=30 | ||
|KHJPHP2=90 | |||
|KHHP2=60 | |KHHP2=60 | ||
|KHJPATK1=20 | |||
|KHATK1=22 | |KHATK1=22 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPDEF1=18 | |||
|KHDEF1=19 | |KHDEF1=19 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=29 | |KHMP1=29 | ||
|KHJPMP2=48 | |||
|KHMP2=45 | |KHMP2=45 | ||
|KHJPEXP1=10 | |||
|KHEXP1=8 | |KHEXP1=8 | ||
|KHJPEXP2=75 | |||
|KHEXP2=60 | |KHEXP2=60 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 29: | Line 42: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(2) MP | |KHJPreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (6%), Blizzaga Ring (0.5%) | ||
|KHworld=Atlantica | |KHreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (4%), Blizzaga Ring (0.2%) | ||
|COM6=r | |FMreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (0.5%), Frost Gem (2%), Blizzaga Ring (0.1%) | ||
|COMHP6= | |KHworld=Atlantica, End of the World | ||
|COMAP6= | |JPtab=* | ||
|COMEXP6= | |FMtab=* | ||
|COMHP7= | |COM6=r | ||
|COMAP7= | |COMHP6=74 | ||
|COMAP6=11 | |||
|COMEXP6=32 | |||
|COMHP7=79 | |||
|COMAP7=13 | |||
|COMEXP7=40 | |COMEXP7=40 | ||
|COMHP8= | |COMHP8=84 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=45 | ||
|COMHP9= | |COMHP9=89 | ||
|COMAP9= | |COMAP9=16 | ||
|COMEXP9= | |COMEXP9=50 | ||
|COM10=s | |COM10=s | ||
|COMHP10= | |COMHP10=93 | ||
|COMAP10=18 | |COMAP10=18 | ||
|COMEXP10= | |COMEXP10=50 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
Line 57: | Line 76: | ||
|COMthun=Stun | |COMthun=Stun | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM6=r | ||
| | |ReCOMHP6=64 | ||
|ReCOMAP6=12 | |||
|ReCOMEXP6=32 | |||
|ReCOMHP7=69 | |||
|ReCOMAP7=14 | |||
|ReCOMEXP7=40 | |||
|ReCOMHP8=74 | |||
|ReCOMAP8=16 | |||
|ReCOMEXP8=45 | |||
|ReCOMHP9=79 | |||
|ReCOMAP9=17 | |||
|ReCOMEXP9=50 | |||
|ReCOM10=s | |||
|ReCOMHP10=83 | |||
|ReCOMAP10=19 | |||
|ReCOMEXP10=50 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Random Values | |ability=Random Values | ||
|desc=Randomize the values of cards you use. | |desc=Randomize the values of cards you use. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=12 | |||
|COMrate=4% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Atlantica | |COMworld=Atlantica | ||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMstage={{ns|Game|Under the Sea}}, {{ns|Game|An Adventure in Atlantica}} | |||
}} | }} | ||
The | The '''Sea Neon''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]] | Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]]. | ||
==Design== | ==Design== | ||
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The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish. | The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish. | ||
== | ==Strategy== | ||
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. | ===''Kingdom Hearts''=== | ||
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. They are essentially Atlantica's version of the [[Shadow]] Heartless; they are the weakest Heartless there, and come in numbers. A Sea Neon's most helpful ability is its relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone. A Sea Neon may come in a group, usually with at least one [[Sheltering Zone]] nearby. | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Sea Neon | |||
|v11=O | |||
|card2=Sea Neon | |||
|v22=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Spins like a top and lunges at the opponent. Quick attack.}} | |||
{{atk|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Turns sideways and contracts its body, then attacks the opponent with its head.}} | |||
{{atk-c|com}} | |||
==Notes and references== | |||
{{reflist}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |