Talk:Status effect: Difference between revisions

 
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== Finalized Lists (by game) ==
== Finalized Lists (by game) ==
;KH
*(Weapon: 武器攻撃)
*Gravity: 割合攻撃
*Stop: ストップ
*Stun: 気絶攻撃 [KO in Bradygames]
*(Neutral(?): タイプなし [Other in Bradygames])
*Doom: 死の宣告 (Death Sentence)
*Silence: サイレンス
;KHCoM (enemy)
;KHCoM (enemy)
*Gravity: 割合
*Demi: 割合 (Demi)
*Stun: 気絶
*Stun: 気絶 (Stun/Knockout)
*Stop: ストップ
*Stop: ストップ (Stop)
*Warp: デジョン
*Warp: デジョン (Dezone)
*Bind: バインド
*Bind: バインド (Bind)
*Confuse: 混乱
*Confuse: 混乱 (Confusion)
*Terror: テラー
*Terror: テラー (Terror)
*Magnet: マグネ (ReCoM)
*Magnet: マグネ (ReCoM) (Magnet)
*Freeze: フリーズ (ReCoM)
*Freeze: フリーズ (ReCoM) (Freeze)


;KHD
;KHD
*Null Defense: 防御力無効化
*Null Defense: 防御力無効化 (Defense Nullification/Override)
*Shoe-glue: ジャンプ不能
*Shoe-glue: ジャンプ不能 (Jump Inability)
*Air-toss: 吹き上げ
*Air-toss: 吹き上げ (Air-toss)
*Freeze: 凍結
*Freeze: 凍結 (Freeze)
*Halve HP: HP半減
*Halve HP: HP半減 (HP Halve)
*Flip-foot: 移動異常
*Flip-foot: 移動異常 (Movement Disorder)
*Silence: 沈黙
*Silence: 沈黙 (Silence)
*Ignite: 炎上
*Ignite: 炎上 (Ignite)
*Damage Drain: ダメージ吸收
*Damage Drain: ダメージ吸收 (Damage Drain)
*Rewind Defense: 防御LV.1
*Rewind Defense: 防御LV.1 (Defense LV.1)
*Blind: 暗闇
*Blind: 暗闇 (Darkness)
*Jolt: 帯電
*Jolt: 帯電 (Jolt)
*Radar Zap: ナビマップ無力化
*Radar Zap: ナビマップ無力化 (Navi-Map Shutoff)


;KHBBS
;KHBBS
*Stun: スタン
*Stun: スタン (Stun)
*Freeze: フリーズ
*Freeze: フリーズ (Freeze)
*Mini: ミニマム
*Mini: ミニマム (Minimum)
*Blind: 暗闇
*Blind: 暗闇 (Darkness)
*Ignite: バーン
*Ignite: バーン (Burn)
*Confuse: コンフュ
*Confuse: コンフュ (Confu)
*Bind: バインド
*Bind: バインド (Bind)
*Poison: ポイズン
*Poison: ポイズン (Poison)
*Slow: スロウ
*Slow: スロウ (Slow)
*Stop: ストップ
*Stop: ストップ (Stop)
*Sleep: スリプル
*Sleep: スリプル (Sleepel)
*Doom: デス
*Doom: デス (Death)
*Zero Gravity: ゼログラビデ
*Zero Gravity: ゼログラビデ (Zero Gravity)
*Magnet: マグネ
*Magnet: マグネ (Magnet)
 
;KHREC
*Ignite: 炎上 (Ignite)
*Freeze: 凍結 (Freeze)
*Jolt: 帯電 (Jolt)
*Air-toss: 吹き上げ (Air-toss)
*Slow: スロウ (Slow)
*Flip-foot: 移動異常 (Movement Disorder)
*Shoe-glue: ジャンプ不能 (Jump Inability)
*Blind: 暗闇 (Darkness)
*Defense Cut: 防御ダウン (Defense Down)
*Command Lock: コマンド禁止 (Command Ban)
*Clock Rewind: クロックレベル1 (Clock Level 1)
 
*Stop: ストップ (Stop)
*Confuse: コンフュ (Confu)
*Stun: 気絶 (Stun)
*Magnet: マグネ (Magnet)
 
