Code Break: Difference between revisions

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{{game|DDD}}
{{game|DDD|DHD}}
{{images|gif displaying Code Break; gif displaying each suboroutine}}
{{images|image for Prize Box/Disc Jammer, gif displaying Code Break; gif displaying each suboroutine}}
{{Expand|create=create upper- and camelcase redirects for each subroutine; color code according to in-game color}}
{{InfoAbility
[[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.
|kana=コードブレイク
|romaji=Kōdo Bureiku
|dddname=Code Break
|dddimage=Code Break KH3D.png
|dddatk1=Moving Spark
|dddel1={{AT|mag}} None
|dddpow1=6.0
|dddatk2=Auto Destruct
|dddel2={{AT|mag}} None
|dddpow2=6.0
}}
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
[[File:RS Sprite Code Break KH3D.png|left|200px]]
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.


===AUTO DESTRUCT===
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments.
<!--GIF OF AUTO DESTRUCT-->
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}<!--can we get names for these? Create articles since they are enemies?-->
{{CodeBreak|col=#F00}}
AUTO_DESTRUCT
{
IF POWER == 0 THEN
  POWER=GET_ENERGY()
POWER *= 9999;
EXPLOSION(POWER)
}
{{CodeBreak|end}}
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.
{{-}}


===DISC JAMMER===
===List of actions===
<!--GIF OF DISC JAMMER-->
{|border="1" cellspacing="0" cellpadding="2"
'''DISC JAMMER''' is composed of the fragments "DISC", "JAM", and "MER". It is used against [[Rinzler]].{{fact}}<!--context?-->
|-style="{{style|ddd|a}}"
;Code
!Image||Name||Effect||Fragments
:<code>DISC_JAMMER
|-
:{
!colspan="4" style="{{style|ddd|b}}"|Target: Enemy
:&nbsp;BOSS = GET_BOSS()
|-
:&nbsp;CTRL=BOSS.GET_CTRL()
![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK
:&nbsp;CTRL.HACKING
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies.
:&nbsp;CTRL.STOP_DISC
|MOVING<br>SPARK
:}</code>
|-
When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixilated aura.
!<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX
{{-}}
|Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}.
|PRIZE<br>BOX
|-
![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white.
|SWITCH<br>TARGET
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Turret
|-
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will be the only word fragments to appear; the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
|AUTO<br>DESTRUCT
|-
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets.
|PRIZE<br>SHOT
|-
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party.
|SWITCH<br>TARGET
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Recognizer
|-
![[File:Transport (Code Break RS) KH3D.png|200px]]||TRANSPORT
|When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to The Grid.
|TR<br>AN<br>S<br>PO<br>RT
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Switch
|-
![[File:Unlock (Code Break RS) KH3D.png|200px]]||UNLOCK
|When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
|UN<br>L<br>OC<br>K
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler
|-
!<!--[[File:Disc Jammer (Code Break RS) KH3D.png|200px]]-->||DISC JAMMER
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura.
|DISC<br>JAMMER
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Commantis
|-
![[File:Energy Jammer (Code Break RS) KH3D.png|200px]]||ENERGY JAMMER
|Energy Jammer is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis.
|EN<br>ERGY<br>JAM<br>MER
|}


===ENERGY JAMMER===
==Learning Code Break==
<!--GIF OF ENERGY JAMMER-->
===''Kingdom Hearts 3D: Dream Drop Distance''===
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health.{{fact}}
*[[Sora]] and [[Riku]] can use Code Break when a Reality Shift is triggered in The Grid.
;Code
:<code>ENERGY_JAMMER
:{
:&nbsp;BOSS = GET_BOSS()
:&nbsp;CTRL=BOSS.GET_CTRL()
:&nbsp;CTRL.HACKING
:&nbsp;CTRL.STOP_ENERGY
:}</code>
When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->


===MOVING SPARK===
<!--GIF OF MOVING SPARK-->
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.
;Code
:<code>MOVING_SPARK
:{
:&nbsp;DE = GET_NIGHTMARE()
:&nbsp;CTRL = DE.GET_CTRL()
:&nbsp;CTRL.INSERT(SPARK)
:&nbsp;CTRL.MOVING()
:}</code>
When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
{{-}}
===PRIZE BOX===
<!--*'''PRIZE BOX''': Causes the enemy or turret to drop an Item or Command.-->
===PRIZE SHOT===
<!--*'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes, as well as cause enemies to drop [[Item]] or [[Deck Command (KH3D)|Command]].-->
===SWITCH TARGET===
<!--GIF OF SWITCH TARGET-->
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.<!--Recognizers?-->
;Code (against enemies)
:<code>SWITCH_TARGET
:{
:&nbsp;DE = GET_NIGHTMARE()
:&nbsp;TAR = DE.TARGET()
:&nbsp;IF TAR != ENEMY THEN
:&nbsp;&nbsp;&nbsp;&nbsp;TAR.SWITCH(ENEMY)
:}</code>
;Code (against turrets)
:<code>SWITCH_TARGET
:{
:&nbsp;GM = GET_GIMMICK()
:&nbsp;TAR = GM.TARGET()
:&nbsp;IF TAR != ENEMY THEN
:&nbsp;&nbsp;&nbsp;&nbsp;TAR.SWITCH(ENEMY)
:}</code>
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
{{-}}
===TRANSPORT===
<!--GIF OF TRANSPORT-->
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s.
;Code
:<code>TRANSPORT
:{
:&nbsp;WHILE ADR < 100
:&nbsp;&nbsp;ADR += NEXT_POINT()
:&nbsp;WEND<!--check against english, just in case-->
:&nbsp;WARP( ADR )
:}</code>
When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white.
{{-}}
===UNLOCK===
<!--GIF OF UNLOCK-->
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Dock]].<!--Recognizers?-->
;Code
:<code>UNLOCK
:{
:&nbsp;CIP = GET_CIPHER()
:&nbsp;CIP &= 0X7FFFFFFF
:&nbsp;PAWD = DECIPHER(CIP)<!--typo, see if corrected in english release-->
:&nbsp;OPEN_DOOR(PSWD)
:}</code>
When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white.<!--Locks RELOCK EACH DROP; poss. once return to world map-->
{{-}}
{{ability-stub}}
[[Category:Reality Shifts]]
[[Category:Reality Shifts]]
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