Darkball: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO|FMB|HD1|HD2|KHX}}
{{game|KH1|FM1|COM|REC|KHC|RCO|FMB|KHX|UCX|DR|MOM}}
{{suite}}
{{suite}}
{{Expand|create=Birth by Sleep Final Mix infobox stats, Re:Coded infobox stats}}
{{cleanup| missing BBSFM stats}}
{{Enemy
{{Character
  |name=Darkball
  |name=Darkball
  |katakana=ダークボール
  |katakana=ダークボール
Line 8: Line 8:
  |fr=Boule Noire
  |fr=Boule Noire
  |de=Schattenquasar
  |de=Schattenquasar
  |image=[[File:Darkball KH.png|300px]]  
  |image=[[File:Darkball KH.png|300px]]
  |tab2=KHX  
  |tab2=KHCOM
  |image2=[[File:Darkball KHX.png|270px]]  
|image2=[[File:Darkball KHCOM.png]]
|tab3=KHX  
  |image3=[[File:Darkball KHX.png|270px]]  
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts Birth by Sleep Final Mix
  |game3=Kingdom Hearts coded
  |game4=Kingdom Hearts coded
  |game4=Kingdom Hearts Birth by Sleep Final Mix
  |game5=Kingdom Hearts χ
  |game5=Kingdom Hearts χ
|game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Circus Balloon
  |journalKH=Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.
  |journalKH=Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.
  |journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
  |journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
  |journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.
  |journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.
  |journalBBS=One of the many forms the heart takes after being swallowed by darkness.<br>Uses strange movements to make fun of the enemy and bites it.
  |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It teases its prey by teleporting randomly, and surprises them with its chomping attack.
|journalUX=Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle.
|KHloc3=World of Chaos
  |KHHP1=60
  |KHHP1=60
|KHJPHP2=105
  |KHHP2=90
  |KHHP2=90
|KHJPHP3=105
|KHHP3=90
|KHJPATK1=28
  |KHATK1=31
  |KHATK1=31
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPATK3=31
|KHATK3=35
|KHJPDEF1=20
  |KHDEF1=24
  |KHDEF1=24
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPDEF3=20
|KHDEF3=27
|KHJPMP1=43
  |KHMP1=40
  |KHMP1=40
  |KHMP2=45-53
|KHJPMP2=48
  |KHMP2=45
|KHJPMP3=100
|KHMP3=53
|KHJPEXP1=45
  |KHEXP1=32
  |KHEXP1=32
|KHJPEXP2=90
  |KHEXP2=60
  |KHEXP2=60
|KHJPEXP3=200
|KHEXP3=60
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
|KHJPgrav=x1.0
  |KHstop=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 10<br>(1) Munny x 1, (5) Munny x 1<br>Hi-Potion (1%), Lucid Crystal (1%)<ref>The Darkball drops (2) MP Ball x 15 and Mega-Ether (10%) at the World of Chaos.</ref>
  |KHJPreward=(1) HP prize x15<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (2%), Lucid Crystal (2%)<br><br>'''World of Chaos'''<br>(2) MP prize x20<br>Mega-Ether (50%)
|KHreward=(1) HP prize x10<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (1%), Lucid Crystal (1%)<br><br>'''World of Chaos'''<br>(2) MP prize x15<br>Mega-Ether (10%)
  |KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
  |KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Hades Cup
  |KHcup1=Hades Cup
  |KHseed11=24
  |KHseed11=24
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  |COMEXP1=10
  |COMEXP1=10
  |COM2=r
  |COM2=r
  |COMHP2=77
  |COMHP2=76
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=25
  |COMEXP2=25
  |COM3=r
  |COM3=r
  |COMHP3=84
  |COMHP3=83
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=40
  |COMEXP3=40
  |COM4=r
  |COM4=r
  |COMHP4=91
  |COMHP4=90
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=55
  |COMEXP4=50
  |COM5=r
  |COM5=r
  |COMHP5=98
  |COMHP5=97
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=70
  |COMEXP5=70
  |COM6=r
  |COM6=r
  |COMHP6=105
  |COMHP6=104
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=85
  |COMEXP6=80
  |COMHP7=112
  |COMHP7=111
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=100
  |COMEXP7=100
  |COMHP8=119
  |COMHP8=117
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=115
  |COMEXP8=100
  |COMHP9=126
  |COMHP9=124
  |COMAP9=13
  |COMAP9=12
  |COMEXP9=130
  |COMEXP9=130
  |COMHP10=133
  |COMHP10=131
  |COMAP10=14
  |COMAP10=13
  |COMEXP10=145
  |COMEXP10=130
  |COMHP12=224
  |COMHP12=223
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=285
  |COMEXP12=269
  |COMHP13=238
