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m (→Kingdom Hearts Final Mix: Everglow in his "new heartless for Final Mix" vid seems to mention this) |
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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX}} | {{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM|MOM}} | ||
{{Suite}} | {{Suite}} | ||
{{ | {{cleanup| missing BBSFM stats}} | ||
{{ | {{Character | ||
|name=Neoshadow | |name=Neoshadow | ||
|katakana=ネオシャドウ | |katakana=ネオシャドウ | ||
|romaji= | |romaji=Neoshadō | ||
|fr=Crypto Ombre | |fr=Crypto Ombre | ||
|de=Schattenschalk | |de=Schattenschalk | ||
|image=[[File:Neoshadow | |image=[[File:Neoshadow KHIII.png]] | ||
|tab2= | |tab2=KHCOM | ||
|image2=[[File:Neoshadow | |image2=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']] | ||
|image3=[[File:Neoshadow | |tab3=KHD | ||
| | |image3=[[File:Neoshadow KHD.png|300x300px]] | ||
| | |tab4=KHX | ||
|image4=[[File:Neoshadow KHX.png|300x300px]] | |||
|game1=Kingdom Hearts Final Mix | |game1=Kingdom Hearts Final Mix | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts 358/2 Days | |game4=Kingdom Hearts 358/2 Days | ||
|game5=Kingdom Hearts Birth by Sleep Final Mix | |game5=Kingdom Hearts Birth by Sleep Final Mix | ||
|game6=Kingdom Hearts χ | |game6=Kingdom Hearts χ | ||
|game7=Kingdom Hearts III | |||
|game8=Kingdom Hearts Melody of Memory | |||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 29: | Line 31: | ||
|journalKH2=It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.<br>Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks! | |journalKH2=It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.<br>Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks! | ||
|journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | ||
|journalBBS= | |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile. | ||
|journalUX=A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle! | |journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player.<br><br>'''KH III Neoshadow'''<br>KINGDOM HEARTS III (2019)<br>These Heartless appear everywhere and hit hard and fast with their jump attacks.<br><br>'''Battle'''<br>A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle! | ||
| | |journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles! | ||
| | |KHloc1=End of the World | ||
| | |KHHP1=150 | ||
|KHATK1=40 | |||
|KHDEF1=30 | |||
|KHMP1=55 | |||
| | |KHEXP1=400<ref>Only the last Neoshadow grants EXP.</ref> | ||
| | |||
| | |||
| | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
Line 49: | Line 48: | ||
|KHko=x0.5 | |KHko=x0.5 | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHreward=''' | |KHreward='''Defeat 1st to 6th Neoshadow'''<br>(15) MP prize x5<br><br>'''Defeat 7th Neoshadow'''<br>(1) HP prize x20, (5) HP prize x5<br>Stormy Stone (35%) | ||
|KHworld=End of the World | |KHworld=End of the World | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=236 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=269 | ||
|COMHP13= | |COMHP13=250 | ||
|COMAP13=14 | |COMAP13=13 | ||
| | |COMEXP13=289 | ||
|ReCOM12=r | |||
|ReCOMHP12=221 | |||
|ReCOMAP12=14 | |||
|ReCOMEXP12=169 | |||
|ReCOM13=s | |||
|ReCOMHP13=235 | |||
|ReCOMAP13=15 | |||
|ReCOMEXP13=189 | |||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=◯ | ||
|COMstun= | |COMstun=◯ | ||
|COMstop= | |COMstop=◯ | ||
|COMwarp= | |COMwarp=◯ | ||
|COMbind= | |COMbind=◯ | ||
|COMconf= | |COMconf=◯ | ||
|COMterr= | |COMterr=◯ | ||
| | |ReCOMmagn=◯ | ||
| | |ReCOMfree=◯ | ||
|ability=Bio | |ability=Bio | ||
