Talk:Status effect: Difference between revisions

 
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*タイムボム -- Time Bomb
*タイムボム -- Time Bomb
*無重力 -- Zero Gravity (lit. "Weightlessness")
*無重力 -- Zero Gravity (lit. "Weightlessness")
*コマンド封印 -- command seal
*(ダメージぶんHPを回復 -- damage drain(?))
*(照準を表示 -- indicate aim(?))
;Positive
*姿が消える -- Vanish
*怒る -- Berserk
*プロテス -- Protect
*シェル -- Shell
*ドレイン -- Drain
*ヘイスト -- Haste
*リジェネ -- Regen
*リレイズ -- Auto-Life
*コンボアシスト -- Combo Assist
*スピリットロア -- Spirit Roar
*飛翔する - flying
*(HPを回復 -- restore HP)
*(エスナ -- Esuna)
*(姿が変化 -- form change)


== Positive effects ==
== Positive effects ==
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:if it has a visual effect or is not explicitly equipped. For example, Haste is an ability in days, and a status in dreamdrop.{{User:KrytenKoro/Sig}} 20:10, 10 October 2012 (UTC)
:if it has a visual effect or is not explicitly equipped. For example, Haste is an ability in days, and a status in dreamdrop.{{User:KrytenKoro/Sig}} 20:10, 10 October 2012 (UTC)
So, what are statuses? Vanish and Aero Shield (in KH) are, because they're induced by commands/magic. And Haste in KH3D, apparently? What else?  --{{User:Neumannz/SigTemplate}} 20:40, 10 October 2012 (UTC)
So, what are statuses? Vanish and Aero Shield (in KH) are, because they're induced by commands/magic. And Haste in KH3D, apparently? What else?  --{{User:Neumannz/SigTemplate}} 20:40, 10 October 2012 (UTC)
::Update: KH3D has the following positive effects, which are granted by Spirit magic:
::*Protect
::*Shell
::*Drain
::*Haste
::*Regen
::*Auto-Life
::*Combo Assist
::*Spirit Roar (maybe?)
::--{{User:Neumannz/SigTemplate}} 00:59, 21 June 2013 (UTC)
==Invincibility, Part II==
{{TNE|time=12:55, 9 February 2016 (UTC)|text=Now I know some Heartless have times where just randomly hitting them doesn't do any damage. The Mad Bumper and Hot Rod, for example. I don't think that ''counts'' as invincibility because technically, you just need to find their weak spots or do an attack that they're weak to.
But I remember talking about the Armoured Xemnas battles being scripted in KHIIFM, and him having a good minute's worth of frames of invincibility because of how the battles were programmed. Would that count as an Invincibility status, or just outright shoddy programming?}}
:I think we should restrain it to when there is an actual command or ability causing the Invincibility, rather than conflating it with invincibility frames, which is a separate mechanic.{{User:KrytenKoro/Sig}} 01:55, 10 February 2016 (UTC)
== Stun/KO ==
Just putting this here, if someone wants to translate it real quick [http://i.imgur.com/R5dmSdd.jpg].{{User:KrytenKoro/Sig}} 13:39, 3 March 2016 (UTC)
== Unchained ==
Not real clear yet on what these do, since I don't have them on my own medals, but I've seen:
*Poison
*Paralyze
*Sleep
:I got hit with Paralyze earlier today and it made me unable to use the first Medal I had equipped. Don't know what happens when used on enemies. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:24, 14 April 2016 (UTC)
From in-game help:
The following sword/shield icons represent status effects. These status effects temporarily change the STR/DEF of the Medals in your Keyblade based on their attributes. These effects have 3 tiers, and the tier number will be displayed on the icon.
The other icons represent status ailments.
    Increased strength
    Decreased strength
    Increased defense
    Decreased defense
    Poisoned. Damage taken during every turn.
    Sleeping and cannot move until effect wears off. Sleeping enemies will wake up if attacked.
    Paralyzed and sometimes rendered immobile.
The strength and defense increases also have attribute variants; all strength and defense modifiers have tier variants. There's icons for most of these on the khu wiki.{{User:KrytenKoro/Sig}} 18:37, 13 May 2016 (UTC)
== KHIII ==
*Burning - バーン (party)
*Cloud - クラウド (party)
*Sneeze - スニーズ (party)
*Freeze - フリーズ (party, enemies)
*Electrified - 帯電 (party, enemies)
*Stun - スタン (party, enemies)
*Hunny - ハニー (enemies)
== Lower HP in KHIII Re Mind ==
As I'm sure many of you know, three of the new bosses in Re Mind have attacks that lower your maximum HP. It does seem to be treated like a status effect since your HP goes back to normal after a short while, and using an item like an Elixer restores it immediately. What name should it be given? And should it be included in this page (under the negative section of course)? Come to think of it, one of the cheats in Re:Coded did this too. [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 23:29, 17 February 2020 (UTC)
:There's plenty of conventions to go with if we lack one. You can always resort to Kingdom Hearts's big brother Final Fantasy. Final Fantasy XII has a debuff called "Disease", although it's gradual. Final Fantasy XIII-2's "Wounded" mechanic is probably the one most on-point since it functions virtually the same way. Or you can simply try and describe the debuff with the simplest wording, "Max HP Reduction."--[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 17:25, 18 February 2020 (UTC)
::We shouldn't be using a name from a Final Fantasy status with similar effect. I think "Max HP Reduction" would work as a placeholder until we get an official name. {{User:TheSilentHero/Sig}} 17:31, 18 February 2020 (UTC)
I've actually never played a Final Fantasy game before, just so you know. [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 18:26, 18 February 2020 (UTC)
Either way, is there a template here to mark a name as conjectural? [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 18:41, 18 February 2020 (UTC)
:It's <nowiki>{{Nameless}}</nowiki>. --{{User:ShardofTruth/Sig}} 21:10, 18 February 2020 (UTC)