==Final List (probably)==
*Air-toss (KHD, KHREC)
*Bind (KHCOM, KHRECOM, KHBBS)
*Blind (KHD, KHBBS, KHREC)
*Clock Rewind (KHREC)
*Confuse (KHCOM, KHRECOM, KHBBS, KHREC)
*Damage Drain (KHD)
*Defense Cut (KHREC)
*Doom (KH, KHII, KHBBS)
*Flip-foot (KHD, KHREC)
*Freeze (KHCOM, KHRECOM, KHII, KHD, KHBBS, KHREC)
*Gravity (KH, KHCOM, KHRECOM)
*Halve HP (KHD)
*Ignite (KHD, KHBBS, KHREC)
*Jolt (KHD, KHREC)
*Magnet (KHRECOM, KHII, KHBBS, KHREC)
*Mini (KHBBS)
*Null Defense (KHD)
*Poison (KH, KHBBS)
*Radar Zap (KHD)
*Rewind Defense (KHD)
*Shoe-glue (KHD, KHREC)
*Silence (KH, KHD)
*Sleep (KHCOM, KHRECOM, KHBBS)
*Slow (KHCOM?, KHRECOM?, KHBBS, KHREC)
*Stop (KH, KHCOM, KHREC, KHBBS, KHREC)
*Stun (KH, KHCOM, KHRECOM, KHII, KHBBS, KHREC)
*Terror (KHCOM, KHRECOM)
*Warp (KHCOM, KHRECOM, KHBBS[not listed as an effect])
*Zero Gravity (KHBBS)
 
== KH3D ==
 
*ミニマム -- Mini
*暗闇 -- Blind
*コンフュ -- Confuse
*バインド -- Bind
*ポイズン -- Poison
*スロウ -- Slow
*スリプル -- Sleep
*ストップ -- Stop
*スタン -- Stun
*バーン -- Burn
*フリーズ -- Freeze
*タイムボム -- Time Bomb
*無重力 -- Zero Gravity (lit. "Weightlessness")
*コマンド封印 -- command seal
 
*(ダメージぶんHPを回復 -- damage drain(?))
*(照準を表示 -- indicate aim(?))
 
;Positive
*姿が消える -- Vanish
*怒る -- Berserk
*プロテス -- Protect
*シェル -- Shell
*ドレイン -- Drain
*ヘイスト -- Haste
*リジェネ -- Regen
*リレイズ -- Auto-Life
*コンボアシスト -- Combo Assist
*スピリットロア -- Spirit Roar
*飛翔する - flying
 
*(HPを回復 -- restore HP)
*(エスナ -- Esuna)
*(姿が変化 -- form change)
 
== Positive effects ==
 
What distinction do we make between positive statuses and passive abilities? (E.g. Regen: I can see how it might possibly be a status in KHD -- if you ignore the fact that it's not named that -- but would you say it's a status in its other appearances?)  --{{User:Neumannz/SigTemplate}} 07:45, 10 October 2012 (UTC)
:if it has a visual effect or is not explicitly equipped. For example, Haste is an ability in days, and a status in dreamdrop.{{User:KrytenKoro/Sig}} 20:10, 10 October 2012 (UTC)
So, what are statuses? Vanish and Aero Shield (in KH) are, because they're induced by commands/magic. And Haste in KH3D, apparently? What else?  --{{User:Neumannz/SigTemplate}} 20:40, 10 October 2012 (UTC)
 
::Update: KH3D has the following positive effects, which are granted by Spirit magic:
::*Protect
::*Shell
::*Drain
::*Haste
::*Regen
::*Auto-Life
::*Combo Assist
::*Spirit Roar (maybe?)
::--{{User:Neumannz/SigTemplate}} 00:59, 21 June 2013 (UTC)
 
==Invincibility, Part II==
{{TNE|time=12:55, 9 February 2016 (UTC)|text=Now I know some Heartless have times where just randomly hitting them doesn't do any damage. The Mad Bumper and Hot Rod, for example. I don't think that ''counts'' as invincibility because technically, you just need to find their weak spots or do an attack that they're weak to.
 