|desc=Causes enemies HP to gradually drop. | |desc=Causes enemies HP to gradually drop. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=25 | |CP=25 | ||
| | |COMMP=10 | ||
|ReCOMMP=20 | |||
|COMrate=3% | |||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Castle Oblivion | |COMworld=Castle Oblivion | ||
| | |KH2HP=1 | ||
| | |KH2EXP=1 | ||
| | |KH2loc1=Radiant Garden | ||
| | |KH2enc1=Post-episode 2, pre-episode 3 | ||
| | |KH2LV1=34 | ||
|KH2loc2=Radiant Garden | |||
|KH2loc2= | |KH2enc2=Episode 3 | ||
| | |KH2LV2=45 | ||
| | |KH2loc3=The Land of Dragons | ||
| | |KH2enc3=Episode 2 | ||
| | |KH2LV3=35 | ||
| | |KH2loc4=Beast's Castle | ||
| | |KH2enc4=Episode 2 | ||
| | |KH2LV4=36 | ||
| | |||
|KH2loc5=Olympus Coliseum | |KH2loc5=Olympus Coliseum | ||
| | |KH2enc5=Episode 2 | ||
| | |KH2LV5=39 | ||
|KH2loc6=Port Royal | |||
|KH2enc6=Episode 2 | |||
|KH2LV6=37 | |||
|KH2loc6= | |KH2loc7=Agrabah | ||
|KH2enc7=Episode 2 | |||
|KH2LV7=40 | |||
| | |KH2loc8=Halloween Town | ||
| | |KH2enc8=Episode 2 | ||
|KH2LV8=41 | |||
|KH2loc7= | |KH2loc9=Pride Lands | ||
| | |KH2enc9=Episode 2 | ||
| | |KH2LV9=43 | ||
|KH2loc8= | |||
| | |||
| | |||
|KH2loc9= | |||
| | |||
| | |||
|KH2loc10=The World That Never Was | |KH2loc10=The World That Never Was | ||
| | |KH2LV10=50 | ||
| | |KH2phys=×1.0 | ||
|KH2fire=×1.0 | |||
|KH2bliz=×1.0 | |||
|KH2thun=×1.0 | |||
|KH2dark=×1.0 | |||
|KH2fire= | |KH2neut=×1.0 | ||
|KH2bliz= | |KH2reward=MP prize (1) ×2, Munny (5) ×2<br>Lucid Crystal (8%), Bright Crystal (4%) | ||
|KH2thun= | |KH2world=Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, Agrabah, Halloween Town, Pride Lands, The World That Never Was | ||
|KH2dark= | |CKH2HP=1 | ||
| | |CKH2LV1=41 | ||
|KH2reward=(1) | |CFM2LV1=45 | ||
|KH2world= | |||
|KH2cup1=Titan Cup | |KH2cup1=Titan Cup | ||
|KH2match11=5 | |KH2match11=5 | ||
|KH2num11=3 | |KH2num11=3 | ||
| | |CKH2LV2=80 | ||
|KH2cup2=Titan Paradox Cup | |KH2cup2=Titan Paradox Cup | ||
|KH2match21=5 | |KH2match21=5 | ||
|KH2num21=3 | |KH2num21=3 | ||
| | |CKH2LV3=99 | ||
| | |CFM2LV3=99FM | ||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=17 | |KH2match31=17 | ||
|KH2num31=4 | |KH2num31=4 | ||
|KH2match32=26 | |KH2match32=26 | ||
|KH2num32= | |KH2num32=1 | ||
| | |CFM2tab=* | ||
|358heart=— | |358heart=— | ||
|358munny=21 | |358munny=21 | ||
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|BBSreward1=Pulsing Crystal (?%), Mega-Potion (?%), Collision Magnet (?%) | |BBSreward1=Pulsing Crystal (?%), Mega-Potion (?%), Collision Magnet (?%) | ||
|BBSshop1=8 | |BBSshop1=8 | ||
|KH3HP0=1.5 | |||
|KH3EXP0=1.5 | |||
|KH3loc1=Twilight Town | |||
|KH3LV1=10 | |||
|KH3loc2=San Fransokyo | |||
|KH3LV2=38 | |||
|KH3loc3=San Fransokyo | |||
|KH3enc3=D | |||
|KH3LV3=42 | |||
|KH3loc4=Keyblade Graveyard | |||
|KH3enc4=Battlegate 0 | |||
|KH3LV4=50 | |||
|KH3loc5=The Final World | |||
|KH3LV5=42 | |||
|KH3loc6=Scala ad Caelum | |||
|KH3LV6=50 | |||
|KH3phys=×1.0 | |||
|KH3fire=×1.0 | |||
|KH3bliz=×1.0 | |||
|KH3thun=×0.7 | |||
|KH3water=×1.0 | |||
|KH3aero=×1.0 | |||
|KH3dark=×0.7 | |||
|KH3neutral=×1.0 | |||
|KH3rapid=×1.0 | |||
|KH3free=◯ | |||
|KH3elec=◯ | |||
|KH3stun=◯ | |||
|KH3hunny=◯ | |||
|KH3reac=0 | |||
|KH3rev=— | |||
|KH3att=×1.1 | |||
|KH3dam=— | |||
|KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%) | |||
|KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | |||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMground2=Moving | |||
|MOMground3=Multi-Attack | |||
|MOMground4=Pop-Up | |||
