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Chitalian8 (talk | contribs) (The rest of this also needs proofing) |
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*It can perform a long, powerful Keyblade combo, throwing the protagonist into the air. | *It can perform a long, powerful Keyblade combo, throwing the protagonist into the air. | ||
*Issen: A [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]]. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility. | *Issen: A [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]]. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility. | ||
*Oboro: | *Oboro: Fires magical orbs that home in on the protagonist. These projectiles can be deflected normally. | ||
*Kasumi: | *Kasumi: Shoots magical blades that home in on the protagonist. These projectiles can be deflected normally. | ||
*Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal. | *Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal. | ||
*Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear. | *Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear. | ||
*Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends | *Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends. A useful trick is to dodge towards an area where the beams cannot touch the protagonist. | ||
*Against Terra: | *Against Terra: | ||
**[[Critical Impact]]: Performs a series of downward slashes that create earthquakes in their wake. | **[[Critical Impact]]: Performs a series of downward slashes that create earthquakes in their wake. | ||
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*Against Ventus: | *Against Ventus: | ||
**[[Fever Pitch]]: Uses flying slashes that can launch Ventus into the air. | **[[Fever Pitch]]: Uses flying slashes that can launch Ventus into the air. | ||
** | **[[Reversal Slash]]: If attacked, the Armor can use [[Reversal]] to maneuver itself behind Ventus and counter with a slash. | ||
**[[Air Dive]]: Spirals through the air. Can be countered. | **[[Air Dive]]: Spirals through the air. Can be countered. | ||
**[[Tornado]]: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes. | **[[Tornado]]: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes. | ||
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**[[Spellweaver]]: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher. | **[[Spellweaver]]: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher. | ||
**[[Barrier Surge]]: Homes in on Aqua, protected by a barrier. | **[[Barrier Surge]]: Homes in on Aqua, protected by a barrier. | ||
*[[Prism Rain]]: Flies into the air and creates large, spinning lines of multicolored light that span the field and | **[[Prism Rain]]: Flies into the air and creates large, spinning lines of multicolored light that span the field and inflicts [[status effect]]s on contact. Simply Cartwheel continuously until it ends. Unison Rush can also be used to dodge while dealing damage. | ||
===Strategy=== | ===Strategy=== |
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