But I remember talking about the Armoured Xemnas battles being scripted in KHIIFM, and him having a good minute's worth of frames of invincibility because of how the battles were programmed. Would that count as an Invincibility status, or just outright shoddy programming?}}
:I think we should restrain it to when there is an actual command or ability causing the Invincibility, rather than conflating it with invincibility frames, which is a separate mechanic.{{User:KrytenKoro/Sig}} 01:55, 10 February 2016 (UTC)
 
== Stun/KO ==
 
Just putting this here, if someone wants to translate it real quick [http://i.imgur.com/R5dmSdd.jpg].{{User:KrytenKoro/Sig}} 13:39, 3 March 2016 (UTC)
 
== Unchained ==
 
Not real clear yet on what these do, since I don't have them on my own medals, but I've seen:
*Poison
*Paralyze
*Sleep
:I got hit with Paralyze earlier today and it made me unable to use the first Medal I had equipped. Don't know what happens when used on enemies. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:24, 14 April 2016 (UTC)
 
 
From in-game help:
 
The following sword/shield icons represent status effects. These status effects temporarily change the STR/DEF of the Medals in your Keyblade based on their attributes. These effects have 3 tiers, and the tier number will be displayed on the icon.
 
The other icons represent status ailments.
 
    Increased strength
 
    Decreased strength
 
    Increased defense
 
    Decreased defense
 
    Poisoned. Damage taken during every turn.
 
    Sleeping and cannot move until effect wears off. Sleeping enemies will wake up if attacked.
 
    Paralyzed and sometimes rendered immobile.
 
The strength and defense increases also have attribute variants; all strength and defense modifiers have tier variants. There's icons for most of these on the khu wiki.{{User:KrytenKoro/Sig}} 18:37, 13 May 2016 (UTC)
 
== KHIII ==
 
*Burning - バーン (party)
*Cloud - クラウド (party)
*Sneeze - スニーズ (party)
*Freeze - フリーズ (party, enemies)
*Electrified - 帯電 (party, enemies)
*Stun - スタン (party, enemies)
*Hunny - ハニー (enemies)
 
== Lower HP in KHIII Re Mind ==
 
As I'm sure many of you know, three of the new bosses in Re Mind have attacks that lower your maximum HP. It does seem to be treated like a status effect since your HP goes back to normal after a short while, and using an item like an Elixer restores it immediately. What name should it be given? And should it be included in this page (under the negative section of course)? Come to think of it, one of the cheats in Re:Coded did this too. [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 23:29, 17 February 2020 (UTC)
:There's plenty of conventions to go with if we lack one. You can always resort to Kingdom Hearts's big brother Final Fantasy. Final Fantasy XII has a debuff called "Disease", although it's gradual. Final Fantasy XIII-2's "Wounded" mechanic is probably the one most on-point since it functions virtually the same way. Or you can simply try and describe the debuff with the simplest wording, "Max HP Reduction."--[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 17:25, 18 February 2020 (UTC)
::We shouldn't be using a name from a Final Fantasy status with similar effect. I think "Max HP Reduction" would work as a placeholder until we get an official name. {{User:TheSilentHero/Sig}} 17:31, 18 February 2020 (UTC)


;<nowiki>KHR:c</nowiki>
I've actually never played a Final Fantasy game before, just so you know. [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 18:26, 18 February 2020 (UTC)
*Ignite: 炎上
*Freeze: 凍結
*Jolt: 帯電
*Air-toss: 吹き上げ
*Slow: スロウ
*Flip-foot: 移動異常
*Shoe-glue: ジャンプ不能
*Blind: 暗闇
*Defense Cut: 防御ダウン
*Command Lock: コマンド禁止
*Clock Rewind: クロックレベル1


*Stop: ストップ
Either way, is there a template here to mark a name as conjectural? [[User:Lord Fawful|Lord Fawful]] ([[User talk:Lord Fawful|talk]]) 18:41, 18 February 2020 (UTC)
*Confuse: コンフュ
:It's <nowiki>{{Nameless}}</nowiki>. --{{User:ShardofTruth/Sig}} 21:10, 18 February 2020 (UTC)
*Stun: 気絶
*Magnet: マグネ