|MOMstage={{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|End of the World (track)|End of the World}}, {{ns|Game|Fragments of Sorrow}}, {{ns|Game|Guardando nel buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|Another Side}}, {{ns|Game|Castle Oblivion}}, {{ns|Game|Forgotten Challenge}}, {{ns|Game|The Force in You}}, {{ns|Game|Lord of the Castle}}, {{ns|Game|Sanctuary ~opening version~}}, {{ns|Game|The Home of Dragons}}, {{ns|Game|Fields of Honor}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Vim and Vigor}}, {{ns|Game|Rage Awakened}}, {{ns|Game|Another Side|Another Side ‑ Battle Ver. ‑}}, {{ns|Game|Wave of Darkness I}}, {{ns|Game|Rise of the Union}}, {{ns|Game|Dark Domination}}, {{ns|Game|Sora (track)|Sora ‑ Allegro con brio}}, {{ns|Game|Medley of Conflict}} | |||
}} | }} | ||
The '''Neoshadow''' is a [[Pureblood Heartless]] | The '''Neoshadow''' is a [[Pureblood Heartless]] introduced in the secret video "[[Another side, Another story...]]" in ''{{c|Kingdom Hearts|game}}''. It first appeared as an enemy in ''[[Kingdom Hearts Final Mix]]''. | ||
==Story== | ==Story== | ||
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===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Saïx summons several Neoshadows to attack Sora when | Saïx summons several Neoshadows to attack Sora when he reaches the [[Hall of Empty Melodies]]. One of them also shows up in the next room, [[Naught's Skyway]], to attack [[Mickey Mouse]]. | ||
===''Kingdom Hearts III''=== | |||
In [[Twilight Town]], [[Xemnas]] and [[Ansem, Seeker of Darkness]] confront Sora, Donald, and Goofy over Sora's intention to bring Roxas back. When Xemnas claims Roxas can only be returned by Sora giving himself up to darkness, Ansem summons several Neoshadows while proclaiming that "the shadows are never out of reach". | |||
==Design== | ==Design== | ||
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color. | A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color. | ||
In ''Kingdom Hearts Final Mix'', the Neoshadow will initially release five unique olive-green hearts within bubbles upon each defeat. These drift to the ground and spawn new Neoshadows, up until the final Neoshadow is defeated, at which point it will release a normal pink heart. | |||
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== | ||
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they | The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic. | ||
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
{{ | {{sec-stub}} | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
A powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows. | Similar to Shadows, Neoshadows sink into shadows in the ground, though they are more aggressive and attack after emerging using '''Shadow Out'''. After attacking, they idle for a short duration in which they are open to attack. When damaged, they often counter with '''Claw Attack''', '''Aerial Rush''', or '''Drop Claw Attack'''. | ||
A powerful [[Reaction Command]], '''Wind Dance''',<ref name="wind dance">"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows. | |||
{{Atk-o|KH2}} | |||
{{Atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|Physical|—|x1.0<br>Hit 2+: x0.25|O|Leaps out of the shadows and spins around.}} | |||
{{Atk|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki|lit. "Scratch Attack"}}|Physical|—|x1.0<br>Hit 2+: x0.5|O|Lightly jumps forward and scratches with both claws.}} | |||
{{Atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|Physical|—|x1.5|O|Rises into the air, then charges in a straight line.}} | |||
