Berserker: Difference between revisions

2,193 bytes added ,  4 months ago
KHMOM stats
(KHMOM stats)
(6 intermediate revisions by 2 users not shown)
Line 93: Line 93:
  |KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
  |KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
  |KH3world=Arendelle, Scala ad Caelum
  |KH3world=Arendelle, Scala ad Caelum
|MOMattack=Strong
|MOMground1=Ability
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''.
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''.
Line 122: Line 125:


Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}}|Physical|—|x1.5|△|Pulls hammer toward itself.}}
{{Atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|—|x1.5|O|Supports itself with hammer and delivers a spinning kick.}}
{{Atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|—|x1.5|O|Jumps and descends directly overhead an opponent.}}
{{Atk|{{nihongo|'''Giant Hammer Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}}|Physical|—|x0.25<br>Shockwave: x2.0|△<br>Shockwave: X|Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.}}
{{Atk|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin}}|Physical|—|x1.0<br>Hit 2+: x0.5|O|Jumps back-and-forth, ramming opponents in its way.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near a hammer dropped by a Berserker.<br>Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and enemies that make contact with the hammer are pulled in and cannot move freely.}}
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x0.5|Can be used 3-4 seconds after using Berserk.<br>Flip backwards and hit the enemy for up to two extra attacks.}}
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x0.5<br>Hits 2-3: x3.0|Can be used after using Eclipse three times.<br>Perform a combo starting from the ground until mid-air, hitting nearby enemies. }}
{{rc|c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]].
When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]].
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Hammer Pull'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
{{Atk|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
|Physical
|Physical
|1
|1.0
|△
|△
|2
|2
Line 135: Line 150:
{{Atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
{{Atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
|Physical
|Physical
|2
|2.0
|◯ (Risk Dodge)
|◯ (Risk Dodge)
|3
|3
|Kicks while spinning around its hammer's shaft.
|Kicks while spinning around its hammer's shaft.
}}
}}
{{Atk|{{nihongo|'''Round-Trip Charge'''|往復突進|<br>Ōfuku Tosshin|}}
{{Atk|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin|}}
|Physical
|Physical
|1.5 x 2 hits
|1.5 x 2 hits
|△
|△
|
|
|Turns and charges at the target.
|Turns and charges at the target.
}}
}}
Line 154: Line 169:
|Leaps directly overhead its target and drops straight down.
|Leaps directly overhead its target and drops straight down.
}}
}}
{{Atk-m|{{nihongo|'''Hammer Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
{{Atk-m|{{nihongo|'''Hammer Wild Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
|(strike)
|(strike)
|Physical
|Physical
Line 169: Line 184:
|(drop)
|(drop)
|Physical
|Physical
|2
|2.0
|◯ (Risk Dodge)
|◯ (Risk Dodge)
|3
|3
11,070

edits