  |COMHP13=237
  |COMAP13=14
  |COMAP13=13
  |COMEXP13=310
  |COMEXP13=289
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=
  |COMstun=x1.0
  |COMstun=
  |COMstop=x1.0
  |COMstop=
  |COMwarp=x1.0
  |COMwarp=
  |COMbind=x1.0
  |COMbind=
  |COMconf=x1.0
  |COMconf=
  |COMterr=x1.0
  |COMterr=
  |COMmagn=x1.0
|ReCOM1=r
  |COMfree=x1.0
|ReCOMHP1=62
  |ability=Card Blind{{KHCoM}}<br>Duel Trigger{{ReCoM}}
|ReCOMAP1=4
  |desc=Hide the cards you hold from hostile eyes.{{KHCoM}}<br>Next card activates card duel regardless of the number.{{ReCoM}}
|ReCOMEXP1=10
|ReCOM2=r
|ReCOMHP2=68
|ReCOMAP2=5
|ReCOMEXP2=25
|ReCOM3=r
|ReCOMHP3=75
|ReCOMAP3=6
|ReCOMEXP3=40
|ReCOM4=r
|ReCOMHP4=78
|ReCOMAP4=7
|ReCOMEXP4=50
|ReCOM5=r
|ReCOMHP5=85
|ReCOMAP5=8
|ReCOMEXP5=70
|ReCOM6=r
|ReCOMHP6=92
|ReCOMAP6=9
|ReCOMEXP6=80
|ReCOMHP7=99
|ReCOMAP7=11
|ReCOMEXP7=100
|ReCOMHP8=105
|ReCOMAP8=12
|ReCOMEXP8=100
|ReCOMHP9=112
|ReCOMAP9=13
|ReCOMEXP9=130
|ReCOMHP10=119
|ReCOMAP10=14
|ReCOMEXP10=130
|ReCOMHP12=211
|ReCOMAP12=14
|ReCOMEXP12=169
|ReCOMHP13=225
|ReCOMAP13=15
|ReCOMEXP13=189
  |ReCOMmagn=
  |ReCOMfree=
  |ability=Cardblind
|ReCOMability=Duel Trigger<ref>Sora cannot obtain this card, and Riku has access to it only in Atlantica.</ref>
  |desc=Hide the cards you hold from hostile eyes.
|ReCOMdesc=Next card activates card duel regardless of the number.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |value=2, 4, 6
  |COMMP=10
|COMrate=4%
|ReCOMrate=—
  |duel=5
  |duel=5
  |time=6
  |time=6
  |COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
  |COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
|BBSHP=1.6
|BBSEXP=1.0
|BBSloc1A=Realm of Darkness
|BBSLVL1A=9
|BBSworldA=Realm of Darkness
|BBSphys=?
|BBSfire=?
|BBSbliz=?
|BBSthun=?
|BBSdark=?
|BBSother=?
|BBSstun=x1.0
|BBSfree=x1.0
|BBSmini=x1.0
|BBSblind=x1.0
|BBSigni=x1.0
|BBSconf=x1.0
|BBSbind=x1.0
|BBSpois=x1.0
|BBSslow=x1.0
|BBSstop=x1.0
|BBSsleep=x1.0
|BBSdeath=x1.0
|BBSzero=x1.0
|BBSmagn=x1.0
|BBSwarp=x1.0
|BBSreward1=Abounding Crystal (?%), Mega-Ether (?%), Crawling Fire (?%)
|BBSshop1=8
|CODHP=0.50
|CODSSHP=0.63
|CODDEF=0.75
|CODEXP=1.25
|CODloc1=Hollow Bastion Part I
|CODLVL1=37
|CODloc2=Hollow Bastion Part I
|CODenc2=Questploration
|CODLVL2=43
|CODSSloc1=Agrabah
|CODSSsec1=E
|CODSSLVL1=73
|CODSSloc2=Hollow Bastion Part I
|CODSSsec2=A
|CODSSLVL2=37
|CODSScol2=bug
|CODSSloc3=Hollow Bastion Part I
|CODSSsec3=B
|CODSSrow3=3
|CODSSflr3=5
|CODSSLVL3=81
|CODSScol3=bug
|CODSSflr3b=6
|CODSSLVL3b=82
|CODSScol3b=bug
|CODSSflr3c=8
|CODSSLVL3c=86
|CODSScol3c=bug
|CODSSloc4=Hollow Bastion Part II
|CODSSsec4=A
|CODSSLVL4=10
|CODSScol4=bug
|CODSSloc5=Hollow Bastion Part II
|CODSSsec5=B
|CODSSLVL5=21
|CODSScol5=bug
|CODlabHP=0.43
|CODlabDEF=0.75
|CODlabEXP=0.94
|CODlabloc1=Layer 14
|CODlabLVL1=27
|CODlabloc2=Layers 16-20
|CODlabLVL2=35
|CODlabloc3=Layer 21-24
|CODlabLVL3=37
|CODlabloc4=Layer 27
|CODlabLVL4=40
|CODlabreward=HP prize x4-6
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x4-8, Munny x22
|CODreward1=Potion (3.00%)
|CODreward2=Potion (3.00%)
|CODreward3=Potion (2.00%)
|CODreward4=Potion (1.00%)
|CODworld=Hollow Bastion Part I
|CODSSworld=Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
|DRep1=Episode 3
|DRslv1=46|DRsbp1=460
|DRep2=Episode 5
|DRslv2=46|DRsbp2=460
|DRep3=Episode 7
|DRslv3=46|DRsbp3=460
|DRep4=Last Episode
|DRslv4=46|DRsbp4=460
|DRw1=Agrabah
|DRwrank1=★★★★|DRwlv1=46|DRwbp1=460
|DRw2=Wonderland
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460
|DRw3=Scala ad Caelum
|DRwrank3=Fill Out Your Album|DRwlv3=10|DRwbp3=18
|DRe1=Daily Challenge
|DRelv1=10|DRebp1=18
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=46|DRtbp1=460
|DRt2=91-94
|DRtper2=2
|DRtlv2=46|DRtbp2=460
|DRlightning=Resist
|DRpoison=Resist
|DRsleep=Resist
|DRwind=Weak
|DRlight=Weak
|DRattack=Physical + MAG Down
|DRpass1=HP +1
|DRpass2=Defense +1
|DRpass3=Magic Resist +1
|DRpass4=Magic Resist +1
|MOMattack=Strong
|MOMair1=Multi-Attack
|MOMair2=Ability
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Darkball''' is a Pureblood [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Birth by Sleep Final Mix]]''.  
The '''Darkball''' is a [[Pureblood Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts Dark Road]]'', and ''[[Kingdom Hearts Melody of Memory]]''.