{{Atk|{{nihongo|'''Drop Claw Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki|lit. "Drop Scratch Attack"}}|Physical|—|x1.0|△|Jumps high, then scratches with its claws during its descent.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Wind Dance'''<ref name="wind dance"/>|エリアルダンス|<br>Eriaru Dansu|lit. "Aerial Dance"}}|Physical|Lunge: x0.5<br>Swing: x0.1 (Final hit: x3.0)|Can be used when a Neoshadow uses Drop Claw Attack.<br>Jump and lunge repeatedly at the enemy overhead, then swing the Keyblade wildly.}} | |||
{{rc|c}} | |||
===''Kingdom Hearts 358/2 Days''=== | |||
Neoshadows may prove annoying in groups, so it is advised to keep track of their movements and be ready to block if one begins its charging attack. [[Glide]] and [[Air Slide]] can be used when it's about to emerge from its Shockwave attack for an easy dodge, where the Neoshadow will then be open to punishment. The usage of magic is advised, as Neoshadows are weak to all magic except [[Thunder]], though physical combos remain effective as long as caution is taken to block any incoming attacks. | |||
While Roxas is dual-wielding [[Oathkeeper and Oblivion]], Neoshadows will most easily fall with physical combos, with one Y-Combo being enough to instantly vanquish a Neoshadow. | |||
{{Atk-o|358}} | |||
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|Hikkaki Kōgeki}} | |||
|{{AT|att}} — | |||
|— | |||
|1.43 | |||
|△ | |||
|Jumps forward and scratches at the target several times. | |||
}} | |||
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}} | |||
|{{AT|att}} — | |||
|— | |||
|1.54 | |||
|◯ | |||
|Jumps in the air and charges head-first at the target. | |||
}} | |||
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}} | |||
|{{AT|att}} Flower | |||
|Blind (40%) | |||
|1.70 | |||
|X | |||
|Dives into the ground, then after a few seconds launches itself up below the target, creating a shockwave upon emerging. | |||
}} | |||
{{Atk-c}} | |||
===''Kingdom Hearts Birth by Sleep Final Mix''=== | ===''Kingdom Hearts Birth by Sleep Final Mix''=== | ||
{{ | {{sec-stub}} | ||
===''Kingdom Hearts III''=== | |||
They have the same attacks as in previous games, but can no longer heal themselves. Their attacks can be blocked, but can also send Sora flying if not blocked. However, if Sora quickly uses [[Aerial Recovery]] and then [[Payback Strike]], then the Neoshadow will be staggered and open to a full combo or two, which can easily reduce their [[HP]] to 0. Their '''Air Rush''' attack will trigger [[Risk Dodge]] if blocked. | |||
{{c|Water|element}} attacks and magic can be used to get the Neoshadows out of the ground, just like for regular Shadows. | |||
{{Atk-o|KH3}} | |||
{{Atk|{{nihongo|'''Scratch'''|引っかき|Hikkaki}} | |||
|Physical | |||
|1.2 | |||
|◯ | |||
|2 | |||
|Scratches with both hands. | |||
}} | |||
{{Atk|{{nihongo|'''Fall Scratch'''|落下引っかき|Rakka Hikkaki}} | |||
|Physical | |||
|1.2 | |||
|△ (Risk Dodge) | |||
|3 | |||
|Jumps high, swoops, and scratches with both hands. | |||
}} | |||
{{Atk|{{nihongo|'''Aerial Rush'''|空中突進|Kūchū Tosshin}} | |||
|Physical | |||
|1.5 | |||
|◯ (Risk Dodge) | |||
|3 | |||
|Curls its body and rams opponents from a low altitude. | |||
}} | |||
{{Atk-m|{{nihongo|'''Shadow Out'''|シャドウアウト|Shadou Auto}} | |||
|(emergence) | |||
|Physical | |||
|1.0 | |||
|△ | |||
|2 | |||
|Melts into the ground and approaches opponents, then jumps out and drops down while spinning sideways. | |||
| | |||
|(sideways spin) | |||
|Physical | |||
|0.65 | |||
|△ | |||
|2 | |||
}} | |||
{{Atk-c}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
{{FM1}} | {{FM1}} | ||
[[Category:Kingdom Hearts Final Mix enemies]] | [[Category:Kingdom Hearts Final Mix enemies]] | ||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | [[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] |