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Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once. | Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once. | ||
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]] | Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger. If the player does not attack or block anything for a period of time, any gained markers will be discarded. | ||
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. | The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. |