Armor Mode: Difference between revisions

3 bytes added ,  1 month ago
m
mNo edit summary
Line 3: Line 3:


==Mechanics==
==Mechanics==
When an enemy enters Armor Mode, they gain an Armor gauge displaying their Armor HP. While they remain in Armor Mode, their Armor HP decrease in place of their ordinary HP. Once the Armor HP reaches zero, the enemy will return to their original state. With the exception of the [[Satyr]] and [[Chief Puff]], all enemies will revert to their original state after a long enough time has passed, even if they still have Armor HP remaining.
When an enemy enters Armor Mode, they gain an Armor gauge displaying their Armor HP. While they remain in Armor Mode, their Armor HP decreases in place of their ordinary HP. Once their Armor HP reaches zero, the enemy will return to their original state. With the exception of the [[Satyr]] and [[Chief Puff]], all enemies will revert to their original state after a long enough time has passed, even if they still have Armor HP remaining.


Each attack reduces the Armor HP by a fixed value determined by the technique (typically 1, 2, or 3), irrespective of the attack's power multiplier. Effective ways to reduce Armor HP include using combos with many small hits like those in the [[Double Arrowguns]] Formchange, using magic combos in [[Artillery Style]], and activating [[Attractions]] and [[Link Summon]]s.
Each attack reduces the Armor HP by a fixed value determined by the technique (typically 1, 2, or 3), irrespective of the attack's power multiplier. Effective ways to reduce Armor HP include using combos with many small hits like those in the [[Double Arrowguns]] Formchange, using magic combos in [[Artillery Style]], and activating [[Attractions]] and [[Link Summon]]s.
11,152

edits