Armor of Eraqus: Difference between revisions

(The rest of this also needs proofing)
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*It can perform a long, powerful Keyblade combo, throwing the protagonist into the air.
*It can perform a long, powerful Keyblade combo, throwing the protagonist into the air.
*Issen: A [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]]. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility.
*Issen: A [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]]. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility.
*Oboro: It can shoot magical orbs that home in on the protagonist. These projectiles can be deflected normally.
*Oboro: Fires magical orbs that home in on the protagonist. These projectiles can be deflected normally.
*Kasumi: It can shoot magical blades that home in on the protagonist. These projectiles can be deflected normally.
*Kasumi: Shoots magical blades that home in on the protagonist. These projectiles can be deflected normally.
*Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal.  
*Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal.  
*Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear.
*Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear.
*Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends, but a useful trick is to dodge towards an area where the beams cannot touch the protagonist.  
*Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends. A useful trick is to dodge towards an area where the beams cannot touch the protagonist.  
*Against Terra:
*Against Terra:
**[[Critical Impact]]: Performs a series of downward slashes that create earthquakes in their wake.
**[[Critical Impact]]: Performs a series of downward slashes that create earthquakes in their wake.
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*Against Ventus:
*Against Ventus:
**[[Fever Pitch]]: Uses flying slashes that can launch Ventus into the air.
**[[Fever Pitch]]: Uses flying slashes that can launch Ventus into the air.
**[[Reversal]]+ [[Reversal Slash]]: If attacked, the Armor can maneuver itself behind Ventus and counter with a slash.
**[[Reversal Slash]]: If attacked, the Armor can use [[Reversal]] to maneuver itself behind Ventus and counter with a slash.
**[[Air Dive]]: Spirals through the air. Can be countered.
**[[Air Dive]]: Spirals through the air. Can be countered.
**[[Tornado]]: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes.
**[[Tornado]]: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes.
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**[[Spellweaver]]: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher.
**[[Spellweaver]]: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher.
**[[Barrier Surge]]: Homes in on Aqua, protected by a barrier.
**[[Barrier Surge]]: Homes in on Aqua, protected by a barrier.
*[[Prism Rain]]: Flies into the air and creates large, spinning lines of multicolored light that span the field and cause various [[status effect]]s on contact. Simply Cartwheel continuously until it ends. Unison Rush can also be used to dodge while dealing damage.
**[[Prism Rain]]: Flies into the air and creates large, spinning lines of multicolored light that span the field and inflicts [[status effect]]s on contact. Simply Cartwheel continuously until it ends. Unison Rush can also be used to dodge while dealing damage.


===Strategy===
===Strategy===
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