==Design==
==Design==
A Darkball Heartless, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. It has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body, two on its top and one on its underside. It closely resembles the [[Shadow Stalker]] of ''[[Kingdom Hearts II]]'', although the Shadow Stalker has an overall smoother appearance and several smaller appendages.
The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Darkball closely resembles the [[Shadow Stalker]] from ''[[Kingdom Hearts II]]'', although the Shadow Stalker has a smoother appearance overall, and several smaller appendages.


The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the Darkness.
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]].


==Strategy==
==Battle==
Darkballs are relatively easy enemies, and generally do little damage, thanks to the long pauses and low [[HP]] of this variety of Heartless. The Darkball teleports from one place to another, using a tactic similar to the more intelligent [[Invisible]].
===Attacks===
*Darkballs reduce themselves to small, purple clouds in order to evade attacks before expanding rapidly to cause damage.
*Darkballs adopt a "berserk" state and thrash about in place; anyone who is too close receives damage.
*Darkballs charge forward, biting at their targets.


===Attacks===
===Strategy===
*Reducing themselves to a small, purple cloud, allowing them to evade attacks before expanding rapidly, causing damage.
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]].  
*Adopting a 'berserk' state, by which the Darkball rockets around in a restricted area, causing impact damage.
 
*A charging chomp attack.
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear.


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}


{{BBSFM}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
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